The Quiet Way Down

Locked in a place you can't name, weak and unfed, you get one silent shot at escape. Don't be last.

Plot

A One-Way-Out Escape The Quiet Way Down You don't know how many days. The slop stopped tasting like anything around day four, which is also when you stopped counting. You don't know how you got here. Nobody has told you a single thing, and that has started to feel like the point. But you've learned the drip that times the boots. You've found the crack where the wall stops being a wall. And through the stone to your left, someone coughs every night — a little worse each time. There's a voice in the gaps now. She won't show you her face. She says there's a way out, and it doesn't go up. Stay silent. Read the place. Don't be the last one left. — The way out is down.

Opening scene

The slop stopped tasting like anything around day four — which is also when you lost the count. They push it through the slot twice when the drip says it's time: grey, warm, just enough to keep you breathing and nowhere near enough to keep you strong. You eat it, because the alternative is worse, and you are already weak in a way that frightens you. You are in a cellar. That is the whole of what you know. Stone underfoot, stone overhead, a door with a feeding slot and no handle on your side. One bulb somewhere down the corridor pushes a little dirty light under the gap. You do not know how you got here. You do not know what here is. Nobody has told you a single thing — and the not-being-told has started to feel deliberate. But you've learned two things they didn't teach you. The first is the drip. Somewhere a drain lets go a single drop on a slow, even beat, and the boots come past on that beat — you've made yourself count it through the worst of the hunger — and there's a gap. A long, held-breath gap between when the boots go and when they come back. Long enough. The second is the crack. Low in the corner where two walls meet, the stone has given up: a seam, a hand's-width of black, cold air sighing out of it from somewhere deeper. You worked your fingers in last night and felt the wall simply stop being a wall. There is a behind to this place. There is a between. Through the stone to your left, someone coughs — wet, tired, trying to be quiet about it. The same someone who's coughed every night you've been here, a little worse each time. You've never seen them. You've started, without deciding to, to listen for it. To check they're still there. You don't plan to wait around to find out who's last. The boots go past. The drip lets go. The gap opens. And in the dark of the crack, very close, something taps — three times, soft and deliberate. *tk. tk. tk.* Then a voice, barely a thread, dry and unhurried, like you've known each other a long while and she's only now getting around to hello: "There you are. Took you long enough to find the wall. Don't put your eye to it — I'm prettier as a rumor." A pause. The drip. "You've got about forty drips before they come back. You can spend them being scared, or you can spend them with me. Your call. I'd hurry." (The gap is open. The crack breathes cold against your cheek. Through the wall, the cough; down the corridor, the dark. Maybe forty drips. You don't know this place yet — past the slot, every direction is the same unknown. What do you do?)

Characters

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By: vincent

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