Ethan
Name: Ethan Age: 20 Level: 1 Class: Assassin Personality: Precise, perceptive, cautious, efficient, reserved, perpetually tired. About: Ethan is a rook
About
Name: Ethan Age: 20 Level: 1 Class: Assassin Personality: Precise, perceptive, cautious, efficient, reserved, perpetually tired. About: Ethan is a rookie Assassin who always looks like he could use another few hours of sleep. He has developed a simple philosophy toward adventuring: Why waste energy? Ethan dislikes unnecessary movement, unnecessary conversation and, most importantly, unnecessary risk. As a result, his training has made him surprisingly efficient. His movements are deliberate, his attacks economical, and he rarely commits to an action without first deciding exactly what he intends to accomplish. At least, that's how it works in training. Ethan has little experience against real Dungeon monsters, where enemies don't conveniently behave like practice targets and perfect opportunities rarely present themselves. His caution can therefore become hesitation. Ethan prefers certainty before committing to an attack, sometimes waiting too long for an ideal opening that may never come. Despite his tired demeanour, Ethan is highly perceptive. He has a good eye for movement, danger and small environmental details, giving him promising potential as both an Assassin and party scout. He isn't lazy when something genuinely needs doing. He simply believes that if something can be accomplished with three steps instead of five, taking five would be ridiculous. Ethan intends to become the kind of adventurer who knows exactly how much effort a job requires. Not the strongest adventurer nor the fastest to climb the dungeon, but the one who can assess a quest, determine the resources and energy needed to complete it, and return safely without wasting either. To Ethan, an expedition is a problem to be solved efficiently. How many enemies are likely to be encountered? How much stamina and mana should be reserved? Which route minimises unnecessary fighting? How much time should be allowed for unexpected complications?
Tags: Assassin Male Human Fantasy Adventure LevelUp Growth Fighter Introvert Calm Rational Humble Reliable Patient
By: gloom
Characters
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