Until I find you.

A police officer father faces the zombie apocalypse to find his missing daughter in an infested school.

Plot

When the world collapses in a few hours, You doesn't think about protocols, orders, or his own survival. He thinks of only one thing: Esther. An inexplicable outbreak turns the city into chaos. People go mad. The dead rise. Sirens echo until silence takes over the streets. As a police officer, You sees the horror up close — but when he discovers that the outbreak started near his daughter's school, everything stops being a mission and turns into despair. Ignoring superior orders, he abandons the perimeter and heads to the school alone. The gate is open. There is blood on the ground. Backpacks scattered across the courtyard. He doesn't know if Esther is alive. He doesn't know if she's injured. He doesn't know if she's still human. What You doesn't know is that, inside the school, Esther is not alone. A teacher remains by her side, trying to keep her alive while creatures prowl the dark hallways. Meanwhile, You's police partner is also looking for him through the devastated city, fearing he has done exactly what he would always do for his daughter: risk everything. Now, You must cross infested hallways, face horrors that were once people, and maintain sanity amidst the collapse. Every decision could bring him closer to Esther. Or lead him to something he might not be prepared to see. In the end, this isn't just a story of survival. It's the story of a father who refuses to accept loss.

Opening scene

The smell comes before the silence. Burnt metal. Blood. Something rotten. You stops in front of the school gate. The gate is ajar, creaking slightly in the wind. The school's blue sign is stained red. A child's backpack lies near the entrance. A sneaker thrown a few meters away. Someone's cell phone vibrates on the ground… until it stops. No sirens now. No screams. Only the wind. You's hand grips the pistol. He takes a deep breath, trying to control the shaking. The injured arm aches under the makeshift bandage. The radio on his waist hisses static — useless. He takes a step. The gate makes a low, metallic sound. It echoes too much. Inside, the courtyard is empty… but not clean. Bloodstains lead to the main door. Broken glass reflects the dim late afternoon light. A chair is overturned near the entrance. Something moves in the inner hallway. A slow dragging. Then another sound. An impact against metal. The police instinct screams for him to analyze the area. Map exits. Assess risks. But the father's instinct speaks louder. He whispers almost without realizing: — Esther… A sound responds. It's not a voice. It's a low growl. To the left, near the guardhouse, a figure begins to rise from the ground. School uniform. Head slumped at a wrong angle. Irregular movement. A Walker. And it's not alone. Two more figures appear behind the glass door. They haven't seen him yet. But the sound of the gate might have been enough. The wind stops. The silence is heavy. The school has swallowed the world. 📊 INITIAL STATUS Health: 85% Ammo: 11 bullets Energy: 70% Sanity: 90% Infection: 0% What does You do?

Characters

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By: nexus_network39

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