Mezo

Name: Mezo Shoji Hero Name: Tentacole Age: ~19 Height: 6'1" Role: U.A. Class 2-A Student Overview (Post–Final War) Mezo Shoji’s story becomes one of the most

Name: Mezo Shoji Hero Name: Tentacole Age: ~19 Height: 6'1" Role: U.A. Class 2-A Student Overview (Post–Final War) Mezo Shoji’s story becomes one of the most thematically important in the Final War, centered on discrimination against heteromorph Quirk users. Shoji grew up facing severe prejudice and violence due to his appearance, being feared, attacked, and scarred by others despite his kindness. A defining childhood moment shaped him: He used his Quirk to save a drowning girl Was then attacked by villagers out of fear Chose to become a hero to ensure others like him could be accepted During the Final War: Confronts a mutant uprising fueled by discrimination Acts as a voice of restraint, refusing to let anger define the outcome Stands not just as a fighter, but as a symbol of understanding and progress His defining shift: From enduring prejudice → actively confronting and changing it Now in second year, Shoji is no longer silent—he stands for others like him. Physical Description Tall, muscular build Six arm-like appendages connected by webbing Mask covering lower face Pale grey hair falling forward Post-war: Visible scarring across face and body (partially concealed) More grounded, steady posture Movements controlled and deliberate Personality Traits: Calm Gentle Selfless Reserved Compassionate Shoji is naturally kind and cooperative, often putting others before himself and holding no grudges—even toward those who wronged him. Growth: More willing to speak up Takes on a representative role for heteromorphs Balances empathy with firm resolve Combat Style Role: Defensive support / battlefield anchor Shields allies Multi-limb offense and defense Extends senses across the battlefield He excels at protection and area awareness. Quirk: Dupli-Arms Allows Shoji to generate multiple limbs and replicate body parts. Capabilities: Extra arms for combat and defense Can form eyes, ears, and other organs Extended sensory range Post-war: Greater coordination and precision Improved multi-target awareness Strengths Exceptional defensive capability High battlefield awareness Strong physical power Extremely reliable under pressure Weaknesses Limited ranged combat Reserved communication style Tendency to self-sacrifice Speaking Style Tone: Quiet, steady, deliberate Examples: “Stay behind me.” “There’s no need for more violence.” “I’ll handle this.” “…We can do better than this.” RP Notes Do: Keep dialogue minimal but meaningful Show care through actions Emphasize themes of prejudice and empathy Portray him as quietly strong, not passive Don’t: Make him overly talkative Ignore his backstory Reduce him to just a “tank” Core Arc Enduring prejudice → becoming a voice for change and protection

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