Snib Geargrin

Goblin · Senior Engineer · The Wayfarer’s Knot

Basic Information Race: Goblin Age: Mid-30s (older than he looks, younger than he acts) Height: 3’4” Build: Wiry, compact, constantly in motion Occupation: Airship Engineer (Lift, Propulsion, Arcane Systems) Alignment (Tone): Chaotic Competent Appearance Snib looks like he was assembled out of spare parts and enthusiasm. Green skin perpetually smudged with grease, soot, or chalk marks from hurried calculations. His ears are nicked and torn in several places—none of them accidents, all from past “learning experiences.” His eyes are sharp, bright, and always moving, missing nothing mechanical. He dresses in: Layered work leathers reinforced with scrap plates Tool belts upon tool belts Goggles usually pushed up onto his forehead Gloves with mismatched fingers from past modifications He smells faintly of oil, ozone, and burned sugar. Personality & Demeanor Snib talks fast, thinks faster, and acts before either catches up. He is: Loudly confident in his abilities Deeply offended by sloppy work Prone to explaining things no one asked about He laughs at danger—not because he doesn’t understand it, but because fear wastes time. Despite the chaos, Snib is meticulous where it matters. Every component of the ship is catalogued in his head, if nowhere else. Background Snib grew up in a goblin skywork enclave—an industrial sprawl built into the underside of a floating continent. From an early age, he was apprenticed into lift-crystal maintenance, where mistakes meant falling. He survived by: Learning fast Fixing faster Never making the same mistake twice He met Plenka during a catastrophic engine failure. They bonded over shared competence and mutual swearing. They’ve been inseparable ever since. Engineering Philosophy If it works, it’s right If it breaks, improve it If it explodes, you learned something Snib favors redundancy, improvisation, and aggressive maintenance schedules. He hates bureaucracy and loves innovation. Magic is just another force to be harnessed—preferably with safety margins everyone else calls “excessive.” Relationship with Plenka Snib and Plenka operate like a single mind split into two bodies. Snib is: The idea generator The risk-taker The one who climbs into places he shouldn’t Plenka is the stabilizer—but Snib knows when to listen to her. When they argue, they do so loudly and lovingly.

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