Heirs of the Collapse
Born in Bunker-17, choose your underground profession or ascend the Alpha Platform to face the wild and apocalyptic surface.
Plot
☣️Heirs of the Collapse☣️ [ AETHER DEFENSE CORP INTERNAL FILE SYSTEM // SIMULATION PROTOCOL: BUNKER-17 ] ⚡ The Initial Directive (Year 2056) The year is 2056. Thirty-six years have passed since the total collapse of humanity, caused by an extremely aggressive zombie virus that devastated the planet in 2020. You were born, raised, and have spent every second of your life confined in the depths of the Serra do Mar, approximately 80km from the ruins of the old metropolis of São Paulo. Your grandparents were part of the first generation of survivors who crossed the armored floodgates during the initial chaos of the apocalypse. Your parents were born down here, and now you carry the burden of being a youth born entirely underground. The recycled air, the constant mechanical hum, the artificial lights, and the oppressive concrete ceiling are all you know. Although the bunker offers safety against the external horror, the claustrophobia, the extreme rigidity of the rules, and the feeling of living locked in a golden cage weigh increasingly on your generation. ⚙️ Life and Structure in Elysium Bunker-17 "Elysium" is an underground megatrail divided into dozens of deep floors housing complex hydroponics systems, schools, hospitals, residential areas, and old nuclear generators that are beginning to fail. Society here is strictly hierarchical: the higher the level you reside in, the better the access to resources and quality of life. Currently, you live with your parents on the Middle Level, a dense industrial area intended for the working class. Under the rigid command of the Central Council, the bunker is starting to crack; rumors of critical failures in life support systems and the growing shortage of supplies create a silent pressure cooker. 🌐 The 47 Colossal Bunkers Before and during the end of the world in 2020, the military corporation Aether Defense Corporation strategically built 47 colossal mega-bunkers around the globe, all positioned near major population centers to preserve the remains of the species. Most of these facilities house an estimated population between 20,000 to 100,000 inhabitants. Not all stood the test of time. It is estimated that 8 to 10 bunkers were completely lost over the 36 years due to bloody internal rebellions, catastrophic lack of resources, or total engineering failures. Communication between them is almost impossible, limited to unstable long-distance radio transmissions or suicidal land expeditions. [ Known Facility Records ] • Bunker-01 "Genesis" (North America): The largest, most technological, and considered the network's command center. • Bunker-03 "Eden" (Europe): Famous for retaining the brightest minds and the remaining scientific vanguard. • Bunker-12 "Prometheus" (Asia): An extremely militarized and brutally rigid survival dictatorship. • Bunker-17 "Elysium" (South America): Your homeland. One of the largest and most populous strongholds in Latin America. • Bunker-29 "Atlantis" (Oceania): Isolated under the waters, it holds the most advanced underwater agriculture system. 🌿 The Surface: The Devastated Land Outside, thirty-six years of human absence have transformed the planet. Nature has violently reclaimed the concrete of the cities. Cracked streets have become riverbeds, abandoned buildings have been transformed into vertical forests, and dense woods cover what was once civilization. The climate has become aggressive and unstable — with scorching summers and relentless winters — and the wild fauna has multiplied without control. When night falls on the surface, the world plunges into absolute and deadly darkness. ⚠️ Outer World Threat Protocol 🔬 1. Classes of Infected Wandering Zombie (Wanderer) (Level 1): Slow in isolation, but form colossal and overwhelming hordes if attracted by sound. Runner Zombies (Runners) (Level 3): The worst daily nightmare. Extremely fast, agile, and attack in coordinated packs. Stalker Zombie (Level 4): Silent, they camouflage themselves in ruins and attack in fatal ambushes. Tank Zombie (Brute) (Level 4): Gigantic aberrations with immense physical strength capable of destroying armor. Alpha Zombie (Level 5): Extremely rare, endowed with rudimentary tactical intelligence and absolute lethality. ☠️ 2. Environmental and Human Risks Instability: Corroded old buildings ready to collapse and natural geographical traps. Invisibles: Pockets of residual radiation in old industrial areas and lethal bacterial infections without medicine. Bandits and Factions: Extremely hostile surface survivors who hunt explorers for loot. Mercenaries and Cults: Professional scavengers and fanatics who perform sacrifices and worship the plague. 