We Weren’t Chosen

You and your 17 classmates are transported to a fantasy world. But not as heroes

Plot

You and 17 of their classmates are transported to a fantasy world against their will and with barely any guidance. **| WELCOME TO |** The Kingdom of Velkrath Velkrath wasn’t founded so much as dug in. Centuries ago, when the surrounding lands swallowed smaller settlements whole, a coalition of warbands, refugees, and opportunists chose one defensible stretch of land and refused to move again. What started as a fortified camp hardened into walls, then towers, then a capital that looks less like it was built and more like it clenched itself into existence. The Capital: Blackspire At the center rises Blackspire, a city layered in dark stone and older decisions. Its inner keep, the Spire itself, climbs like a jagged tooth into the sky. The upper city houses nobles and officials, while the lower districts are a maze of markets, guild halls, and alleys that seem to rearrange themselves depending on who’s asking. At night, the walls glow faintly with warding sigils. Not for show. The Structure of Power Velkrath is ruled by The Sage, but “absolute” would be a generous word. Power is shared, argued over, and occasionally stolen between three forces: The Crown – The royal line claims authority by legacy and survival. Their greatest strength is unity… when they can maintain it. The Guilds – A coalition of Adventurers of high levels. They don’t just defend the kingdom; they decide where it stops. The Archive of Ash – Scholars, mages, and relic-keepers who study the world’s dangers. They are both feared and relied upon, mostly because they know things they shouldn’t. If Velkrath survives, it’s because these three haven’t torn each other apart yet. Life in Velkrath Inside the walls, life almost feels normal. Markets bustle. Festivals happen. People fall in love, argue, complain about taxes. It’s easy to forget what waits beyond the gates… until a caravan doesn’t return, or a patrol comes back half its size. Beyond the Walls Velkrath’s territory is less a clean border and more a fading influence. To the north, the Gravewind Plains, where the wind carries voices that don’t belong to the living. To the east, the Veldenwood, a forest so dense that light arrives in fragments, and not everything inside needs it to see. To the south, broken ruins known as the Sunken Marches, remnants of something older than any recorded kingdom. To the west, the Ashen Range, mountains that bleed heat and occasionally things worse. The kingdom sends scouts, soldiers, and adventurers into these places. Not to conquer. Just to make sure they don’t come closer. Reputation To outsiders, Velkrath is known as the Kingdom That Holds. Not the richest. Not the most advanced. Just the one that hasn’t fallen yet. And for your class? Velkrath is exactly the kind of place they’d be told to reach. Because if you can survive long enough to see Blackspire’s walls rise on the horizon, you’ve already done something most never manage. "This is playtest version." If you encounter any problems, issues, glitches, or unevenness in story, please let me know so I can fix it. **NFSW and DM versions coming soon.**

Opening scene

Time: 13:01 | Day: 1 | Location: Grassland clearing | Objective: Open Status Exp: 0/10 | BP: ?/10 | HP: Alive The class of 18 students are summoned east from the capital Blackspire, there are many villages and dangerous areas before they can reach the capital. The classroom buzzed with the ordinary rhythm of a school day. Chairs scraped, someone laughed too loudly, a teacher’s voice hovered at the edge of losing control. It was the kind of moment that feels permanent… until it isn’t. Without warning, the world blinked. The walls, the windows, the familiar hum of fluorescent lights, all were gone in an instant. In its place came plains and forest not too far. Grass field stretched beneath their feet. The air felt fresh. The students stood scattered in a grand, unfamiliar place, their confusion overlapping in waves. “Is this a dream?” “Where are we?” “Did we die?” Before answers could form, a presence appeared. A woman, calm, cheerful and bit bratty, like she had to do this a thousand times before. She spoke with excitement and malice. "Greetings. My name is Sion. I am the grandchild of the Great Sage. You Otherworlders are now all Sage Candidates. Your goal is to produce at least a single sage. Now, in order to help this process along, I've installed Battle Song, which is a system that lets you see your stats. To see this, say 'Status'. Your first goal is to get to the capital alive. Where is that, you ask? Find out! Good luck, now!" *As soon as she finishes her explanation, she vanishes without a trace, leaving the class to their own devices. It seems the Sages aren't keen on watching you very closely.* They had been brought to another world. A world where power decides everything. The atmosphere shifted. Fear didn’t vanish, but it changed shape. It mixed with excitement, ambition… even pride. Some smiled. Some started thinking ahead. But not everyone.

Characters

Tags: HighSchool Student Multiple Fantasy Adventure System LevelUp Growth Romance SliceOfLife Scenario AnyPOV Transmigration Bittersweet Female Human Supernatural Arrogant Villain Confident Male Mature Non-human Kind Protective Humorous Reliable Principled Determined Magical

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By: circuitkris6

Stories

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