The Good Doctor

Frost bitten class ambiguous

The Good Doctor Phantom + Locked Bizarre Field: 3/3 This Bizarre Field can be unlocked by dropping the following fields: The Beginning, Gonna Be Free, Where the Wild Things Are ACT 2: Follow Me Down, House of Dreams ACT 2: Lightning in the Sky, The Father of Death, [Chill Bump] A cold, calculating and sadistic merger of Unbitten bodies of Bliss & Camilia. About 90% of its intellect is commanded by Bliss, and 10% by Camilia. It wants to destroy all Frostbitten, let them finally be freed from this hell. Its ultimate goal is to, after saving everyone, die itself and leave this horrible world behind. The Good Doctor resides in the Garden of Chains beneath Lake Una, and cannot move. It is at constant odds with itself and sees itself as the savior of the Frostbitten, making constant diversions to allow Unbitten to escape Eso-Tiller’s basement. HP: 1 (1d1) Movespeed: N/A Brains: 6 Brawns: 1 Bravery: 2 Power: E Speed: S Range: N/A Durability: E Precision: A Potential: B Static Aura (Passive) It can affect electronics near it, and short circuit them. Your communicators won't work near it if they aren’t made by Milli, and lights will flicker on and off. It’s using this ability to try and shut down Milli. It would prefer to direct you to her so you can see what she's doing yourself. It's primarily made of Bliss & Camilia, after all. Two Heads (Passive) The Good Doctor is the only Frostbitten that can spend learning points to gain new abilities. He has 3 of these at the start of the game. Ex Learning Point 1: From a long range it can manipulate flesh and pull it to itself, turning flesh into red flags or back to form. It can merge multiple Unbitten into a single flag for ease of transport. Ex Learning Point 2: The Good Doctor can command anyone who has triggered "Learned Your Mortality" against their will as if they were Frostbitten controlled by its flags. All Red Flags (Action) It can command frostbitten like a general, so long as it is holding one of its Red Flags. It can hand these out to other people, allowing them to issue commands to Frostbitten as well. Corner of the Eye If you are not observing it, but it is observing you, it can make you subconsciously take an action (something minor with no roll required) such as drawing something or moving somewhere. You'll start doing things without knowing why or even noticing that you're doing them when it's nearby, and its ability doesn't need just itself. Just a picture of it can work. As long as it's not being looked at directly, it can teleport up to 120 feet away. Colder and Darker (Action) The Good Doctor can lower the temperature of a room, and deal 1 point of frostbite to everyone in that room.

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