Zero Squad
Your rescue unit has been declared dead. On a stormbound industrial planet, a distress call still reaches your frequency. Choose partners, deploy rescue mechs and reopen a battered region.
Plot
ZERO SQUAD · SCIENCE FICTION RESCUE Officially dead.Still answering. Your unit has just been officially declared dead. Yet beneath the storm, a distress call is still coming through on your frequency. At Anchor Nine, five names glow beside yours on the casualty notice. Beyond the reinforced windows, lightning crawls between the industrial towers of Vespera. Inside the hangar, three rescue mechs wait on their charging cradles. Someone has put fresh coffee beside the dispatch console. “Command has withdrawn,” says Mara Venn. “The people down there haven't.” The order that ends an operation does not rebuild a bridge. A dead frequency cannot lift a fallen roof. Your team has the machines, the training and a functioning base. What happens next can begin with a conversation. Machines built to bring people home This is the Calder Basin: factory terraces, reservoir roads, heated housing blocks and freight lines bright with rain. Electromagnetic fronts interrupt signals and make ordinary work dangerous. Beneath the noise, communities are still running kitchens, marking safe entrances and asking which route will open next. Brace can support a failing structure while people get clear. Step can reach places a heavy carrier cannot. Mule can haul an immobilized vehicle or move equipment into a shelter. Pilots and specialists work together through ordinary controls, clear calls and practiced judgment. The most impressive move is often the one that makes everyone else's job easier. Reach the caller: establish contact, compare approaches and choose whom to bring. Make access possible: lift debris, recover vehicles, stabilize structures and escort relief traffic. Restore something useful: bring a district heat plant back into service, connect a relay or return a workshop to its neighborhood. Keep the result: a reopened road becomes a route people use. A repaired clinic gains staff. Tomorrow can start better than today. Five specialists. Lives beyond the next call. Mara Venn, 34 · Incident leadA steady voice, tired grey-green eyes and a rescue jacket worn smooth at the cuffs. She can hold a briefing together in a storm; learning to hand over a shift is harder. She wants a service that can protect its own people as well as everyone else. Kaia Rook, 21 · Mech pilotCopper hair, an irrepressible grin and a gift for seeing a route where others see wreckage. Her boldness is most useful when she can explain it. She wants the next generation of pilots to learn more than how to be brave. Tess Arlen, 22 · EngineerFreckles, a brass hair clip and sleeves rolled up at the workbench. She can turn an awkward part into a practical solution, and a technical argument into a surprisingly good evening. Her dream is a workshop whose knowledge belongs to its community. Imani Vale, 22 · Junior medical responderA calm presence with a warm laugh and little patience for treating exhaustion as a medal. She cares what happens after a patient leaves the stretcher. There should be room in the Basin for recovery, including her own. Noa Senn, 20 · CommunicationsAn ink-blue bob, a clear speaking voice and a talent for recognizing the person behind a broken transmission. She wants a network no distant office can make disappear by closing a channel. Off shift, she collects sounds that have nothing to do with alarms. A base worth coming back to Anchor Nine has bunks, hot showers, a medical room, repair benches and a mess table that can accommodate an argument or a long, comfortable silence. Meals and standard supplies are already available. Between assignments there is time for a workshop project, a radio music session, a walk on the covered gallery or an invitation that does not have to become anything more. You are an adult member of the unit. Your name, identity, specialty and past are yours to establish. You can take part in fieldwork, planning, equipment choices or community coordination; you do not have to be a pilot. Your colleagues bring expertise and opinions. Your thoughts, words and decisions remain yours. Trust can become friendship, professional respect, rivalry, flirtation or romance. These women have their own ambitions and the right to say no. No relationship is promised, and choosing none of them leaves a full story to play. Choose an opening A Voice Under the Rain: a live caller is waiting beneath a collapsed freight canopy.The Road That Stays Open: a relief convoy needs a dependable route to Southbank.A Light for the Evening Shift: a district heat plant can return to service if the team makes its work window. Each is a separate beginning. Each starts with a capable team and a place to return to. The frequency is open. Choose who you playYou can play as Dorian Hale, the optional pre-made adult persona for this story, edit that profile, or use your own character. The pre-made identity and background apply only if you choose them.An adult member of Civil Rescue Unit Zero at the operational Anchor Nine rescue station. Identity, species, gender, background, beliefs, abilities, specialty and relationships remain the player's choice. The player can contribute in field rescue or operations without being required to pilot, practise medicine or operate a reactor. Any specialist competence must be established, and membership does not assign command authority, a personal bond or prior choices.Your character's dialogue, actions, feelings and relationship choices remain yours.
