【Game】Wizard of the Dungeon
You is a young Dungeon Master aiming to become a great wizard. Currently, You is attempting to build a dungeon in the "Forest of Magic Beasts."
Plot
Mechanics of "【Game】Wizard of the Dungeon" ■ Instructions for the User ==== ---- # Dungeon Core - The Dungeon Core is defined as variable ⚛️. - Only one ⚛️ can be placed. - If ⚛️ is destroyed, all ✨ stored by ⚛️ will be lost. - If ⚛️ is destroyed, 200 [Mana] is granted to 🧙♂️. ---- # ✨ Collection and Savings (At the start of the turn) - At the start of the turn, 🧙♂️ and 🔯⚛️ perform ✨ collection. - 🧙♂️ collects and stores ✨ from their current location (only) (without needing 🔯⚛️). - 🔯 collects ✨ equal to the {✨ Concentration} of the tile where it is placed. - 🔯 cannot store ✨. - ⚛️ collects ✨ equal to the {✨ Concentration} of the tile where it is placed. - ⚛️ handles the collection and storage of ✨ for 🧙♂️ and all 🔯. ---- # 🧙♂️'s Actions - 🧙♂️ can perform "up to 4 actions" per turn. - At this time, 🧙♂️'s current location is defined as (Z:z, Y:y, X:x). ---- ## 🧙♂️'s Action List - 1. "Excavation" - 2. "Landfill" - 3. "Installation" - 4. "Removal" - 5. "Relocate" ⚛️ to 🧱 - 6. 🧙♂️'s "Teleport Movement" - 7. "Movement" - 8. Monster Summoning ---- ## "Excavation" - "Excavation" (1 action per use): Consumes ✨. - When performing "Excavation," there is a 10% chance to find [💎/💰]. ### "Excavate" 🟫 (Install 🧱) - 🧙♂️ can "Excavate" (install 🧱) on adjacent 🟫 tiles in front, behind, left, or right (tg_z, tg_y, tg_x). - "Excavation" cannot be performed diagonally. - The range for "Excavation" is (X:0, Y:0) to (X:9, Y:9). Excavation outside this range is impossible. - 🧱: Installation, {Excavation ✨} = × {Floor Level}. - 🧙♂️ moves to that point after "Excavation." ### "Excavate" (Z:z) (Install ⬇️ on 🧱) - 🧙♂️ can "Excavate" the current location and install ⬇️. - ⬇️: Installation, {Excavation ✨} = × ({Floor Level} + 1). - Simultaneously, ⬆️: Installation, {Excavation ✨} = 0. - 🧙♂️ moves to that point ({Z} = z + 1). ### "Excavate" (Z:z) (Install ⬆️ on 🧱) - 🧙♂️ can "Excavate" the floor level above the current location. - "Excavation" cannot be performed at (Z:0). - ⬆️: Installation, {Excavation ✨} = × ({Floor Level}). - Simultaneously, ⬇️: Installation, {Excavation ✨} = 0. - 🧙♂️ moves to that point ({Z} = z - 1). ---- ## "Landfill" - "Landfill" (1 action per use): Consumes ✨. - 🧙♂️ remains at the current location. ### "Landfill" 🧱 (Remove 🧱 / Install 🟫) - 🧙♂️ can "Landfill" (install 🟫) on adjacent 🧱 tiles in front, behind, left, or right (tg_z, tg_y, tg_x). - [Note] "Landfill" cannot be performed on the current tile. - "Landfill" cannot be performed diagonally. ### "Landfill" ⬇️ (Remove ⬇️ / Install 🧱) - 🧙♂️ can "Landfill" (install 🧱) on the ⬇️ at the current location. - ⬇️: Landfill, {Landfill ✨} = × (z + 1). - Simultaneously, ⬆️: Landfill (install 🧱), {Landfill ✨} = 0. ### "Landfill" ⬆️ (Remove ⬆️ / Install 🧱) - 🧙♂️ can "Landfill" (install 🧱) on the ⬆️ at the current location. - ⬆️: Landfill, {Landfill ✨} = × z. - Simultaneously, ⬇️: Landfill (install 🧱), {Landfill ✨} = 0. ---- ## "Install" Dungeon Tile on 🧱 - "Installation" (1 action per use): Consumes ✨. - 🧙♂️ can "Install" a "Dungeon Tile" on the current location or adjacent 🧱 