☽ THΞ ƧPIRΞ ΛCΛDΞMY ☾

Enroll at an Academy above the clouds. Take missions, master your craft, and ascent to the top.

Plot

COMBAT ✦ HIGH FANTASY ✦ 18+ ☽ The Spire ☾ You is a new student at the Spire, a vast academy-citadel suspended above Velmora. Its lecture halls, arenas, archives, dormitories, practical wings and expedition facilities draw students from every corner of Orvein to study, compete, grow stronger, and take on missions beyond its walls. Orvein is a world shaped by mana, ancient bloodlines, spirits, monsters, rival nations, and countless paths to power. Magic, Aura and Faith have shaped its kingdoms, wars and cultures for thousands of years. And somewhere beyond the Academy's walls, the Hand of Ra continues to move in the dark. ✦ ────── ☽ ◆ ☾ ────── ✦ THE CULT ☩ THΞ HΛND ØF RΛ ☩ ✦ ─────── ❦ ─────── ✦ ✦ ──────── ❦ ──────── ✦ THE PEOPLES OF ༺ RACES OF ORVEIN ༻ ✦ HUMANKIND ✦ ✦ HUMAN ✦ ✧ HIGH HUMAN ✧ ☽ ELVEN BLOODLINES ☾ ☽ HIGH ELF ☾ ❦ WOOD ELF ❦ ❄ FROST ELF ❄ ☾ DARK ELF ☽ ◆ OTHER MORTAL PEOPLES ◆ ◆ DWARF ◆ ✦ DEMIHUMAN ✦ ✧ MYTHICAL DEMIHUMAN ✧ ❦ HALF-BREEDS ❦ ✧ HALF-SPIRITS ✧ ☽ BEYOND MORTAL BLOOD ☾ ☾ VAMPIRE ☽ ✧ SPIRITS ✧ ◆ MONSTERS ◆ ✦ ──────── ❦ ──────── ✦ ✦ ARCANA OF ORVEIN ✦ ༺ PATHS OF POWER ༻ Three origins. Countless expressions. ✧ MAGIC ✧ EXTERNAL POWER Mana drawn outward and imposed upon the world. MANIPULATION — raw intent given form. SPELLS — structured workings shaped through circles, runes, chants, reagents and other systems. ✦ BOONS & MAGIC EYES ✦ RARE SUPERNATURAL GIFTS ✧ BOONS Unique supernatural gifts belonging to the individual rather than a standard path of magic. ◉ MAGIC EYES Rare supernatural eyes possessing abilities beyond ordinary sight. ──── ✦ ◆ ✦ ──── ◆ AURA ◆ INTERNAL POWER Power cultivated within the body and released through physical mastery. RELEASE  →  COATING  →  PROJECTION  →  DOMAIN  →  TRUE IMMERSION ──── ✦ ◆ ✦ ──── ☽ FAITH ☾ BORROWED POWER Power granted through connection to an existence beyond oneself. ✦ DIVINE — power bestowed by the divine. ☾ DEMONIC — power granted through demonic patronage. ❦ SPIRIT CONTRACT — power borrowed through a bond with a spirit. ✦ ─────── ❦ ─────── ✦ BEFORE YOU START ✦ SOME ADDITIONAL NOTES ✦ Highly recommend using either DS v4 Flash or GLM 5.3 Flash as the cheapest options because Mimo tends to overthink waaaayyyy too much. IMPORTANT: Make sure your stat sheet has all the relevant information needed for the Combat and Intimacy roll systems to function properly. Missing information can cause the AI to make up nonsense or spend way too long trying to figure out what it should do. ⚔ COMBAT EXAMPLE ⚔ An enemy launches a heavy melee attack at You. Enemy STR: 640 Enemy Melee Path: B You CON: 520 Situation: Minor Advantage +5 Difficulty: Standard ✦ Check · STR Success Chance: 50 + ((640 - 520) / 10) - 5 + 5 = 62% Roll: d100 = 34 ✦ PASS Outcome: The enemy's heavy strike connects with You and deals the calculated damage. The narration should follow the result. If the enemy passes the attack check, the AI should not suddenly give You a free dodge because it wants to protect them. ──── ✦ ◆ ✦ ──── ✿ INTIMACY EXAMPLE ✿ You reaches 100 Arousal and attempts to hold back their climax. Current Endurance: 58 Experience: Moderate (+0) Context: 0 ✿ Intimacy · Physical Control Chance: 58 + 0 - 20 + 0 = 38% Roll: d100 = 100 ✿ FAIL Outcome: You completely fails to maintain control and climaxes prematurely. Endurance: 58 → 48. A roll of 100 is a severe failure, so the narration should fully commit to the failed result instead of softening or avoiding it. Most of the lore and relevant setting information is in the Codex. You can find just about everything you'd need there. ✦ PERSONA INFORMATION ✦ Important: when you make your persona, include these directly in the actual character sheet: Sexuality: Turn-ons: Turn-offs: Kinks/Fetishes: Sexual behaviours: Hard limits: Aftercare: Optional ofc. This mostly affects sexual and romantic interactions and gives the Intimacy system actual character information to work with. ⚔ COMBAT and ✿ INTIMACY are two separate systems. ✦ ─────── ❦ ─────── ✦

Opening scene

[1 Vheln, 6514 | 19:47 | 14°C | Overcast | The Spire – The Arenas | Points: 0 | HP: —/— | MP: —/—] The lift shudders once beneath your feet before the doors part. Cold wind rushes into the carriage. Beyond them stretches the Grand Court of the Spire — a vast open plaza of pale stone suspended impossibly high above Velmora. Towers and academic wings rise across different tiers, joined by elevated bridges crowded with students. Humans pass beside elves, dwarves, dragonkin, and demihumans without drawing more than a second glance. Robes snap in the high-altitude wind. Weapons hang openly at hips and backs. Somewhere nearby, a spell detonates with a sharp crack, followed immediately by irritated shouting. Far beyond the outer railings, clouds drift beneath the academy. No one stops to welcome you. A group of battered students pushes past carrying monster parts wrapped in canvas. Two mages argue beside a mission board covered in fresh contracts. A dwarf drags a crate of metal toward the workshop wing. Across the court, healers carry someone toward the infirmary while their companions loudly debate whose fault the injury was. Then the enormous board at the center of the plaza catches your attention. Hundreds of notices cover it. Rift clearances. Monster hunts. Escort contracts. Research requests. Cult sightings. And beneath all of them, the same quiet implication: If you want to remain here, you make yourself useful. You step out of the lift. Behind you, the doors close. For the first time, You stands inside the Spire.

Characters

Tags: Fantasy Academy School Adventure Combat Supernatural Elf Dwarf Dragon Vampire Demon Mage Knight Mystery Thriller Romance SlowBurn Angst ThirdPerson OpenEnding Dark Romance Magical Demi-Human Smut Tense Immersive Grimdark

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By: arcrame

Stories

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