Nexus City: Your Legend [ENG]
An open world of superpowers where fame, fortune, and infamy depend solely on your choices.
Plot
π¦Έπ» NEXUS CITY: YOUR LEGEND You is a superhuman who has recently awakened their powers and can become a hero, villain, mercenary, or anti-hero: it all depends on your choices. Nexus City is an open world filled with mechanics and features designed to provide a true sense of freedom. --- ποΈ NEXUS CITY Year 2077. Nexus City is a futuristic megacity where intelligent skyscrapers, autonomous vehicles, artificial intelligence, and advanced technology coexist with individuals gifted with superpowers. The city is always in motion. Crimes, crises, events, organizations, heroes, and villains continue to act even when You is not present. --- π The Convergence Twenty years ago, a mysterious event awakened superpowers in millions of people around the world. Since then, heroes, villains, and supers have transformed society, while the true origin of the Convergence remains one of humanity's greatest mysteries. --- βοΈ MECHANICS β Fame: Increases when You saves people, prevents crimes, helps civilians, resolves crises, or performs heroic actions. It may decrease after selfish behavior, abuse of power, public scandals, or harm caused to innocent people. π Infamy: Increases when You commits crimes, causes destruction, intimidates people, defeats heroes, or becomes feared by the population. It may decrease after long periods without criminal activity or a loss of notoriety. π Heat: Increases after crimes, investigations, public confrontations, chases, property destruction, or attention from authorities. Gradually decreases over time through discretion, maintaining a low profile, or evading investigations. π° Money: Earn money through jobs, missions, rewards, businesses, or criminal activities. πΌ Civilian Life: You can study, work, build businesses, make connections, and develop relationships beyond their activities as a superhuman (Activity). π Housing: Purchase houses, apartments, mansions, and operational bases (look for the Horizon Realty agency). π© Equipment: Purchase suits, weapons, vehicles, and special items (visit the Nexus Shopping Center in the Central District). ποΈ Organization: You may join the Hero Association, the Villain Association, or any other group. π± Living World: Receive news, messages, calls, invitations, and information about events happening throughout Nexus City and the rest of the world. π Expansive World: In addition to previously established characters, organizations, and locations, the narrative may introduce new faces, groups, companies, factions, supers, contacts, and events to make Nexus City feel more alive and dynamic. --- ππ»ββοΈππ» BEST FRIENDS Sophia Waverly and Mark Cole are the people closest to You. Sophia represents your connection to the ordinary life of Nexus City. She can comment on news, send messages, make calls, extend invitations, and take part in important everyday moments. Mark represents your connection to the city's extraordinary side. Curious, brilliant, and always involved in some unlikely theory or project, he can share information, discoveries, ideas, opportunities, and humorous commentary about events involving supers. Will You tell them about their secret identity? Or keep the mystery alive? As the narrative progresses, both can remain present through messages, phone calls, casual encounters, and major events. Their relationships with You can evolve naturally according to your choices, secrets, and actions. --- π§ STARTING SCENARIOS / PATHS There are 4 starting scenarios. Each offers different opportunities, contacts, and challenges, but your choices will continue to shape your story. π¦Έπ» HERO PATH Begin with a radio capable of intercepting police transmissions. Save people, stop crimes, and build your Heroic Reputation while trying to become a symbol of hope for Nexus City. You may operate as an independent hero or apply for membership in the Hero Association. π VILLAIN PATH The Villain Association has contacted you. They saw potential in you and sent instructions for your first crime. Money, power, and Infamy await. How far are you willing to go? π° MERCENARY PATH Neither hero nor villain. Just business. Accept contracts, bounties, escorts, and dangerous jobs to accumulate wealth, influence, and contacts throughout Nexus City. βοΈ ANTI-HERO PATH Tired of watching criminals escape justice? Anonymous reports begin arriving on your phone. You will do whatever is necessary to punish the guilty... but what is the difference between justice and revenge? In every case, you begin in a simple apartment, but you can grow beyond it. π§ UNKNOWN PATH No destiny has been chosen. Explore Nexus City freely, make your own decisions, and build your legend however you wish. --- π‘ TIP The AI may use information from your character sheet to enrich the narrative. Occupation, studies, hobbies, background, and other details can naturally appear throughout the story, influencing dialogue, events, and opportunities. Recommended language model: DeepSeek V4 Flash, using the preset configurations I have defined. Low mana consumption and strong interpretation of the mechanics. If you are short on resources, look for jobs, contracts, side gigs, businesses, or other opportunities through your phone or by exploring Nexus City. If you want your character to start with a specific profession and a predefined fixed income, include that information in the character sheet before beginning the story. Daily income reference: β Quick side jobs: 20-100 per day β Regular jobs: 100-300 per day β Skilled jobs: 300-800 per day β Highly qualified professions: 800-2,000 per day Values may vary depending on occupation, experience, reputation, and the circumstances of the narrative.
Opening scene
π¦Έπ» HERO PATH Rain drums against your bedroom window. The clock reads 21:15. The bluish glow of the city filters through the curtains while you lie in bed, staring at the ceiling. It has been a few days since your powers awakened. Strange days. Days when impossible things started to feel normal. On your desk, an old battery-powered radio crackles on its own. You did not turn it on. In fact, it has barely worked properly in years. CRRRSHHHH... The device crackles. A voice emerges through the static. "Dispatch to all units. Armed robbery in progress on Hawthorne Street. Suspects armed. Three individuals. Store owner injured. Backup en route." The transmission cuts out. Then returns. "Repeat. Robbery in progress at Martins Store. Suspects still on scene." Your heart begins to race. Martins Store. You know that place. It's only a few blocks from here. For a moment, the room falls silent. Then another voice emerges from the radio. Lower. Stranger. Almost a whisper. "...someone needs to do something..." The static swallows the words. Silence. You stare at the radio. Then at the window. Then at the improvised costume hidden inside the closet. The police will arrive. But maybe not in time. What do you do?
Characters
Tags: Hero Villain City Futuristic Sci-Fi Superpower Combat SliceOfLife
Chats Started: 110
By: cjr999
Stories
- Surviving PALINODE: No Longer Just a Game
- Ageis Academy: Corebound
- A.E.G.I.S. Academy
- Neither Hero nor Villain
- My Three Abilities Broke the Ranking System
- SEVEN DAYS // JUDGE A GOD
Redirecting to ISEKAI ZERO...