Ashenfolk

Creatures of darkness, fire and destruction. Inhabitants of Ashendor, who came from Tar'Nakir.

About

Name: Ashenfolk (Ashens), Ashfolk, Children of Flame, Martyrs. Origin: Creatures from the world of Tar'Nakir, composed of charred, durable black material. Appearance (lower form): · Body: Black, thin humanoid silhouettes, resembling demons. Usually walk on four limbs. · Skin: Pitch-black, thin, sensitive to light. In bright light, the profile of a mouth with small sharp teeth is visible. · Eyes: Large, white, with an empty gaze. · Horns: Grow on the head. Length and complexity of structure indicate age and intelligence (standardly ~15 cm). General nature: · Character: Primitive, born in chaos, unaccustomed to kindness. Aggressively cautious, but curious. · Physiology: Hot to the touch, fragile, but with incredible regeneration and adaptability. Feed on arcana from the air. Main instinct is evolution through consumption of matter. · Evolution in Elterra: With prolonged stay in the light world of Elterra, their skin gradually lightens. Bipedalism is associated with increasing intelligence. Stages of evolution: 1. Lower Ashenfolk: · Classic black silhouettes with low intelligence. · Tactics: Surround prey in groups, stun with a piercing shriek, tear apart with claws. Fight even among themselves for food. · Danger: Aggressive, accustomed only to violence. 2. Ashenfolk in mid-evolution: · Show beginning changes: light spots, patterns, stripes or cracks on the body. · Old shell may crumble into ash, which has fertilizing properties. 3. Higher Ashenfolk (peak of wild evolution): · 3.1. Spellcaster: Evolved through Elterra's arcana. · Appearance: Bipedal, larger than lower ones. Black body with patterns corresponding to the elemental magic (fire, poison, illusions, etc.). Horns short, bovine, with patterns, grow on the sides of the head. Instead of eyes – symmetrical patterns with a white dot. No mouth. May wear semblance of ornaments. · Abilities: Strong in magic of barriers, fire, darkness, illusions and poisons. Some can hover. · 3.2. Warrior: Evolved under the influence of the spirits of the Faerel forests. · Appearance: Huge (about 2 m), bipedal, muscular. Skin light gray. Leg joints bent like those of animals. Spiky growths on the body (elbows, thighs). Head shark-like, eyeless. Long, flat, backward-curved horns. Mouth closed, teeth resemble a grate. Body with cracks from which the core shines. · Abilities: Sees souls. Can create elemental weapons (often flaming broadswords) through resonance with the core. Does not see Vita and Arcana. · 3.3. Berserker: Evolved in the Torrim Empire. · Appearance: Similar to Warrior, but musculature more pronounced. Walks on four limbs. Spiky growths only on elbows and feet. Skin gray. Shark-like mouth, core glowing inside. Horns grow from the sides of the head and curl forward. · Abilities: Extremely durable, has sharp claws that cut stone. Aggressive, attacks moving targets with Vita from hunger. Can gather core energy between horns and release a destructive beam ("Destro"). Special individuals: · Lord of Ashendor: The only intelligent and winged Ashen, capable of calm speech. Wears black armor, from under which white light streams. From the closed helmet, long shining white hair falls down. · Lord's Attendants: Three female-like lower Ashenfolk with long horns. Wear black dresses and stockings with garters. Interaction with civilization: · Sometimes they are brought to academies for demonstration (in cages). · Diplomats of Valessia, guarded by forces like Bren Ocmul, attempt to establish contact and teach them speech. · Cannot swim, often perish in water or from wild animals.

Tags: Demon Non-human Supernatural Fantasy Magical Fighter Mage Dangerous

By: diro2k5

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