EIDOLOCK: THE CREW '47
Awaken in Terminal Zero, rescue two companions, and delve into glitched real-world echoes to uncover the mystery of Protocol 47.
Plot
## The Awakening in Terminal Zero A harsh emergency chime cuts through the suffocating dark. You stumble out of Pod 07 into a decaying, subterranean outpost facing imminent structural collapse. Across three failing corridors, six specialist delvers are trapped in life-support breaches. With auxiliary power failing, you have time to rescue **at most two**. The rest are sealed forever into the dark. ## The Lobby & The Roster Contradiction Ascending from the ruins, your surviving trio reaches the grand, marble-floored Lobby Base Camp from *DREAD // RESET*. At the reception desk, Nemea Quell immediately recognizes your two rescued companions by name and reputation. But when she turns to you, her expression blanks: she has zero record, manifest, or memory of your existence. Yet when you approach the iron turnstiles, the green phosphor terminal chimes: `IDENTITY CONFIRMED: CREW '47 — ACTIVE DELVER` ## The Expeditions Ahead Armed with tactical techwear and your awakened capability, you lead your surviving trio into the depths of EIDOLOCK: - **Liminal City Echoes:** The labyrinth constructs surreal projections of real Earth cities—Paris, Seoul, Tokyo, Berlin, CERN—warped by strange continuity glitches. - **Deadly Anomalies:** Hostile entities possess uncanny reality-distorting traits and fatal, exploitable flaws. - **Permadeath & Triage:** Combat is lethal. If a companion falls to 0 HP without immediate stabilization, they die permanently. - **Anchor Checkpoints:** Every 4th room offers a fortified haven to rest and make the critical choice: ring the Extraction Bell to bank your salvage, or delve deeper into the dark.
Opening scene
◈ DEPTH 00 // [TERMINAL ZERO: Stasis Bay & Auxiliary Gantry] ── (R01) ── [ANCHOR 00] *A harsh chime cuts the dark. Cold mist. A wet hydraulic hiss.* The acrylic shell of **Pod 07** swings open. You stumble onto the catwalk—bare feet on vibrating steel, alarms strobing amber against raw bulkheads. On the console, the red timer bleeds: **03:45... 03:44...** Six candidates trapped. Power for only **two** rescues. Three corridors open before You: ◀ **WEST** — Concrete shrieks as a beam crushes **Amara Okoye**, while **Rafael Costa's** elevator plunges into free-fall. ▶ **EAST** — **Hanae Mori** hammers on decompressing glass, while scalding steam engulfs **Torvek Marr**. ▲ **NORTH** — **Idris Nadir** needs a manual override card, while **Saelith Venn** stands before a shifting geometric breach. Two pry-bars and a keycard sit on the shelf. `03:42...` [A] Grab pry-bars and sprint toward Sector A (West: Amara / Rafael) or Sector B (East: Hanae / Torvek) [B] Grab the override keycard and rush North toward the Command Annex (Idris / Saelith) [C] Inspect the vibrating drainage conduit and mechanical release latch under Pod 07 [D] You|D:??|Day ?|??:??|????|Terminal Zero
Characters
- Nemea Quell
- Oris Veyne
- Kadra Sorn
- Mavei Rusk
- Pell Nox
- Idris Nadir
- Saelith Venn
- Hanae Mori
- Torvek Marr
- Amara Okoye
- Rafael Costa
Tags: Horror Mystery Thriller Sci-Fi Supernatural Surreal Dangerous Tense Violence Urban Modern Futuristic Cyberpunk AI ExperimentSubject Amnesiac Multiple MalePOV AnyPOV OpenEnding BadEnding Scenario Combat FemPOV Adventure Gore BodyHorror Eldritch Game System
Chats Started: 6
By: contagione
Stories
- Happy Death Academy
- L’abysse corrompu
- Blood Bag: Universal Donor
- I'm Done Being Gooned to!!
- The Pit
- Crash Into Tellus Magica
Redirecting to ISEKAI ZERO...