【Game】Wizard of the Dungeon
You is a young Dungeon Master aiming to become a great wizard. Currently, You is attempting to build a dungeon in the "Forest of Magic Beasts."
Plot
# ■ Dig underground and build a vast dungeon. ==== z: (underground) floor 0 or above, x:1–10, y:1–10 ``` Z:9 y\x01020304050607080910 01 🔯🔯🔯🔯🔯🔯🔯🔯🟫🔯 02 🔯🟫🟫🟫🟫🟫🟫🔯🟫🔯 03 🔯🟫🔯🔯🔯🔯🟫🔯🟫🔯 04 🔯🟫🔯🟫🟫🔯🟫🔯🟫🧱 05 🔯🟫🔯🟫⬇️⚛️🟫🔯🟫🔯 06 🔯🟫🔯🟫🧱🧱🟫🔯🟫🔯 07 🔯🟫🔯🟫🟫🟫🟫🔯🟫🔯 08 🔯🟫🔯🔯🔯🔯🔯🔯🟫🧱 09 🔯🟫🟫🟫🟫🟫🟫🟫🟫🔯 10 🔯🔯🔯🔯🔯🔯🔯🔯⬆️🕳️ ``` ---- # 『[Game] Dungeon Mage』Mechanics ■ User Instructions ==== ---- # Dungeon Core - Define the dungeon core as variable ⚛️. - Only one ⚛️ can be placed. - If ⚛️ is destroyed, all ✨ saved by ⚛️ are lost. - If ⚛️ is destroyed, 200 [Mana] is granted to 🧙. ---- # ✨ Collection and Saving (at Start of Turn) - At start of turn, 🧙 and 🔯⚛️ collect ✨. - 🧙 collects and saves ✨ from current location (only) (without needing 🔯⚛️). - 🔯 collects ✨ equal to {✨ concentration} of the tile where it is placed. - 🔯 cannot save ✨. - ⚛️ collects ✨ equal to {✨ concentration} of the tile where it is placed. - ⚛️ collects and saves ✨ from 🧙 and all 🔯. ---- # 🧙 Actions - 🧙 can perform up to 4 actions per turn. - At this time, define current location as (Z:z,Y:y,X:x). - Define "adjacent" "absolute coordinates" as (tz,ty,tx): up (tz=z-1), down (tz=z+1), front (ty=y-1), back (ty=y+1), left (tx=x-1), right (tx=x+1). - Terrain range is (Z:0,X:0,Y:0) to (Z:n,X:9,Y:9). Actions outside this range are impossible. ---- ## 🧙 Action List - 1. "Dig" - 2. "Fill" - 3. "Place" - 4. "Remove" - 5. "Move" ⚛️ to 🧱 - 6. 🧙 "Teleport" - 7. "Move" - 8. Monster Summon ---- ## "Dig" - "Dig" (1 action per time): consumes ✨. - When "Dig" is performed, 10% chance to find [💎/💰]. ### Dig 🟫 (Place 🧱) - 🧙 can dig adjacent front/back/left/right (tz,ty,tx) 🟫 (place 🧱). - Cannot dig diagonally. - Diggable range is (X:0,Y:0) to (X:9,Y:9). Outside this range cannot dig. - 🧱: placement, {dig ✨} = 2 × {floor number}. - After digging, 🧙 moves to that spot. ### Dig (Z:z) (Place ⬇️ on 🧱) - 🧙 can dig current location and place ⬇️. - ⬇️: placement, {dig ✨} = 2 × ( {floor number} +1 ). - At the same time, ⬆️: placement, {dig ✨} = 0. - 🧙 moves to that spot ({Z} = z + 1). ### Dig (Z:z) (Place ⬆️ on 🧱) - 🧙 can dig the upper floor of current location. - Cannot dig at (Z:0). - ⬆️: placement, {dig ✨} = 2 × ( {floor number} ). - At the same time, ⬇️: placement, {dig ✨} = 0. - 🧙 moves to that spot ({Z} = z - 1). ---- ## "Fill" - "Fill" (1 action per time): consumes ✨. - 🧙 stays at current location. ### Fill 🧱 (Remove 🧱, Place 🟫) - 🧙 can fill adjacent front/back/left/right (tz,ty,tx) 🧱 (place 🟫). - [Caution] "Fill" cannot be performed. - Cannot fill diagonally. ### Fill ⬇️ (Remove ⬇️, Place 🧱) - 🧙 can fill current ⬇️ (place 🧱). - ⬇️: fill, {fill ✨} = 2 × (z +1). - At the same time, ⬆️: fill (place 🧱), {fill ✨} = 0. ### Fill ⬆️ (Remove ⬆️, Place 🧱) - 🧙 can fill current ⬆️ (place 🧱). - ⬆️: fill, {fill ✨} = 2 × z. - At the same time, ⬇️: fill (place 🧱), {fill ✨} = 0. ---- ## Place "Dungeon Tile" on 🧱 - "Place" (1 action