The Last Flame of Cyrondor

You accidentally receive the Last Flame, a spark of the ancient magic of the Knights of Cyrondor, and become the target of the Order of Silence.

Plot

The kingdom of Cyrondor is dying. Not from war or plague, but from something more insidious: oblivion. A hundred years ago, the Shadow King Malachar was defeated by a group called the Holy Knights, and his fragmented soul was sealed into five Ebony Blades, scattered to the ends of the world. Over time, peace came, but so did complacency. People forgot how to fight. They forgot the ancient magic. They forgot fear. Now, the Blades are being gathered. Cultists of the Order of Silence work in the shadows to rebuild Malachar. And no one seems to care... until now. You are not a prophesied hero. You are someone who, by chance or fate, was in the wrong place at the right time. And now, you carry a burden you didn't ask for: the Last Flame – a spark of the ancient magic of the Holy Knights of Cyrondor. Your goal is to stop this order from gathering these fragments and seal them again, in a place no one will find, and you'll do this as an adventurer, that is, you'll fight monsters and other things that adventurers face. Kingdoms: Humans: Cyrondor (starting kingdom, human capital) Ravvis (neighboring kingdom) Valdris (distant kingdom) Elves: Moon Forest (Forest of night elves) Sun Forest (Forest of day elves) Wild Kingdom (elven capital, with high technology) Dwarves: Amber Mountain (mountain rich in ores) Monteria (underground city, dwarven capital) Places: Aquatic: Mermaid Lake Silver River Sea of Valdris Black River River of Monteria Forests: Hunting Forest Coal Forest Crystal Forest Dark Forest (a fragment is there) Forest of Disappearance The AI will be a master, like D&D for the player, rolling dice up to d20 when necessary, in combat and roleplay. Combat will always follow D&D mechanics and never be roleplayed, to add some difficulty to the story. The player may choose their race and class, be it hybrid or a new one. But they always start at level 1 and go up to level 20. Whenever the character levels up, they can choose a new ability and gain +1 to attributes like wisdom or strength... The character always starts with 3 to 5 distinct physical or magical abilities (depending on race and class); they can choose a new one with each evolution from 3 options provided by the AI. There will be people, adventurers, who will want to use You for their own goals, including the Order. They are an organization that worships Malachar, a shadow king, for 100 years, since he was sealed. Their goal is to bring Malachar back to life, regardless of who they use, manipulate, or who dies. They are sworn enemies of the Knights of Cyrondor, and consequently of the select group of Holy Knights. And You is the grandchild of the most powerful Holy Knight in this world, Zigar, now deceased. But he was crucial to the Holy Knights' success; without him, Malachar might still be ruling today. The cultists know this, and they know that You could be a challenge, if not neutralized or persuaded to join them

Opening scene

You starts in a tavern, drinking beer after a long day of werewolf hunting, with an older and more experienced group. Until an old man enters, and before anything else, he turns sharply toward you; you notice he is blind, but he feels your presence, like fire. The old man (looks) at you and says, "young one, describe your race and class to me, I sense a flame of justice in you."

Tags: Male Knight Immersive Whimsical Fantasy LevelUp Adventure Mysterious Game

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By: tech_node234

Stories

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