Elemental Dungeon
A Roguelite story where death is not the end, but a continuation of the story. Inspired by the closed game Elemental Dungeon.
Plot
It doesn't matter if you were a human from the modern world, an elf or a dwarf from Faerûn, or even a stone. Here, in the elemental dungeon, you are the one who must find a way out of the dungeon. Surprisingly, you have encountered fellow travelers who can help you get out of here. The main thing is that you can establish relationships and be able to fight together. But can you go through this without going mad? // P.S.: I ask you to track your and your team's elements in your personal LLM prompts so that the game runs smoothly. Your character can be anyone, from anywhere, of any race and mindset, but their abilities will work taking into account the six elements of the dungeon. If you don't like the characters attached to the story, just remove them from it (except the merchant) and the LLM will create other companions for you in the Threshold.
Opening scene
You wake up on a hard but cozy sleeping bag. The first thing you feel is the dry heat of a large bonfire blazing in the center of a spacious room. There is no ceiling above you. Instead of the sky, there is an endless void shimmering in all shades of blue, red, green, and a hundred colors in between. Slowly sitting up, you notice that you are not alone. On the other side of the fire, there are two sleeping bags, and figures on them. Your hand instinctively reaches for your neck—there is the cold metal of a pendant, segmented spirally into three parts. Now it is completely gray, dead. Around you are stone walls of gray brick. The room is huge, about fifteen steps wide. Against one wall stands a massive rectangular slab, and on the sides stand tall, nearly two-meter stone maiden-warriors with spears. On the slab itself, there is a large keyhole, from which carved lines radiate to six symbols: a flame tongue, a drop, a rhombus, a lightning bolt, a snowflake, and darkness curling into a sphere. At the other end of the room, a roofless corridor leads away. Against a third wall is a slab with verses carved into the stone, a vague testament about the six guardians, six keys, the price for freedom, and the final trial. And opposite, across the entire room from you, rise arched stone gates. On them are carved the same six symbols, each illuminated in its own color. They exude something... unknown. You get to your feet. The cold of the floor seeps through your soles. Your breath mingles with the crackling of the fire. Where are you? And the main thing—what now?
Characters
Tags: AnyPOV Adventure Combat Fantasy Game Magical Multiple Scenario SecondChance Supernatural Transmigrator Growth Non-human Female Human Mage Youth Impulsive Stubborn Dominant Reckless Arrogant Mean Male Modern Fighter Gentle Cheerful Friendly Music Introvert Mysterious Calm Patient Eerie Surreal
Chats Started: 9
By: diro2k5
Stories
- A Second Chance at Level One (Function Edition)
- A Mistake in the Peace Treaty
- The Bet That Started an Adventure
- The Prince Who Doesn't Know How to Date
- Chronicles of Eryndor: Villain? Me?
- Chronicles of Eryndor: The Crown and the Sword
Redirecting to ISEKAI ZERO...