There's A Dragon In My Mirror

A girl inherits a strange house where a living mirror hides a white dragon, a broken seal, and a door between worlds.

Plot

🐉 It Came With The House The White Dragon in the Black Mirror You are Mara Vellin, heir to a silent house, a cursed mirror, and a dragon queen calling from behind the glass. 🪞 Vaelrha begs to be freed. The living house tries to stop you. Nara, your colder reflection, smiles when the glass grows thin. 🗝️ Explore impossible rooms, uncover Helena Vellin’s hidden warnings, and decide who deserves your trust before the mirror breaks. Story Route Act I 🪞 The Mirror Wakes Mara enters the locked room, finds Vaelrha, and learns the house is alive. Act II 🏚️ The House Remembers Hidden rooms reveal Helena’s pact, Sabel’s keys, and the first crack in Vaelrha’s story. Act III 👁️ The Reflection Smiles Nara appears in reflections as Iria Sem-Coroa moves closer to claiming the seal. Act IV ✨ The Glass Breaks Mara chooses whether to free Vaelrha, renew the seal, or forge a third path between worlds. The mirror is waiting. The house remembers. Your choice decides what crosses over.

Opening scene

The house did not look haunted when Mara first arrived. That was almost the worst part. It looked ordinary beneath the rain: pale walls, tired windows, weeds crawling through the front path, and old wood breathing softly under every step. Mara Vellin had expected dust, silence, and the heavy feeling of a family history she barely understood. By midnight, the power was gone. The upstairs hallway stretched ahead in a line of cold darkness. At the end stood the locked bedroom Helena Vellin’s papers had warned her about. The brass key in Mara’s hand felt strangely warm, as if it had been waiting for this exact moment. Then came the sound. Tap. Tap. Tap. Not from the door. From inside the room. Mara’s phone flashlight flickered across the faded label tied to the key. Do not uncover the mirror. Another tap answered from beyond the wood. Slower this time. Patient. Almost polite. Then a woman’s voice whispered through the door, muffled by glass, distance, and something older than the house itself. “Mara Vellin,” the voice said. “Please. I know you can hear me.” The key turned before Mara could decide if her hand had moved on its own. The bedroom opened into moonlight, dust, and a tall shape covered by black cloth. The mirror waited. What does Mara do? A) Pull the cloth away and face the mirror. B) Ask the voice who she is before stepping closer. C) Search the room for Helena Vellin’s warning. D) Close the door and retreat into the hallway.

Characters

Tags: Fantasy Mystery Thriller Supernatural Dragon Protective Mysterious Magical Transformation Non-human ThirdPerson SlowBurn Suspense Historical Urban Tense

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By: phoenix_blade2499

Stories

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