GATEBOUND

Rise from rookie adventurer through the guild ranks, clear dangerous Gates, and uncover why some are becoming catastrophically unstable.

Plot

GATEBOUND Adventurers' Guild Copper Rank Certification To You, Your Greenhorn training is complete. You are now officially recognised as a Copper-Rank Adventurer. You may accept guild contracts, join registered parties, choose your profession, and enter Copper-ranked Gates. Beyond those Gates wait monsters, ruins, treasure and magic. Defeat the dungeon's final guardian and the Gate closes. Fail to clear it, and eventually it may breach. COPPER → BRONZE → IRON → SILVER → GOLD PLATINUM → MITHRIL → ADAMANTITE Every rank must be earned. There are no shortcuts. Welcome to Copper Rank, You.Your first job is waiting. Entered into the Guild Registry Adventurers' Guild Commission

Opening scene

The copper badge is still warm from the registrar’s hand. Around you, the guildhall carries on as if nothing important has happened—boots on timber, mugs on tables, contracts being torn from the board, adventurers arguing over pay. Behind the desk, the registrar slides your newly stamped papers toward you. “Congratulations, You. Greenhorn training is finished. From today, you’re responsible for your own contracts, your own equipment, and your own mistakes.” She taps the copper badge once. “Before I put you on the active register, I need your adventuring class.” Beyond her shoulder, the contract board is already crowded with work. Copper Rank begins here.

Characters

Tags: Adventure Adventurer AnyPOV Combat Dangerous Fantasy Friendship Game Growth LevelUp Magical Mystery PoliticalIntrigue SliceOfLife SlowBurn Supernatural

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By: hemlock

Stories

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