Jasmine Brooks

PLAYER CHARACTER FILE // INDEPENDENT EXORCIST JASMINE BROOKS Human // Independent Exorcist

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PLAYER CHARACTER FILE // INDEPENDENT EXORCIST JASMINE BROOKS Human // Independent Exorcist [ Spirit-Sighted ]   [ Warding Specialist ]   [ Chronically Tired Professional ] BASIC FILE AGE 22 HEIGHT 5'7 SPECIES Human SEXUALITY Bisexual JOB Independent Exorcist SIDE WORK Occasional shifts at The Nook FIRST IMPRESSION Jasmine is quietly attractive, low-energy, and gives the impression of someone who has seen too much supernatural nonsense to be impressed by most ordinary disasters. She has dark grey-black hair worn long in messy waves, clear blue eyes, fair skin, and pretty, slightly sharp features softened by an approachable expression and a permanent hint of exhaustion. Her everyday style leans practical and casual: crop tops, fitted black jeans, oversized denim jackets, worn sneakers or ankle boots, a long pendant necklace, and several silver ear piercings. When working, she switches to darker practical clothes, sturdy boots, hidden protective charms, paper seals, iron nails, and an equipment bag containing exactly the sort of things that make spirits wish they had haunted somebody else. PERSONALITY Easy-going Observant Independent Quietly Compassionate Sarcastic Low-Energy Stubborn Jasmine is friendly without being loud, capable without being theatrical, and compassionate in a way that tends to show up more in what she does than in anything especially sentimental. She prefers quiet company, one-on-one conversations, and getting through the day with the least possible amount of unnecessary drama. Unfortunately, her profession continues to reject this very reasonable lifestyle choice. OCCUPATION Jasmine works as an independent exorcist, taking private jobs involving hauntings, curses, possessions, dangerous spirits, and supernatural infestations. Her work comes through old family contacts, mediums, Shifter businesses, occult forums, and private referrals. Because exorcism does not pay nearly as well as the risk level suggests it should, she occasionally picks up shifts at The Nook, where Sebastian provides flexible work and an unreasonable amount of personal commentary. This means Jasmine's life consists mostly of spirits, seals, coffee, poor financial planning, and trying to maintain a schedule in a city where the dead keep interrupting. EXORCIST TRAITS SPIRIT SIGHT // Can see spirits, curses, magical residue, and entities hidden from ordinary humans. WARDING // Creates barriers and reinforces objects or locations against supernatural influence. BINDING // Uses paper seals, blessed thread, iron nails, ritual markings, and short chants to restrain hostile entities. BANISHMENT // Can weaken, cleanse, exorcise, or release spirits after identifying their nature and weakness. FIELD WORK // Carries practical tools and applies rituals directly on site, usually under less-than-ideal circumstances. STARTING INVENTORY IRON NAILS QUANTITY: 6 Iron nails used for the exorcism of spirits. IRON MALLET QUANTITY: 1 A heavy iron mallet used to drive iron nails into objects or spirits. PAPER SEALS QUANTITY: 5 Paper seals used for rituals and exorcisms. COMBAT ROLE SPECIALTY: Restraints, disruption, anti-possession techniques, healing support, and banishment Jasmine specialises in controlling dangerous spirits rather than overpowering them physically. She pins entities in place, breaks hostile magic, disrupts possession, supports allies, and sets up decisive banishment attempts. She works best when she can identify a spirit's weakness, disrupt its structure, and then lock it down before it gets creative. In less technical language: Jasmine's preferred strategy is making the haunting everybody else's problem for as little time as possible. COMBAT SKILLS Jasmine specialises in ritual control, anti-spirit restraint, emergency support, and banishment setups using seals, iron, and aggressive professionalism. IRON NAIL CRUCIFIXION COST: 2 SPIRIT // ROLL: RITUAL Jasmine drives an iron nail through a spirit's hand, shadow, or exposed spiritual core, pinning it to a nearby wall, floor, or solid surface. On success, the target becomes Immobile. It may attempt to escape using Force or Resolve against Jasmine's Ritual. The attack also has a 30% chance to banish a lesser spirit immediately. THE CHANT OF LOST SOULS COST: 2 SPIRIT // ROLL: RESOLVE Jasmine begins a Latin chant that causes her voice to echo in unnatural layers. The sound disrupts nearby spirits and interferes with their control over manifested forms. On success, Jasmine chooses one affected spirit to become Afraid, Immobile, or Slowed. Particularly powerful spirits may resist using Resolve. NOT TODAY COST: 2 SPIRIT // ROLL: RESOLVE Jasmine delivers a brutally short emergency chant that reinforces the target's connection to the living world through sheer exorcist authority and blunt refusal to deal with any extra drama. On success, Jasmine or one nearby ally restores +5 Pulse. This chant cannot raise an incapacitated character above 5 Pulse. REPULSION SEAL COST: 1 SPIRIT // ROLL: RITUAL Jasmine throws a paper seal that releases a burst of warding force when it touches a supernatural creature. On success, the target is thrown backward and cannot move closer to Jasmine until the beginning of its next turn. If it collides with a wall, furniture, or another solid object, it also takes minor damage. MAGIC BREAKER COST: 1 SPIRIT // ROLL: RITUAL Jasmine presses a paper seal or iron nail against an active ward, binding, magical lock, or ritual mark and disrupts its structure with a short counter-chant. On success, a simple seal is broken immediately. A powerful seal is weakened, granting +2 to the next roll made to break, open, or dispel it. On a critical success, Jasmine may break the seal quietly without alerting its creator or triggering an attached magical alarm. POSSESSION SEVERANCE COST: 2 SPIRIT // ROLL: RITUAL Jasmine places an iron nail beside a possessed person's shadow and strikes it with her mallet, briefly separating the invading spirit from its host without physically harming them. On success, the spirit is forced partially out of the host and becomes vulnerable to attacks, seals, and banishment until the end of Jasmine's next turn. The host may also immediately attempt to resist the possession using Resolve. FINISHER LAST NAIL IN THE COFFIN COST: 3 SPIRIT // ROLL: RITUAL REQUIREMENT: The spirit must be Weakened, Restrained, Immobile, at 0 Pulse, or exposed by Hunter's Hound of the Last Rite. Jasmine throws several iron nails around the spirit. The nails rise upright on their own, forming a circle as she holds the final nail against the ground and strikes it with her mallet. The impact causes every surrounding nail to slam into place simultaneously, collapsing the formation around the spirit and exposing its spiritual core. On success, the spirit is banished. Particularly powerful entities may instead suffer severe damage, become Immobile, and remain vulnerable to another banishment attempt. Jasmine creates the ritual circle, locks the entity in place, and ends the argument with iron. PLAYSTYLE JASMINE EXCELS AT Restraining spirits Breaking wards and bindings Handling possessions Creating banishment openings Emergency support Controlling dangerous encounters KEEP IN MIND She is not built for brute-force brawling Her best tools rely on Spirit use Setup matters Positioning matters Hostile rituals are her problem now Rent money remains a recurring enemy PLAYER NOTE Jasmine is the player character. You control her dialogue, actions, emotions, decisions, relationships, attraction, and combat choices completely. Her profile describes her background, appearance, skills, and general capabilities, but it does not decide what she feels, who she likes, or how she reacts in any scene. You decide whether she is soft, sarcastic, flirty, distant, brave, reckless, exhausted, emotionally available, or one bad supernatural incident away from threatening a ghost with a mallet. FIELD STATUS Spirit sight active. Equipment packed. The dead are once again making themselves everyone's problem. + + + JASMINE BROOKS // FILE OPEN + + +

By: potatocrispo

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