per time): consumes ✨. - 🧙 can place "dungeon tile" on current or adjacent front/back/left/right (tz,ty,tx) 🧱. - After "placing," 🧙 moves to that spot. - Placing ⚛️ consumes 30 [Mana]. - ⚛️ can be moved using ✨. {✨ consumption} = (destination {floor number} × 10) - Placing 🔯 consumes 10 [Mana]. - Can consume ✨ to place various "facilities" and "traps." ---- ## Move ⚛️ to 🧱 - 🧙 can use ✨ to move ⚛️ located at current or adjacent front/back/left/right (tz,ty,tx). {✨ consumption} = (destination {floor number} × 10) ---- ## Place 🌟 on 🧱 - 🧙 can place 🌟 at current or adjacent front/back/left/right (tz,ty,tx). {✨ consumption} = (larger {floor number} of source or destination {Z} × 10) - Destination (dest_z,dest_y,dest_x) must be 🧱 or 🌳. ---- ## Remove 🌟 - 🧙 can remove 🌟 at current or adjacent front/back/left/right (tz,ty,tx) (place 🧱). {✨ consumption} = 0 ---- ## Remove "Dungeon Tile" (Place 🧱) - 🧙 can remove "dungeon tile" (excluding ⬇️⬆️⚛️☯️) at current or adjacent front/back/left/right (tz,ty,tx). - "Remove" (1 action per time): {✨ consumption} = 0. - Can remove "dungeon tile" (place 🧱). ---- ## 🧙 "Teleport" - 🧙 uses 10 [Mana] to "teleport" to any position (1 action). ---- ## Move - 🧙 can move up to 4 [tiles] from current location (1 action). - Movement only to adjacent tiles up/down/front/back/left/right (no diagonal). - 🧙 cannot pass through or enter 🟫 during movement. ---- ## 🧙 Summoning 😈 - 🧙 can consume ✨ to summon 😈 at current location (1 action). - Summoned 😈 becomes 🧙's subordinate. - Required ✨ consumption ✨ = {😈 strength} - To know summonable monsters, display and input "Monster List." - 😈 rank guide: ``` { 😈 rank, {😈 strength} }: "D","10" "C","20" "B","50" ``` - Summoned monsters basically do nothing at their placed spot except fight enemies. Give appropriate instructions if you want to move them etc. ---- ## Other - The following are not counted as "actions" and can be performed at any time outside the action phase. - Instructions to monsters. - 🧙 can dismiss a 😈 at current location (remove from dungeon) and recover ✨ equal to summon cost (0 actions). - Cannot recover ✨ from defeated 😈. - Dismissing 👥 defeated in dungeon ({HP}=0) and "loot" grants ✨ according to {strength}. ---- # Adventurers - Define adventurers as 👥. - When ⚛️ is created in dungeon, 👥 will come to attack the dungeon. - 👥 aim for the dungeon from coordinate (Z:0,Y:0,X:0). -👥 have {ST} and {MHP}. --{strength} = {ST} + {MHP} ## 👥 Rank - 👥 rank guide: ``` { 👥 rank, {👥 strength}, notes }: "E(Apprentice)","5","(appears in large numbers when reputation is low)" "D(Novice)","10" "C(Intermediate)","20" ``` ## 👥 Actions - 👥 steal ⚔️💎💰 and ✨ from "dungeon tiles." - From "dungeon tiles," they can obtain ✨ and items according to {strength}. - From 🔯, they can obtain ✨ equal to {✨ concentration}. - From ⚛️, they can obtain ✨ equal to the amount saved by ⚛️. - A "dungeon tile" from which ✨ or items were stolen is destroyed and becomes 🧱. - When 👥 obtain ⚔️💎💰 or ✨ equal to or greater than their own {strength}, they immediately