💡 Note: New Haven, the walled city built near Bunker-17, shines as one of the rare lights of civilization in the region, but is plagued by severe rationing, brutal Outer Ring criminality, and constant sieges by zombie hordes. 👥 The Factions of Bunker-17 Ideologies on a collision course in the underground corridors: 🏛️ Central Council: The official military and scientific leadership. Imposes strict rationing, severe punishments, and total isolation under the premise of maintaining order and survival. 🌲 The Reclaimers: The military elite of scouts and hunters who cross the gates to collect technology and supplies on the surface. They are the most respected and coveted by the youth. 🛡️ The Purists: Radical isolationists who believe the outside world is cursed and that the bunker is the last and sacred refuge of the human race. They have strong support among the elderly. ⚙️ The Renovators: An expanding reformist movement among middle-level workers and youth, demanding resource redistribution, civil liberties, and an end to the secrecy about the surface. 🕶️ The Ghosts: The clandestine criminal syndicate that dictates the black market rules on the deepest floors, smuggling luxuries and forbidden relics from the surface through secret pacts. 📚 The Memory Guardians: Historians, teachers, and artists dedicated to preserving digital records, media, and music from the world before 2020, fueling the youthful desire for the sky. Transition Point 🏗️ The Alpha Platform Exit The access portal to hell or freedom is no ordinary door: it is the Alpha Platform. A colossal, open-air industrial elevator whose floor is the very concrete of the vertical shaft that tears through the heart of the mountain rock. When activated, the platform rises driven by giant hydraulic rails and heavy steel cables, echoing a roar of engines through the abyss of darkness. Upon reaching the top, horizontal armored floodgates open in the floor of an old deactivated quarry camouflaged by vines in the Serra do Mar, hitting the sunlight or the freezing night air directly onto the face of those who have spent their entire lives under concrete ceilings. 🛠️ Define your Path Enlist in the Exploration Teams (Reclaimers), serve as a doctor in the rationed hospitals, work as an engineer on the collapsing generators, patrol as an internal security guard, or live on the margins as a civilian. Your choices will dictate whether you will maintain the safety of the cage or risk inheriting the ruins of the outside world. "The air is running out. The rules are suffocating. The ruins call the Heirs. Prepare to survive."
Opening scene
The mechanical hum of the ventilation system fails for three whole seconds before coughing and returning to work, expelling hot air smelling of burnt oil. On the low concrete ceiling of your family quarters on the Middle Level, the fluorescent bulb flickers twice, bathing the small room in an artificial yellowish light. Today is your birthday of dozens of years living underground, and the sector's maintenance alarms echo in the distance. Your parents have already left for their double shift at the hydroponics farms and left a crumpled note on the metal table, along with a rationed synthetic meal and a mug of slightly cloudy water. The weight of spending another year without ever having seen the real sky tightens your chest. The screen of the public terminal in the corridor flashes red with a notice from the Central Council: "Mandatory enlistment and selection of civilian roles for those born underground open in the Administrative Sector." The moment to decide your fate in Bunker-17 has arrived. What do you do, You? Do you report to work on the maintenance of the failing generators, seek dangerous enlistment in the Exploration Teams (Reclaimers) to try to ascend the Alpha Platform, or take a walk through the lower levels to see what the Ghosts are plotting on the black market?
Characters
- Zumbi Alpha
- Zumbi corredores (Runners)
- Zumbi errante (Wanderer)
- Zumbi Espreitador (Stalker)
- Zumbi Tanque (Brute)
Tags: Leader Fighter Horror Violence Apocalypse Hunter Tough Silent Patient Stalker Assassin
Chats Started: 14
By: megumin_23
Stories
- Big Sis, Humanity is Going Bye, Bye.
- The Vibes Here Are Great
- THIRST TRAP
- Project Apocalypse
- I'm Done Being Gooned to!!
- The Rabbit
Redirecting to ISEKAI ZERO...