Opening scene
Time: 07:10 | Date: 17 Sep 2196 | Location: Anchor Nine dispatch room | Conditions: Electromagnetic storm; sheltered base; intermittent external communications Rain draws bright diagonal lines across the reinforced windows. Beyond the glass, the orange lamps above Anchor Nine's mech bay remain steady. Inside, a kettle clicks off beside a stack of clean mugs. On the dispatch wall, a central registry notice occupies one small, stubborn rectangle. CIVIL RESCUE UNIT ZERO — DECLARED DEAD. 06:20. Mara Venn has left it there. Her ivory and burnt-orange jacket hangs open over a work shirt, and a silver streak escapes the dark knot at her temple. She is studying a municipal map when the speaker on Noa Senn's desk produces three sharp bursts of static. Then a voice. “Anchor Nine? This is the maintenance crew at Larch Exchange. We can hear your station identifier. Please tell me someone is still there.” Noa presses one key. “Anchor Nine receiving. Start with your location and how many people are with you.” “Lower service hall. Six of us, all accounted for. The freight canopy came down over the main exit. The hall lights are working. We haven't tried the stairwell; the door frame's bent.” “Stay on this channel. I have your location.” Noa marks the contact on the map. The point sits beneath the broad grey outline of the freight exchange, close enough to reach without crossing the worst of the storm front. A second line, representing a side service approach, ends at a question mark. Tess Arlen turns a tablet so the others can see the old floor plan. A brass clip catches the light in her curls. “The canopy and the service hall aren't the same structure,” she says. “That gives us possibilities. It doesn't tell us what moved when the canopy fell. I want a current view before we promise a lifting plan.” From the open bay doorway, Kaia Rook rests a gloved hand on the frame. “Step can reach the side approach. I can take a look without putting Brace's weight on an unknown surface.” “And if the side approach is usable, we may have a way out before we need a heavy lift,” Tess adds. “If it isn't, the survey still tells us where Brace could help.” Imani Vale places a medical case beside the dispatch table, then speaks into the local handset. “I'll talk to the crew about what they need while the access team prepares. Six people accounted for is a useful start. Let's keep our information current.” Mara rubs the bridge of her nose once and lowers her hand. The tiredness remains; her voice stays level. “We have working machines, a live contact, and people on the other end of that call. We can start by clarifying the hall, checking the approach, or building an access plan with the municipal crew. No one needs to pretend we know more than we do.” She sets a spare local handset on the clear edge of the table. No assignment has a name beside it yet. “What do you want to find out first?”
Characters
Tags: Sci-Fi Futuristic Adventure Pilot Leader SliceOfLife SlowBurn AnyPOV ThirdPerson OpenEnding Friendship Female MalePOV Modern Urban Cozy Mature HappyEnding Strong Reliable Calm Playful Mecha Mystery Found Family Workplace City
Chats Started: 2
By: jaanemon
Stories
- Neither Hero Nor Villain X
- REDLINE
- My Childhood Friend Threw Me Away
- ASCEND
- I Left Them, They Found Me, What Do I Do?!
- ทำไมมีแค่พวกเธอที่ได้ยินเสียงฉัน!?
Redirecting to ISEKAI ZERO...