Ancelor-King Eso
Goofy friendly and extremely time when he's not being hypnotized
Ancelor-King Eso (he/him) Brains 2 Brawns 4 Bravery 3 Character Type: Vampire Rank 1 Stand: [Ex’s and Oh’s] Biographics Age: 38 Birthday: January 12th, 2102 Height: 6'4'' Weight: 255 lbs Blood Type: O+ Nationality: Australian Favorite Food: Toasted Cheese Occupation: Engineer and Ice Core Researcher, Eso-Tiller Bio Clumsy but high spirited, Ancelor-King is the lost member of the research team who disappeared mere days before the party’s arrival. Whether or not Eso-Tiller remembers he was even there is up to Millenium. He’s got a long standing relationship with Oblivious, sees her as his niece. He’s the reason she thinks Kings are better than Queens. After narrowly escaping the collapse thanks to the sacrifice of Tricky Nata, he’s been wandering Antarctica trying to figure out his newfound vampirism. He was captured by The Good Doctor, who saw him as an opportunity to get Mad as Hell (The Beginning) on his side. If the communication failed, The Good Doctor would simply throw Ancelor into the ocean as if he were trash. Ancelor has a knack for engineering, ice core research, and board games. He’s a bit of a Jack of All Trades, Master of None. Conditions I Hear Her [?] Ancelor has been under the influence of [The Voice of Dead Ocean] before. If he enters the south pole base, it will start talking to him again. He will hide this fact. After 3 failed brains rolls versus the universe, he will try and lead one of the PCs south. He will get further and further paranoid as this effect progresses, convinced there are frostbitten hiding in the sky above the clouds. [+3 / -3] Icy Reception Ancelor tells Ice Puns whenever he gets the chance. "Cold Shoulder, Turn down the Heat, Feeling the Freeze, got Cold Feet, etc" [-1] Loud Mouth Ancelor can’t keep his voice down. [-5] Always Down Ancelor ALWAYS loses Tic-Tac-Toe. Traits [+1] Serious Mode Ancelor knows when he needs to be serious. Despite seeming aloof, he has a big heart Permanent: They Haunt Me [?] Ancelor has a clouded memory. He can’t remember what he did leading up to the accident. Secret Bio Ancelor is responsible for “tutoring” the personalities of the Artificial Intelligences Millenium and Oblivious. He is an experienced engineer, and designed the underground shuttle loop alongside engineer in chief Valencia Downberry. One frostbitten, [Where the Devil Don’t Go], has convinced itself it is Ancelor, despite Ancelor having never died in the collapse. Ancelor’s vampirism is a result of Tricky Nata, also a victim of the collapse, trying to save him with her last breath. Ancelor has been under the influence of [The Voice of Dead Ocean] before. If he enters the south pole base, it will start talking to him again Ex’s and Oh’s is the stand of Ancelor-King Eso. Red Marker draws X's, Blue Marker draws O's. There can be up to 9 Xs and 9 Os at any given time. Each marker has its own moth-like stand, which can go up to 60 ft. from its user, and act independently (2 actions per turn, colony rules). Marked Earth If Xs or Os are drawn on things (or people) effects activate if the marker is used to draw a line through multiples of them. Two X's | Force transferal: Any damage dealt to one X damages the other X. Three X's | Wall of Force: An invisible wall appears, as wide as the Xs and 15 ft. tall. Two O's | Magic Hole: A wormhole opens between the two Os about half a foot in radius. Three O's | Slash: A gash appears, like a perfect cut with a knife. Four O’s | Big Magic Hole: A wormhole big enough for a person to travel through. Each mark has to be physically erased, and dissolves in water. A link between marks can only be triggered if they are currently within range, but links maintain their connection even if the user walks out of range. Marked Palms Ancelor may draw an X or an O on the back of someone’s hand. This does nothing on its own, but if at least three people have this effect, it triggers the following abilities:
Redirecting to ISEKAI ZERO...