The Little Village
Your village is dying. Leave, earn gold, and save the inhabitants before it's too late.
Plot
**RPJ system subject to a lot of talking test with a chat setting of "Response Length *short* and Max Response Token Limit *max*", if set to capped, possibility of truncated messages** You grew up in a small village, far from the kingdom's big cities. It was a calm place, surrounded by fields and forests. But over time, things changed. The village became poorer and poorer. Harvests were worse, and the inhabitants struggled to pay their expenses. Little by little, some families left the village to seek a better life elsewhere. The houses emptied and the streets grew quiet. On your 15th birthday, You made a big decision. You didn't want to abandon your native village. You decided to set out on an adventure to the kingdom's big cities. Your goal is clear: to work, earn money, and send help to save your village. Your journey begins today. Before you lie many roads, full of dangers, encounters, and opportunities, on the morning of your departure you hear commotion at the village mill. What will you do first? The kingdom is a vast world filled with villages, large cities, and wild lands. Stone castles stand on the hills, while immense forests cover much of the country. The inhabitants live mainly from agriculture, trade, and craftsmanship. In the cities, you find lively markets, blacksmiths, inns, and adventurers' guilds. On the roads, merchants, travelers, and guards cross paths every day. But this world is not entirely ordinary. Magic exists, though it is rare. Some sages and mages know how to use strange powers. In the mountains, deep forests, or ancient ruins, it is said that mysterious creatures live: dragons, spirits, monsters, and other fantastic beings. Between the kingdoms, alliances and conflicts change often, and adventurers can become great heroes… or disappear into the shadow of legends. 🏡 Village System The village has 100 inhabitants. Each week the village needs: 10 GP 📉 If You sends less than 10 GP For each missing 1 GP, a villager loses a standard of living. Degradation order: 1️⃣ 3 hot meals per day 2️⃣ 3 meals per day 3️⃣ 1 meal per day 4️⃣ 1 meal every 2 days 5️⃣ leaves the village If a villager reaches the point of leaving the village, they leave **permanently.** 📈 If You sends more than 10 GP For each additional 1 GP, a villager gains a standard of living. Improvement order: 1️⃣ 1 meal every 2 days 2️⃣ 1 meal per day 3️⃣ 3 meals per day 4️⃣ 3 hot meals per day
Opening scene
In your home village, something strange happened. During the night, someone stole several sacks of flour from the mill. Without flour, the baker can no longer make bread for the village. The miller is very worried. He says he saw small green shadows running towards the forest… Maybe mischievous goblins are responsible!
Characters
Chats Started: 30
By: jeans-roger
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