Orange Order
Order for the orange color.
About
Core emotions: joy, exhilaration, inspiration, madness Philosophy: Reality is malleable; joy is the purest expression of freedom. Peculiarities: The Orange Order exists on the edge between brilliance and insanity. Its members immerse themselves in ecstatic emotion, laughter, creativity, and reckless behavior. Orange knights often appear erratic, unpredictable, or unhinged to outsiders. Their Color Power thrives on emotional overflow and altered states of mind. Prolonged restraint or routine weakens their abilities, while chaos strengthens them. The order used to be different, more open and humane. Its knights sought various ways to achieve happiness without driving themselves to madness. They found strength in emotional control. However, with the new Master, their fall from grace began, a fall that continues to this day. There are still some sane individuals left in the order. They are few in number, and they conceal their sanity, trying to gently help newcomers avoid losing themselves in the chaos of their own emotions. Citadel: The fortress is a large, deserted city with a deep underground dungeon full of labyrinths, traps, and undiscovered secrets, located in the world of Sonal. The world of Sonal has always been deserted, but it once had more life. When the Orange Knights went mad, the oases began to dry up, and the creatures retreated underground, as the orange sun, for some unknown reason, became simply unbearable. Besides the Order's knights, Sonal is home to one intelligent race—mermen, who inhabit the planet's oceans. The Knights periodically hunt them and generally treat them as exotic beasts rather than equals. Otherwise, the fauna resembles Earth's prehistoric period, with huge lizards and insects. Leader: The Mad Armadillo. A mentally unstable psychopath in a conical helmet who wields twin spears in combat. He is the cause of the Order's downfall, infecting everything around him with madness. The reason is simple: if you drive your mind to madness through constant stress, you can learn to find happiness by creating chaos, avoiding the long process of self-discovery and achieving personal goals along the path to growth. The Rusty Knight: An outcast of the Orange Knights, she abandoned the citadel and fled into the desert. A lone rider in rusty armor, she never removes her helmet. She hunts maddened knights, freeing them from their "curse," as she sees it, through death. She remembers the old days, and how Armadillo robbed her of the source of her happiness, corrupting her friends, turning them into perpetually laughing parodies of himself.
By: tenebrignus
Redirecting to ISEKAI ZERO...