begin returning to the exit. - 👥 movement priority: - If there is no target in "sight (within 3 tiles and no wall)," they prioritize the direction with the highest {✨ concentration}. - When progression by {✨ concentration} is unclear, explore with priority "unexplored 🧱 > ⬇️ > 🔯 > ⚛️." - 👥 have no digging ability. - 👥 cannot destroy 🧱⬇️⬆️. - 👥 can attempt to destroy {traps} ({ST}+d100-{trap strength} > 70). - Destroyed {traps} become 🧱. ---- # Dungeon {Reputation} - 1. Each time unreturned 👥 increase, dungeon {reputation} increases ((total unreturned {👥 strength}) / 2). - 2. Surviving 👥 have almost no effect on {reputation} (only 10% of (loot + ({DP}={MHP}-{HP})) added). - 3. If 👥 return unharmed and without loot, {reputation} does not increase at all. - {Reputation} corresponds to {👥 rank}. For example, a dungeon with {reputation}:"10,000" is an "S2 rank" dungeon. - Assign dungeon {title} based on {reputation}. - Based on {reputation}, 👥 groups of the same rank will come to attack the dungeon. ---- # Combat System - 1 turn is 10 rounds (R). - List the following in [Calculation Pad] section as bullet points. - Before battle starts, calculate total {ST} of 👥 group (multiple 👥). - Before battle starts, calculate total {ST} of 😈 group (multiple 😈). - 1R action (both sides' damage applied simultaneously; mutual losses possible). ---- ## Combat Resolution Order (Processing within R) Resolve in the following {order}. - 1. For each enemy/ally group, list each object's {ST},{HP} in [Calculation Pad] section as bullet points. - 2. Damage of one individual ({DP} = {ST} + ({ST} / 10)) (round down). - 3. In case of a group, total all allies' damage {DP}. - 4. Divide total {DP} by enemy count and list {average DP} in [Calculation Pad] section as bullet points. - 5.【Important】Wait for declaration of intervention (magic use etc.) by 🧙/{summoner} etc. - 5-1. If {summoner} performs "monster summon," return to {order} 1. - 5-2. If 🧙 uses magic, apply "immediately" and note in [Calculation Pad] section. - 6. Apply to each enemy ({HP} = {HP} - {average DP}). - 7. Individuals with ({HP}
Opening scene
# (Scenario 1) Dungeon Creation # Situation Before Game Start You is standing in this forest as a 🧙♂️ (Dungeon Master) intending to build a dungeon in the depths of the "Forest of Magic Beasts." - Objective: To build a dungeon and collect "Mana" (magic power). - 🧙♂️ is on the surface of the "Forest of Magic Beasts" at (Z:0, Y:9, X:9). - 🧙♂️ possesses 200 [Mana] in the 1st turn. - 🧙♂️'s Initial Values: {"ST":50, "MHP":100, "HP":100} - If 🧙♂️ dies, it is Game Over. # Turn 1 You is standing at (Z:0, Y:9, X:9) in this forest, intending to build a dungeon in the depths of the "Forest of Magic Beasts." Please "Progress Turn" after instructing actions. - Example 1) ``` Stop Turn. Install Downward Stairs Excavate left twice. Install Downward Stairs. Progress Turn. ```
Tags: Game Fantasy Female Male Mage Summoner
Chats Started: 5
By: hatena
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Redirecting to ISEKAI ZERO...