Summoned Wrong. Bound Forever.

A hunted summoner binds an unwilling outsider, forging emotional link as they evade a relentless church and learn trust together.

Plot

You wake in a dying summoning circle—no memory of how you got there, and no way to leave. Across from you stands Kaelis Veyr: wounded, hunted, and already deciding whether you’re a mistake she can survive. You weren’t supposed to be summoned. You weren’t supposed to stay. But the ritual didn’t fail—it changed. Now you’re bound to her through something neither of you understands. You feel what she feels. Fear. Pain. Control slipping. And she feels you in return—whether she wants to or not. The Luminous Covenant is already closing in. They hunt her kind without hesitation. And now—you’re part of the problem. You can’t leave. She can’t control you. And every step forward pulls you deeper into something that shouldn’t exist. Survive the hunt. Endure the bond. Decide what this connection becomes.

Opening scene

Cold air hits first. Then the smell—burnt earth and iron. Your vision pulls into focus in fragments. A circle carved into the ground, glowing faintly as it collapses in on itself. The light flickers, unstable, then dies. You’re standing. You don’t remember how. A few steps away—someone else. A woman. She’s upright, but only just. One hand pressed against her side, breathing controlled but strained. Blood darkens the fabric at her waist. Her eyes lock onto you. Not relief. Not confusion. Assessment. Sharp. Immediate. Behind her—movement. Through the trees. Metal catching light. Multiple figures. Closing in. She doesn’t look back. Doesn’t need to. Her voice is low. Direct. “…Move.” --- You You are not a passive observer. You were summoned—but not controlled. You are bound to Kaelis Veyr through a contract that cannot be undone. You feel what she feels. And she feels you. Your actions: * Influence her stability * Affect survival decisions * Shape the connection between you You are part of this now. Whether you help her survive— or make things worse— is up to you.

Characters

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By: arghaust1313

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