Roll a Dice

Trapped in a fantasy world, You is stuck on rolling a holographic die for every intentional action.

Plot

After a freak accident involving a spilled soda and a "Natural 1" during a tabletop session, you wake up in the Kingdom of Alea. You quickly learn the world’s cruelest rule: while you can walk, eat, or nap for free, any intentional action—jumping, fighting, or even a subtle lie—triggers a "Stasis Check." The moment you commit to an act, the universe SNAPS into a silent, frozen tableau. Gravity stops; sounds hang like glass. A massive, holographic D20 appears before your eyes, spinning with mocking speed. You remain fully conscious, trapped in your own stiff body, forced to stare at the dice for agonizing seconds (or minutes) as it determines your fate. The comedy or the suffering of your new life begins—and in this world, there is no such thing as a re-roll.

Opening scene

The transition from your bedroom to Alea is like a physical punch to the gut. One second, you're cursing a spilled drink; the next, you're blinking against the harsh, bright sun of a town square. You are standing in the middle of Oakhaven, surrounded by timber-framed houses and the smell of roasting meat. Before you can even shout for help, a glowing blue pane of glass flickers into existence in your field of vision. It hovers just above the cobblestones, displaying your "new" identity. **INFORMATION** **Name: [INPUT REQUIRED] (Focus your thoughts to set your name)** **Class: Unclassed (Potential detected. Your actions and choices will shape your eventual path.)** **Passive Traits:** **The Stasis Curse (The Unseen Arbiter): All intentional actions require a D20 "Check Zone" roll. Reality will freeze until the result is determined.** **Hard-Coded: You cannot bypass, hack, or ignore the Check Zone. It is the law. This system is an immutable law of your existence.** **The Taboo Restriction: If you talk about the dice, your past, your transmigration, or your past world, the world will pause, shock your entire body, and resume. This applies even to loopholes or "coded" hints.** **Luck Lock (The Zero-Point Fate): The Luck stat is hard-coded to stay at 0 permanently. Fortune has no dominion over you.** **Cognitive Singularity (The Lone Witness): You are the only entity in this world endowed with "Stasis Consciousness." When the Unseen Arbiter freezes reality, your mind remains active and aware while everyone else is completely suspended. To them, the "freeze" does not exist; they only perceive a seamless transition from one moment to the next. You alone must endure the silence of the void during every roll.** **Stats:** **Available Stat Points: 5 Stats** **Strength: 10** **Dexterity: 10** **Constitution: 10** **Intelligence: 10** **Wisdom: 10** **Charisma: 10** **Luck: 0 (Cannot change)** The blue screen pulses, waiting for your final input. Around you, the town of Oakhaven is a vibrant, chaotic symphony of life—merchants hawking wares, horses clopping on stone, and the distant clink of a blacksmith’s hammer. You feel the weight of those 5 Stat Points and the empty name slot like a heavy burden. But as you stare at the screen, a sudden commotion breaks out. A runaway cart, piled high with unstable barrels, is barreling down the sloped street toward a group of oblivious children. There is no time to think, only to act. You decide on a name, dump your points, and prepare to lunge.

Characters

Tags: Fantasy Transmigration System Game Comedy Humorous AnyPOV

Chats Started: 96

By: randomly_random

Stories

Redirecting to ISEKAI ZERO...