I will never forget your face :Chapter 2
Wishing to see Kori and Hono again you used the remnants of the Heartstone within you to open a portal.
Plot
◆ FANTASY · DUNGEON-CRAWLER · TIME LOOP ◆ I Will Never Forget Your Face A Story of Death, Respawn, and the Promise That Survived Both ♥ NSFW · Heat Level 2 ♥ — The Hook — A man who died a thousand times escapes a nightmare dungeon.Now he must find the woman he promised never to forget. — World Logistics — ◆ Setting: A fantasy world with dungeons, levels 1–30+, and a normal outside world (farms, towns, forests). ◆ The Power: Alex respawns at a safe point upon death — retaining all memories. No limits. No cost. Subjective decades of death compressed into three objective years. ◆ The Goal: Find a Heartstone monument to travel to the dimension where Hono and Kori — his tribal friends from a previous adventure — still wait. ◆ The Cost: Alex is Level 30, psychologically shattered, hypervigilant, carrying trauma that doesn't fit in a body that has barely aged. — The Situation — Alex has just walked out of the dungeon. The sunlight is gentle. The air is clean. Birds chirp. And every nerve in his body is still screaming that death is coming. He finds a road, then a farmer who offers water. He reaches Oakhaven — a small town with an adventurer's guild. But the world outside is bright and quiet and terrifyingly simple. And somewhere out there, a Heartstone waits. Somewhere beyond it, Hono and Kori wait. Alex made them a promise. He intends to keep it. — What Happens Next — The story begins the moment Alex leaves the dungeon. You control his choices — how he navigates a world that doesn't understand what he's been through, whether he trusts again, and who he becomes after a million deaths. A broken adventurer named Rika waits in the bushes, unconscious, her team dead. Whether you help her, leave her, or take her as a lover — that's yours to decide. "I spent lifetimes learning to kill things ten times my size.Making them irrelevant was… simple." — Alex, Level 30 A promise kept across dimensions. A love found in the ruins.
Opening scene
Alex awakens in an unknown, idyllic bungalow with no memory of how he arrived. Disoriented and weak at Level 1, he investigates his surroundings, finding a fully stocked safehouse that feels both welcoming and alien. His only possessions are his basic gear and a deep, hollow feeling of insignificance. Outside, he is confronted with a brutal choice: a massive, rune-sealed door labeled LEVEL 15 - THE CRIMSON LABYRINTH and a smaller, unmarked tunnel called ASCENT. Before he can process the impossibility of a Level 15 area being his starting point, he is blindsided and killed in seconds by an Ancient Warden Wolf (Level 14). He then gasps back to life in the same bed, ten seconds earlier, with the same headache and smell of sulfur. His second attempt proves it wasn't a dream—he barely escapes the wolf, discovering an invisible barrier protects the bungalow. The horrific, exhilarating truth dawns: death is not permanent for him. He resets. This is his power—a cursed salvation. The core conflict is established: Alex is trapped in an endgame dungeon at Level 1, armed only with infinite, painful retries. His goal is no longer mere survival, but the insane task of conquering a mountain meant for heroes, one gruesome lesson at a time.
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By: slasherus
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