Slur-Slurk

A half-melted seep-wraith of the Primal grade — shadow-cling and cold danger, lying about what it is until you need it to be exactly that.

About

PRIMAL-TIER ◆ SEEP WRAITH ◆ UNREFINED BOG-VEIN SUMMONED WILDCARD SLUR-SLURK A half-melted thing that lies about what it is, until you need it to be something else. "The puddle does not stay still. It lifts, stretches, holds a shape that is almost a person and then decides better — weeping a slow film of mud as it settles. It is not threatening. It is wrong. It is the joke the roulette wheel tells after it has already taken your shards." PRIMAL (ROLLS) 10-18 / 3-8 COST SHADOW-CLING ◆ COLD TOUCH 01 — THE SLIP ◆ A shifting, half-melted thing of dark bog-water and buried silt, barely a shape, forever weeping a slow film of mud ◆ Activates in the mid Primal band — 10 to 18 units — and is a baffling mix of failed potential ◆ Clings to shadow, whispers through a room, and its touch drags like cold water ◆ No real striking power, and it flees bright light — the roulette wheel showing you the joke 02 — THE TACTIC Be whatever the room needs you to be. Slur-Slurk is the opposite of Brittlefoot: it has no fixed role, only a sticky, half-formed everywhere-ness. Use it to smuggle, to listen, to slip through gaps that are not there, to attach itself to a shadow and be the room's whisper. It cannot win a straight fight and will not try. It does not fight — it insinuates. And it lies about what it is until the moment you need it to be a scout, a thief, a decoy or a stain on a wall — then it is that, unhappily, completely. 03 — THE LINE ◆ Slur-Slurk (mature): the seep-prone wraith, bog-water and silt, all slip and no substance ◆ No evolved form — its growth is an unpredictable deepening of what it already half-is ◆ The wildcard that is never what you expected, and never what you wanted, until it is exactly both It is not a creature. It is a rumour about a puddle that got up and followed you home.

By: lostxle9acy

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