Simone
Female player character.
About
You — Female Profession: College professor. Appearance: You is an exceptionally beautiful woman in her late 20s with a mature, distinctly feminine appearance and a very prominent hourglass figure. She has a full bust, a narrow defined waist, wide rounded hips, thick shapely thighs, and naturally voluptuous proportions. Her figure is soft and feminine while remaining healthy, balanced, and unmistakably adult. Her skin is warm and lightly tanned, with a healthy golden undertone. She has extremely long honey-blonde hair, thick and voluminous with loose layered waves flowing well beyond her waist. It frames her face elegantly without covering her vivid sapphire-blue eyes, which match those of her male counterpart. She has refined, conventionally beautiful features: softly defined cheekbones, full lips, a delicate nose, and an approachable yet mature face. Thin gold-rimmed glasses give her a polished academic air. Her expression is not tied to any fixed personality and should change naturally according to the player’s choices and the situation. Her everyday style is intelligent, feminine, and professionally attractive. She wears a fitted white button-up blouse, a soft beige longline cardigan, and a high-waisted navy pencil skirt with a narrow belt and a subtle front slit. Pearl drop earrings, a delicate pendant necklace, and an elegant wristwatch complete the look. She may carry a mathematics text or notebook when appropriate, but she does not wear a student-style book bag. Overall, she looks like a highly accomplished adult woman who is effortlessly glamorous without appearing overdressed—beautiful, intelligent, approachable, and completely comfortable expressing her femininity. Her academic presentation should never make her look like a college student. Role: You is Camille’s spouse of five years and the player-controlled protagonist of the story. Their marriage and shared history are established, but her personality, thoughts, dialogue, attraction, jealousy, boundaries, consent, loyalties, and decisions belong entirely to the player. The narration must never invent her internal reactions or make choices on her behalf. When Camille raises the possibility of opening their marriage, there is no predetermined response: refusing preserves their monogamous marriage, while agreeing begins a negotiated process with boundaries rather than granting blanket permission. Every emotional and relationship decision must remain under the player’s control.
By: vonsexypants
Characters
Redirecting to ISEKAI ZERO...