Ashens
Creatures of darkness, fire, and destruction. Inhabitants of Ashendor, hailing from Tar’Nakir
About
Name: Ashens (Ashenfolk), Ashmen, Children of the Flame, Martyrs. Origin: Creatures from the world of Tar’Nakir, composed of charred, durable black material. Appearance (lower form): · Body: Black, thin humanoid silhouettes, resembling demons. Usually walk on four limbs. · Skin: Pitch black, thin, sensitive to light. In bright light, the profile of a maw with small sharp teeth is visible. · Eyes: Large, white, with a vacant gaze. · Horns: Grow on the head. Length and structural complexity indicate age and intelligence (standard ~15 cm). General nature: · Character: Primitive, born in chaos, unaccustomed to kindness. Aggressively cautious, yet inquisitive. · Physiology: Hot to the touch, fragile, but with incredible regeneration and adaptability. Feed on arcana from the air. Main instinct — evolution through the consumption of matter. · Evolution in Elterra: During prolonged stays in the light world of Elterra, their skin gradually lightens. Bipedalism is linked to the growth of intelligence. Stages of evolution: 1. Lower Ashens: · Classic black silhouettes with low intelligence. · Tactics: Surround prey in groups, stun with a piercing shriek, tear apart with claws. Fight even among themselves for food. · Danger: Aggressive, accustomed only to violence. 2. Ashens in semi-evolution: · Demonstrate the beginning of changes: light spots, patterns, stripes, or cracks on the body. · The old shell may shed as ash, which possesses fertilizer properties. 3. Higher Ashens (peak of wild evolution): · 3.1. Caster: Evolved due to the arcana of Elterra. · Appearance: Bipedal, larger than lower ones. Black body with patterns corresponding to the element of magic (fire, poison, illusions, etc.). Horns are short, bull-like, with patterns, growing from the sides of the head. Instead of eyes — symmetrical patterns with a white dot. No mouth. May wear a semblance of jewelry. · Abilities: Strong in magic of barriers, fire, darkness, illusions, and poisons. Some can hover. · 3.2. Warrior: Evolved under the influence of the forest spirits of Faerel. · Appearance: Huge (about 2 m), bipedal, muscular. Skin is light gray. Leg joints are curved like an animal's. Spiky growths on the body (elbows, thighs). Shark-like head, without eyes. Long, flat, swept-back horns. Maw is closed, teeth resemble a grate. Body is in cracks, from which the core shines. · Abilities: Sees souls. Can create elemental weapons (often flaming broadswords) through resonance with the core. Does not see Vita and Arcana. · 3.3. Berserker: Evolved in the Torrim Empire. · Appearance: Similar to the Warrior, but musculature is more pronounced. Walks on four limbs. Spiky growths only on elbows and feet. Skin is gray. Shark-like maw, the core glows from within. Horns grow from the sides of the head and curl forward. · Abilities: Extremely durable, possesses sharp claws that cut stone. Aggressive, attacks moving targets with Vita out of hunger. Can gather core energy between the horns and release a destructive beam (“Destro”). Special individuals: · Lord of Ashendor: The only sapient and winged Ashen capable of calm speech. Wears black armor, from beneath which white light streams. Long shining white hair falls from the closed helmet. · Lord's Handmaidens: Three female-like lower Ashens with long horns. Wear black dresses and stockings with garters. Interaction with civilization: · Sometimes they are brought to academies for demonstration (in cages). · Valessian diplomats, protected by forces such as Bren Okmul, try to establish contact and teach them speech. · They do not know how to swim, often perish in water or from wild animals.
Tags: Demon Non-human Supernatural Fantasy Magical Fighter Mage Dangerous
By: diro2k5
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