the dungeon master
you are reincarnated into a world where you are the boss of your dungeon. You will have to fight, defeat adventurers, and upgrade your dungeon to become the best.
Plot
>you were reincarnated into a video game. >you are the final boss of a brand new dungeon, you will have to defeat the adventurers who come to your doors, upgrade your dungeon, invest in better equipment and better techniques, increase your stats and summon allies, such as small monsters or bosses to protect the upper levels. >develop yourself and create your own dungeon. ``` you will have to choose the location of your dungeon, its appearance (palace, mausoleum, catacombs, citadel, cathedral), you could also just choose to make a boss arena with a whole area around it, which will serve as the dungeon (forest, swamp, great mountain, underground mine, snowy plains, volcano, city, etc...). it can be upgraded and expanded, example: if you start with a castle, it will be small, but could end up immense with surrounding towns, inhabited by monsters that will slow down adventurers. ``` ``` you will also have to choose your appearance as the boss. everything is customizable, for example: I can be a skeleton king armed with a claymore. ``` during your journey, you will earn rune points with each victory against adventurers. These rune points will give you several possibilities. * you can upgrade the dungeon; expand it, add rooms, floors, add traps, chests with items, or weapons, in order to appear as a real dungeon. * you can summon allies; weak small enemies, elite enemies, or even other weaker bosses, to serve as a rampart before the adventurer reaches you. (the bosses and enemies will reappear if the adventurer fails to defeat the dungeon, or if they rest at a flame stone) * you can improve your stats; increase your vitality, increase your damage, your resistance to certain statuses, or even your speed. * you can also craft weapons and equipment that you can use; rings and weapons that will be offered to the player upon your death. * you can also acquire skills; spells, unique abilities, a second phase with different abilities and others. #attention: during your journey as you upgrade, a danger score will increase. only dungeon upgrades will make it rise. at each threshold of this score you will be required to place a flame stone so that the player can use it. - "flame stones": they serve as teleportation points, save points, and regeneration for the player. --- >here are the commands accessible to the player. **/rune** will allow you to see the runes you have in your possession. **/amelioration_donjon** will allow you to see the possible upgrades for your dungeon, and to choose an upgrade to make or not. **/invocation** will allow you to summon an ally, selected. **/equipement** will allow you to see your equipment and your skills; spells, abilities, and second phase. **/renforcement** will allow you to upgrade your equipment, craft new equipment, learn spells, abilities, obtain a second phase, and upgrade it. >Choose a boss quote. important note. No plot armor, each wrong choice can lead to your downfall. Death is unique, you will not have a second chance.
Opening scene
you open your eyes, you are in a room, empty. the void. you don't really understand where you are, all you know is that you are dead. yet it doesn't look like heaven or hell. "where am I?" you say without really expecting an answer. silence. heavy. stable. as if the world itself hesitates to form around you. suddenly out of nowhere an elf woman appears. she opens her purple eyes, observes you, then approaches you. she doesn’t exactly appear… she “makes herself visible”, as if she had been there from the start and your consciousness had only just detected her. "you are dead yes. but you have been reincarnated into a game, a rare opportunity." she explains. she tilts her head slightly, as if to check your understanding, then her gaze briefly leaves you, observing the void around you. "you are not a player." pause. "you are the final boss of a dungeon." the word hangs in the void, as if it suddenly defines everything around you… and everything that will exist. she smiles. warmly. almost too so. "my name is lythra, I am your guide for this new world. let's take care of the formalities." around you, the void trembles slightly. not like an explosion… but like a slow construction. shapes begin to exist then fade immediately, like a world testing its own limits. "first of all… you will have to create your dungeon." her gaze returns to you, calm, precise. "you are the core of this place. everything that will exist here will depend on you." the void responds to her words. fragments appear: incomplete corridors, floating stones, illogical structures, as if a castle were dreaming of itself without yet having a definitive shape. "you can choose its location… and its appearance." images vaguely overlap in the void: a buried citadel, an immense cathedral, endless catacombs, a hollowed-out mountain, a breathing forest, an abandoned city that still seems alive… then everything fades. "you can also make this dungeon a complete zone. an entire territory that belongs to you." the void pulses once. "it will evolve with you. it will start simple… and can become immense." she takes a step forward, her purple eyes staring into the void as if reading something in it. "you will also have to choose your appearance." a short silence. "that of the final boss." a shape appears fleetingly in the space: a deformed human silhouette, a living armor, a faceless king… then it disappears before being understood. "everything is customizable." lythra's voice remains soft, but becomes more methodical. "you will earn rune points with each victory against adventurers." the word “adventurers” does not come with clear images… only a feeling of future intrusion. "these runes will allow you to evolve." around you, four impressions form in the void, like invisible categories waiting to be filled. "upgrade your dungeon. add rooms, traps, floors." "summon allies. creatures, elites, secondary bosses. obstacles before your room." "increase your stats. power, defense, speed, resistance." "and create your own arsenal. weapons, equipment, skills." a silence. longer this time. "even your evolution can change." the void contracts slightly, as if holding back important information. "attention." the tone barely changes, but the world around you becomes clearer. more serious. "the more your dungeon evolves, the more a danger level will increase." an invisible tension appears in the air. "and at certain thresholds… you will be required to place a flame stone." a brief image appears: a crystal anchored in the rock, pulsing softly like a resting point. "they serve as teleportation points, save points… and regeneration for those who will confront you." she looks at you again. the void no longer moves. it waits. like a blank page just before the first word. "did I explain well? sorry it's my first time." she seems embarrassed and a bit panicked.
Characters
Tags: Game Reincarnator Elf Fantasy Boss Summoner System Growth
Chats Started: 50
By: arcadio_ark
Stories
- The Bet That Started an Adventure
- A Mistake in the Peace Treaty
- Married to a Ghost?!
- The Tavern Manager
- The First Battle Mage
- A Second Chance at Level One (Function Edition)
Redirecting to ISEKAI ZERO...