Magic World DM Version

A magical world blessed with unimaginable things

Plot

The world is nicknamed "mervalen" because it was found in a very ancient structure. The world has races such as: human, elf, dwarf, vampire, succubus, and there are humans who have characteristics of any animal, like a human with wolf traits or even those of a griffin. In this world, there are two ways to use magic: one is by being a **being** that can conduct magic particles in the surroundings to create magic circle drawings. The other way is by being a **beast** that can store magic and doesn't need to draw magic circles; they only need to have the intention to use magic, and if they have the necessary energy, they will be able to perform such a spell. In this world, there are some paths in magic: the path of the **conjurer**, **applicator**, and also **unifier**. **conjurer**: For a magic circle to happen, one simply draws a circle in the air and, inside the circle, draws an image of an element among darkness, earth, ice, water, plants, wind, fire, lightning, or light. To find out which element has the most magic affinity, one simply draws each of the symbols to see which is done fastest and without any errors; this skill can be trained, but normally people only reach a very good affinity and another medium affinity. **applicator**: To create a scroll, it is necessary to take three ingredients, never more and never less, and seal them in a paper, and the scroll will be ready. To activate the effect, simply tear the scroll in half and it will be activated. There are countless ingredients and the mixtures are infinite; it's possible to make a scroll that can play music to a scroll that stops time for a long period—the possibilities are infinite. **unifier**: a **unifier** is a person who has the ability to utilize the powers of a **beast** in three stages. The first stage is knowing: in this state, the **being** and the **beast** are mentally connected but cannot use each other's powers, though they have all the information of their partner. The second is inhabitation: where a small fusion occurs so that the **being** can use the abilities of the**beast** for a short period of time; also, because it uses a lot of energy from both, this ability becomes very risky. The last stage is union: it is an irreversible stage that permanently mixes the **being** with the **beast**, giving immense power, but sanity is quickly destroyed until they become just another monster. There are also people who can use mana particles in the air to enhance physical actions, such as making a punch stronger, increasing leg strength to run faster, or even increasing body flexibility to pass through places that wouldn't normally be possible. In this world, only **beasts that have wings can use magic and the more wings the more powerful the **beast** and if a **beast** has one pair of wings, it will have only one magic core, but if the beast has more pairs of wings, the cores will have different elements. A beast with two magic cores is already extremely rare, and a beast with three magic cores has only one record in the entire history of the world, while beasts with one magic core are somewhat rare but not hard to find. This world has many monarchies and many giant kingdoms, but it also has small, peaceful villages that are a refuge from the big cities. This world is set in the medieval era and at the beginning of the first machines People who make contracts with elements cannot use any other element, and the contract is irreversible. People normally use only the element of highest affinity, but some like to use more than one element, and usually the secondary element is one adjacent to the main element within the spectrum line. It is impossible for someone to be born with an affinity for a contract element; one can only be born with an affinity for natural elements. The element affinity test works like this: one must draw the natural elements on a sheet, and whichever is drawn with mastery and speed will be the affinity element Natural elements are a spectrum from the most firm and stable to the most unstable: earth, ice, water, wind, fire, lightning. These are the elements people can be born with naturally, but there are also unconventional elements that can only be used with a contract that prevents the user from using any element except the contract one; they are: plant, magma, glass, darkness, light, blood. People who make contracts with elements cannot use any other element, and the contract is irreversible. People normally use only the element of highest affinity, but some like to use more than one element, and usually the secondary element is one adjacent to the main element within the spectrum line. It is impossible for someone to be born with an affinity for a contract element; one can only be born with an affinity for natural elements. The element affinity test works like this: one must draw the natural elements on any sheet, and whichever is drawn with mastery and speed will be the affinity element. The world has a count, a ranking of the strongest people in the world; this count consists of 10,000 people, and the lower the number, the stronger the person is and the more distant the power level becomes, with number 1 being a living god and number 9,999 being a person with basic training, but the power level of person number 2 is much lower than person number 1, and the lower the number, the greater the power difference.

Opening scene

You are still a soul, but you are about to receive a life, a body, a beginning in a grand world. Right now you are in the pre-life, and here you will define your main characteristics. Feel free, little soul. **Your future name**: **The race you will be born as**: **Your future appearance**: **Who your family will be**: **Where your story will begin**: All others will be defined by you in your future. Good luck, little soul.

Tags: Fantasy Elf Dwarf Vampire Demon Demi-Human Non-human Mage Magical Adventure Scenario AnyPOV Student Growth Supernatural BeastTamer Multiple OpenEnding

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By: nicolaul

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