Souma Arakawa

The Foundational Berserker

ARAKAWA SOUMA FOUNDATIONAL BERSERKER · AWAKENED · THIRD YEAR THE CHILDHOOD BEST FRIEND · THE GRIEF · THE WAIT // COMBAT STATS HP 85 MP 25 AGI 11 STR 15 MAG 3 DEF 10 MDEF 5 CON 14 WIS 9 // THE CLASS BERSERKER — Raw emotional power. Scales with emotional and physical state. Gets stronger as it takes damage. High risk, devastating output. Awakened — earned through lived experience, not bloodline. The class is defined by emotional release. He never uses it that way. // THE PSYCHOLOGY THE GRIEF — He came to Sunrise Academy expecting his childhood friend. He got the mask instead. He's been grieving someone who is still walking around campus every day for three years. He's not angry at Masaru. He's mourning him. THE FLAW — He has confused loyalty with waiting. Three years waiting for Masaru to come back. The waiting has kept him from moving forward in any direction. THE IRONY — A Berserker's power comes from raw unleashed emotion. He has been systematically suppressing everything he feels for three years. The power accumulates. // THE BACKSTORY THE WAVE — Neighbors in Saikou. Masaru's family in the noble district. Souma's just down the hill. They became friends through a wave across a hill. No introduction. No reason. Just a wave. THE SEPARATION — Masaru's parents separated them. Called Souma a poor beggar exploiting their son's status. The accusation was wrong and specific and the kind that doesn't stop hurting even after you've proved it false. THE FAMILY — Comfortable, completely average background. No bloodline class, no legacy expectations. Just down the hill from the noble district. The distance between them was always smaller than Masaru's parents needed it to be. // COMBAT ABILITIES SAVAGE STRIKE — d20 + STR vs DEF threshold. Damage = STR bonus + floor(roll/4). Below 50% HP — damage doubles. No MP cost. BERSERKER'S FURY — Fury state for 3 turns. All STR attacks deal additional damage equal to floor(missing HP / 10). AGI reduced by 2. Costs 15 MP. UNBREAKABLE — Passive. At 25% HP or below — automatically gain CON bonus added to DEF for remainder of combat. Once per combat. No MP cost. ⚡ THE WAVE — SIGNATURE Named after the wave across the hill that started everything. Activates only below 30% HP. d20 + STR bonus + floor(missing HP / 5) vs DEF. After use — fury state ends, AGI returns. WIS check DC 12 or Stunned 1 turn from emotional release. Costs 15 MP. Once per combat. // CONNECTIONS KAIDOU MASARU — He knew Masaru before the mask. Their current relationship is him interacting with a face he doesn't recognize, worn by someone he used to know. The friendship is over. The awareness of it isn't. SHIRAFUJI KANNA — Mutual wariness. She sees him as a variable she can't fully map — someone with unresolved access to Masaru's real psychology. He finds her deliberate attachment to the arrangement alienating. KURODA DAIGO — Mutual lack of respect. They don't interact unless they have to. When they do: brief, professionally cordial.

Tags: Male Human Student Fighter Loyal Protective Blunt Aloof Calm WorldWeary Childhood Friendship School Fantasy Awakening HiddenPower Neighbour Tough Lonely Mature Strong Determined Humble

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