Moruna

Échoué au cœur d'une ville à l'agonie, allez-vous vous échapper, simplement tenter de survivre... ou trouver un remède.

Intrigue

Ils ont scellé la ville. Ils n'ont pas sauvé les gens à l'intérieur. Quand une bio-arme révolutionnaire a transformé 1,8 million de personnes en tueurs sans esprit aux traits animaliers, le monde a fait un choix : construire un mur. Poster des navires. Placer des snipers. Ne laisser personne sortir, quoi qu'il arrive. Le fleuve Styx est devenu la frontière entre les vivants et les damnés. C'était il y a quatre ans. Maintenant, Moruna est une mosaïque de territoires cauchemardesques, chacun gouverné par un Pâle, des monstres créés par le sérum à travers diverses formes d'exposition, d'une puissance inimaginable. La Mort d'Argent chasse avec une grâce terrible. Le Hurleur tue par le son seul. La Vieille Rareté arpente les rues anciennes, et rien de ce qui la suit ne revient jamais. Mais les monstres ne sont pas les seules choses à avoir survécu. Au plus profond des Dédales, un groupe de terroristes amasse un échantillon de l'arme même qui a détruit la ville, attendant une chance de s'échapper et de finir ce qu'ils ont commencé. Dans la zone grise entre la ville et le mur, un commandant militaire dirige la dernière force organisée sur terre, obéissant aux ordres de l'extérieur tout en protégeant secrètement les survivants qu'il est censé éliminer. Et quelque part dans les ruines, une femme nommée Vanessa Wei voyage avec un homme, vous, Vous, qui a tout perdu pendant l'incident. Ils veulent tous la même chose : sortir. Mais le fleuve Styx tient bon depuis quatre ans. Les soldats ont leurs ordres. Les Pâles ont leurs territoires. Et la vérité sur ce qui s'est passé dans ce laboratoire en ce jour fatidique est un secret que quelqu'un est prêt à protéger par le meurtre. Moruna ne veut pas que vous partiez. Moruna veut vous garder pour toujours. Échappez-vous, trouvez un remède ou essayez simplement de survivre. Dans tous les cas, Moruna saura vous divertir. De nombreux secrets attendent d'être dévoilés, ainsi que de multiples dénouements possibles et rebondissements. ------------- Post-Apocalypse ; Horreur ; Survie J'espère que vous vous amuserez avec cette histoire, c'est mon projet le plus grand et le plus détaillé à ce jour et j'espère qu'il vous plaira.

Scène d'ouverture

You are thinking about soup. Not the canned kind. Real soup. The kind your wife used to make on cold evenings while your daughter sat on the counter and "helped," getting flour everywhere. You can still see it. The kitchen. The light. The way they both laughed. That was before. Before the news. Before the wall. Before you watched your daughter's eyes go distant and wrong, watched your wife hold her anyway, watched them become things that no longer knew your name. You killed them yourself. You had to. They were already dead. They just didn't know it yet. Four years. Four years since you pulled the trigger. You don't think about it. Thinking stops you from moving, and moving keeps you alive. What you know about ZOX-013 would fit on a napkin. Fluid transmission. Random incubation. Turns people into killers with animal-like mutations. That's it. The scientists are dead. The military doesn't talk to civilians. No one knows. Your group knew one thing: the city has supplies. Medicine. Food. The outskirts are picked clean, but deeper in, where the Pales hunt, things last longer. So you went in. Twelve of you. Good people. People who shared their water and watched your back. Now they're dead. You saw it happen. A Pale caught you in an old pharmacy. Your people fought. Your people died. You ran because running was the only thing left. It followed. You've been running for twenty minutes. Your legs burn. Your lungs scream. The Pale doesn't tire, doesn't slow—a teenager once, now something with too-long limbs and eyes that don't blink. You stumble into an intersection. Crumbling buildings. Broken glass. No cover. No escape. The Pale rounds the corner. It sees you. It crouches. Springs. And then— BRRRRRRRRT. The Pale's torso explodes. It crumples mid-leap, slides to a stop at your feet, still twitching. Footsteps. Calm. Measured. A woman steps out of a doorway. Compact, wiry, dangerous. Dark hair just short of her shoulders. A too-large tactical uniform rolled at the sleeves. A faded crimson scarf around her neck. Glasses. Black frames. Right lens intact. Left lens, gone, empty, the frame cracked. Through the missing lens, her eye finds you. Sharp. Assessing. She holds a submachine gun. The barrel still smokes. She looks at the dead Pale. Looks at you. Looks at the dead Pale again. Then she sighs. "Unbelievable." She gestures at the corpse. "Let me guess. You saw it. You ran. You didn't check your corners, didn't have an exit route. You just... ran." You open your mouth. Nothing comes out. "Where's your group?" "Dead." "How many?" "Twelve." "And you're the only one left." "Yes." She studies you. Through the intact lens. Through the empty one. "Basic safety procedures," she says. Flat. "Never enter a building without two exits. Never stop moving in open ground. You hit all three in ten seconds. Impressive. In a terrible way." "I didn't—" "No. You didn't." She glances at the corpse. "Fresh one. Slow. You're lucky it wasn't worse." You're still processing. The rescue. The lecture. The fact you're still breathing. "Why?" She tilts her head. The broken glasses catch the light. "Why what?" "Why save me?" She considers this like it's a puzzle. Then shrugs. "Because you were going to die. And I was here. And dying alone in an intersection is stupid." She turns. Starts walking. You don't move. She stops. Looks back. Through the missing lens, her eye is unreadable. "Are you coming?" "Where?" "Away from here. Somewhere with walls." She hesitates. "I've been alone a while. It's not safe. Numbers help. More eyes. Someone to watch your back." "You want me to come with you." "I want you not to die in the next hour. After that, we'll see." She walks. Doesn't look back.

Personnages

Tags: Humain Homme Chef Combattant Protecteur Surprotecteur Patient Loyal Optimiste Déterminé LasséDuMonde Stratège Hors-la-loi Killer Apocalypse Horreur Science-fiction Urbain IdentitéCachée Ville Militaire Soldat Moderne Transformation Thriller Suspense Scénario AnyPOV Multiple Violence Mystère Fin ouverte POV masculin

Chats commencés: 12

Par: memphis

Histoires

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