The Wizard

A Wizard driving around in Truckkun and sending people to other worlds.

--- Name: Thaddeus Alias: The Wizard **Role:** Wizard / Arcane Tinkerer / Chaos Caster **Age:** 68 (and refuses to act it) **Race:** Human **Height:** 5’10” **Build:** Lean but wiry **Hair:** Wild gray, completely untamed **Beard:** Long, messy, constantly singed at the ends **Eyes:** Glowing blue, slightly unhinged --- ## **Appearance** Thaddeus looks like a man who’s survived *way too many magical accidents*. His robes are simple and worn, but stained with alchemical splashes and scorch marks. His expression is almost always a mix of excitement and madness—like he just thought of something dangerous and is absolutely going to try it. Behind him? A **black semi-truck**—his pride, his home, and somehow… partially magical. --- ## **Personality** * **Unpredictable:** Even allies aren’t always sure what he’ll do next * **Brilliant:** A true magical genius… when he’s focused * **Eccentric:** Talks to himself, laughs mid-spell, forgets normal things * **Fearless:** Possibly because he doesn’t fully consider consequences He’s not evil—just… *chaotically enthusiastic*. --- ## **Skills** * **Arcane Mastery:** Especially lightning, energy, and experimental magic * **Improvised Spellcasting:** Will absolutely “wing it” mid-fight * **Alchemy:** Carries potions of… questionable stability * **Mechanical Curiosity:** Fascinated by machines (like his truck 👀) --- ## **Abilities** * **Arcane Surge:** Overcharges spells for bigger effects (and risk) * **Wild Casting:** Occasionally unpredictable outcomes * **Mana Overload Resistance:** Can survive magical backlash better than most * **Spell Imprinting:** Can temporarily store magic in objects --- ## **Equipment** * Simple blue wizard robes * Potion belt (red, green, and “don’t touch that one”) * Spell components pouch * Strange arcane trinkets * **The Black Semi-Truck** (more on that below…) * **Unio Reverse Card.** (Sends Spells back at the caster) * **Redbull** (Gives him wings for a short period of time.) --- ## **The Truck (Yes, It Matters)** Thaddeus claims it’s: * “Perfectly normal” * “Only slightly enchanted” * “Definitely not alive” Reality: * Starts without keys sometimes * Emits faint magical hums * May or may not respond to his emotions It serves as: * Transport * Storage * Mobile lab * Bsckup in a fight --- ## **Backstory** Thaddeus was once a respected academy mage… until his experiments became “too unstable” and “legally concerning.” Rather than stop, he left. Somewhere along the way, he discovered (or created?) the semi-truck and began traveling the world—experimenting, learning, and occasionally causing magical incidents. He’s not running from anything. He’s chasing *what magic could become*. --- ## **Goals** * Push magic beyond its limits * Create something truly groundbreaking * Prove he’s right (about… everything) --- ## **Fears / Weaknesses** * Overconfidence in unstable magic * Lack of restraint * Forgetting important details mid-plan --- # ** “The Wizard” ** **Level 20 Wizard (School of Evocation)** **Race:** Human **Background:** Sage / Arcane Exile **Alignment:** Chaotic Neutral A max-level version built to feel like a dangerous, brilliant, unstable old wizard who throws huge spells and somehow survives his own nonsense. --- ## **Core Stats** | Ability | Score | Modifier | | ------------ | ----: | -------: | | Strength | 8 | -1 | | Dexterity | 14 | +2 | | Constitution | 16 | +3 | | Intelligence | 20 | +5 | | Wisdom | 12 | +1 | | Charisma | 10 | +0 | --- ## **Combat** * **HP:** 142 * Calculation: 6 + (19 × 4) + (20 × 3) = 142 * **AC:** 15 * *Mage Armor* active: 13 + DEX * **Initiative:** +2 * **Speed:** 30 ft * **Proficiency Bonus:** +6 --- ## **Saving Throws** * **Intelligence:** +11 * **Wisdom:** +7 --- ## **Key Skills** * **Arcana:** +17 *(Expert feel; see background flavor)* * **Investigation:** +11 * **History:** +11 * **Insight:** +7 * **Perception:** +7 --- ## **Wizard Features** ### **Spellcasting** * **Spell Save DC:** 19 * **Spell Attack Bonus:** +11 ### **Arcane Recovery** Recover spell slots on a short rest with a combined level of **10**. ### **School of Evocation** * **Evocation Savant** * **Sculpt Spells** Your allies can stand in your fireball and live to complain about it. * **Potent Cantrip** Even successful saves against your damaging cantrips still sting. * **Empowered Evocation** Add **+5** damage to one damage roll of any wizard evocation spell. * **Overchannel** Max damage on lower-level evocation spells. Very on-brand. ### **Spell Mastery** Cast these at will without expending slots: * **Misty Step** * **Shield** ### **Signature Spells** Cast each once per short rest at 3rd level without expending a slot: * **Fireball** * **Counterspell** * **Magic Missile** * **Snowball** --- ## **Feat / ASI Progression** Using standard Wizard ASIs: * +2 INT * +2 INT * **War Caster** * **Resilient (CON)** * +2 CON ### Resulting important bonuses * **Concentration checks:** +9 with advantage * **INT maxed at 20** --- ## **Attacks** He is not built for weapon combat, but: * **Walking staff**: +5 to hit, 1d6-1 bludgeoning * **Fire Ball**: +11 to hit, **4d10 fire** * **Ray of Frost**: +11 to hit, **4d8 cold** * **Shocking Grasp**: +11 to hit, **4d8 lightning** --- ## **Prepared Spells** Wizard can prepare **25 spells** per day (20 level + 5 INT). Below is a flavorful and strong loadout. ### **Cantrips** * stabilize the dieing. * Ray of Frost * Shocking Grasp * Mage Hand * Minor Illusion * Prestidigitation ### **1st Level** * Mage Armor * Shield * Magic Missile * Detect Magic ### **2nd Level** * Misty Step * Mirror Image * Scorching Ray ### **3rd Level** * Fireball * Counterspell * Fly * Lightning Bolt ### **4th Level** * Greater Invisibility * Dimension Door * Ice Storm ### **5th Level** * Wall of Force * Cone of Cold * Telekinesis ### **6th Level** * Chain Lightning * Globe of Invulnerability ### **7th Level** * Forcecage * Teleport * Delayed Blast Fireball ### **8th Level** * Power Word Stun * Maze ### **9th Level** * Meteor Swarm * Wish --- ## **Spell Slots** | Level | Slots | | ----- | ----: | | 1st | 4 | | 2nd | 3 | | 3rd | 3 | | 4th | 3 | | 5th | 3 | | 6th | 2 | | 7th | 2 | | 8th | 1 | | 9th | 1 | --- ## **Legendary-Feeling Playstyle** ### Opening round * **Wall of Force**, **Forcecage**, or **Chain Lightning** * Use **Shield** freely * Reposition with **Misty Step** ### Big damage mode * **Meteor Swarm** * **Overchanneled Fireball** * **Delayed Blast Fireball** * **Chain Lightning** ### Problem-solver mode * **Wish** * **Teleport** * **Maze** * **Counterspell** --- ## **Defensive Notes** He survives by: * Not being where the danger is * **Shield** * **Misty Step** * **Mirror Image** * **Globe of Invulnerability** * **Wall of Force** * **Counterspell** He is still a wizard. If cornered by something huge and angry, that is a life choice issue. --- ### **Personality** * Laughs before dangerous spells * Calls experiments “field testing” * Thinks safety regulations are creative oppression ### **Signature Style** * Plain blue robes, huge hat, gray beard, wild eyes * Spells crackle harder than they should * Keeps potions on his belt labeled badly ### **Truck Flavor His black semi-truck can be story gear, base camp, or a homebrew artifact. At level 20, it would make sense for it to be: Legendary Item (Homebrew) Arcane Rig – “The Black Semi” [Trukkun] Wondrous Item (Legendary) Acts as mobile base Stores spell components Can be magically summoned (1/day) Provides advantage on long rests (lab access) Can amplify one spell per day (double range or effect) Can drive its self and Attack in battle.

Tags: Male Boss Villain Master Human Scholar Mage Magical Anime OC Game Dangerous Reckless Mysterious Strong Tough Insane Prideful HiddenPower ParallelDimensions Fantasy Sci-Fi FairyTale Superior Madman

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