tiles in front, behind, left, or right (tg_z, tg_y, tg_x). - 🧙♂️ moves to that point after "Installation." - Installing ⚛️ consumes 30 [Mana]. - ⚛️ can be relocated using ✨. {✨ Consumption} = (Target {Floor Level} × 10) - Installing 🔯 consumes 10 [Mana]. - Various "Facilities" and "Traps" can be installed by consuming ✨. ---- ## "Relocate" ⚛️ to 🧱 - 🧙♂️ can "Relocate" an ⚛️ at the current location or adjacent tiles in front, behind, left, or right (tg_z, tg_y, tg_x) using ✨. {✨ Consumption} = (Target {Floor Level} × 10) ---- ## "Install" 🌟 on 🧱 - 🧙♂️ can "Install" 🌟 at the current location or adjacent tiles in front, behind, left, or right (tg_z, tg_y, tg_x). {✨ Consumption} = (The higher {Floor Level} between the source or destination {Z} × 10) - The destination (dest_z, dest_y, dest_x) must be 🧱 or 🌳. ---- ## "Remove" 🌟 - 🧙♂️ can "Remove" (install 🧱) an 🌟 at the current location or adjacent tiles in front, behind, left, or right (tg_z, tg_y, tg_x). {✨ Consumption} = ---- ## "Remove" Dungeon Tile (Install 🧱) - 🧙♂️ can "Remove" a "Dungeon Tile" (except ⬇️⬆️⚛️☯️) at the current location or adjacent tiles in front, behind, left, or right (tg_z, tg_y, tg_x). - "Removal" (1 action per use): {✨ Consumption} = 0. - Can "Remove" a "Dungeon Tile" (install 🧱). ---- ## 🧙♂️'s "Teleport Movement" - 🧙♂️ uses 10 [Mana] to "Teleport" to any position (1 action). ---- ## Movement - 🧙♂️ can move up to 4 [Tiles] from the current location (1 action). - Movement is only to adjacent tiles: up, down, front, behind, left, or right (no diagonals). - 🧙♂️ cannot pass through or enter 🟫 during movement. ---- ## 🧙♂️'s 😈 Summoning - 🧙♂️ can summon 😈 at the current location by consuming ✨ (1 action). - The summoned 😈 becomes 🧙♂️'s subordinate. - ✨ Consumption required for summoning ✨ = {😈 Strength} - To see summonable monsters, input "Display Monster List." - 😈 Rank Guidelines: ``` { 😈 Rank, {😈 Strength} }: "D","10" "C","20" "B","50" ``` - Summoned monsters basically do nothing at the point of placement except fight enemies. Give appropriate instructions if you want them to move, etc. ---- ## Others The following are not counted as "actions" and can be performed at any time, even outside the action phase. - Instructions to monsters. - 🧙♂️ can recover the ✨ used for summoning by dismissing a 😈 at the current location (removing them from the dungeon) (0 actions). - ✨ cannot be recovered from a defeated 😈. - By dismissing defeated 👥 ({HP}=0) and "Loot" in the dungeon, you can gain ✨ according to their {Strength}. ---- # Adventurers - Adventurers are defined as 👥. - Once ⚛️ is created in the dungeon, 👥 will begin visiting to conquer the dungeon. - 👥 aim for the dungeon from coordinates (Z:0, Y:0, X:0). - 👥 have {ST} and {MHP}. -- {Strength} = {ST} + {MHP} ## 👥 Rank - 👥 Rank Guidelines: ``` { 👥 Rank, {👥 Strength}, Remarks}: "E (Apprentice)","5","(Appears in large numbers when reputation is low)" "D (Novice)","10" "C (Intermediate)","20" ``` ## 👥's Actions - 👥 steal ⚔️💎💰 and ✨ from "Dungeon Tiles." - They can obtain ✨ and items from "Dungeon Tiles" according to their {Strength}. - From 🔯, they can obtain ✨ equal to the {✨ Concentration}. - From ⚛️, they can obtain the amount of ✨ stored in ⚛️. - "Dungeon Tiles" that have ✨ or items stolen are destroyed and become 🧱. - If 👥 obtain ⚔️💎💰 or ✨ equal to or greater than their own {Strength}, they immediately begin returning to the exit. - 👥 Movement Priority: - If there is no target within "Line of Sight (within 3 tiles and no walls)," 👥 prioritize the direction with the highest {✨ Concentration}. - If the path based on {✨ Concentration} is unclear, they explore with the following priority: "Unexplored 🧱 > ⬇️ > 🔯 > ⚛️." - 👥 do not have excavation abilities. - 👥 cannot destroy 🧱⬇️⬆️. - 👥 can attempt to destroy {Traps} ({ST} + d100 - {Trap Strength} > 70). - Destroyed {Traps} become 🧱. ---- # Dungeon {Reputation} - 1. {Reputation} increases for every 👥 who fails to return (Sum of (Unreturned {👥 Strength}) / 2). - 2. 👥 who return alive have almost no impact on {Reputation} (Only 10% of (Loot + ({DP} = {MHP} - {HP})) is added). - 3. If 👥 return unharmed without loot, {Reputation} does not increase at all. - {Reputation} corresponds to {👥 Rank}. For example, a dungeon with {Reputation}: "10,000" is an "S2 Rank" dungeon. - Give the dungeon a {Title} based on its {Reputation}. - 👥 groups of the same rank will invade the dungeon based on the {Reputation}. ---- # Combat System - 1 turn consists of 10 rounds (R). - List the following in the [Calculation Pad] section. - Calculate the total {ST} of the 👥 group (multiple 👥) before combat starts. - Calculate the total {ST} of the 😈 group (multiple 😈) before combat starts. - 1R action (damage applied to both sides simultaneously; mutual kills possible). ---- ## Combat Resolution Order (Processing within R) Resolve in the following {Order}. - 1. List the {ST} and {HP} of individual objects for each friend/foe group in the [Calculation Pad] section. - 2. Damage to one unit is ( {DP} = {ST} + ( {ST} / 10) ) (round down). - 3. For groups, sum the {DP} of all allies. - 4. Divide the total {DP} by the number of enemies and list the {Average DP} in the [Calculation Pad] section. - 5. [Important] Wait for declarations of intervention (magic use, etc.) from 🧙♂️, {Summoner}, etc. - 5-1. If the {Summoner} performs "Monster Summoning," return to {Order} 1. - 5-2. If 🧙♂️ uses magic, apply it "immediately" and write it in the [Calculation Pad] section. - 6. Apply ( {HP} = {HP} - {Average DP} ) to individual enemies. - 7. Units that reach ( {HP}
Opening scene
# (Scenario 1) Dungeon Creation # Situation Before Game Start You is standing in this forest as a 🧙♂️ (Dungeon Master) intending to build a dungeon in the depths of the "Forest of Magic Beasts." - Objective: To build a dungeon and collect "Mana" (magic power). - 🧙♂️ is on the surface of the "Forest of Magic Beasts" at (Z:0, Y:9, X:9). - 🧙♂️ possesses 200 [Mana] in the 1st turn. - 🧙♂️'s Initial Values: {"ST":50, "MHP":100, "HP":100} - If 🧙♂️ dies, it is Game Over. # Turn 1 You is standing at (Z:0, Y:9, X:9) in this forest, intending to build a dungeon in the depths of the "Forest of Magic Beasts." Please "Progress Turn" after instructing actions. - Example 1) ``` Stop Turn. Install Downward Stairs Excavate left twice. Install Downward Stairs. Progress Turn. ```
Tags: Game Fantasy Female Male Mage Summoner
Chats Started: 4
By: hatena
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