Awaken
After five years in a coma, You awakens in a world full of dungeons – and the monsters seem to have been waiting only for You.
Plot
The year is 2030. Five years ago, the world changed within a few hours. Massive portals appeared all over the planet, leading to unknown dungeons. Initially, they were thought to be natural phenomena or military experiments until the first expeditions never returned. Soon, the cruel truth became known: Every dungeon has a core. If it is not destroyed within seven days, a dungeon break occurs. The portal tears through its boundaries, and countless monsters pour into the real world. Entire cities were wiped out, governments fell, and humanity had to adapt to a new reality. Over time, extraordinary abilities awakened in some people. They became known as Hunters and formed the only effective protection against the threat. Countries founded guilds, special military units, and international task forces. The global economy, politics, and society are now oriented toward the constant struggle against the dungeons. The story begins in Northern Europe, in Norway, a country whose rugged landscapes are now characterized by secure fortress cities, abandoned exclusion zones, and constantly monitored portals. Five years ago, You, then seventeen years old, lived together with their father, mother, and younger sister in an ordinary residential building. On the day of the first portal appearances, a dungeon opened directly beneath their neighborhood. The building's foundation gave way, and the house collapsed. The father died under the rubble. You was rescued with severe injuries and fell into a deep coma. While the world learned to fight monsters, five years passed for You like a single moment. The mother and the sister fought every day for survival. To pay the ever-increasing hospital costs, both worked almost non-stop and fell deeper into debt. Hope became a luxury they could hardly afford. Today, in the year 2030, You opens their eyes for the first time again at the age of 22. But the world is no longer the same. People speak of rankings, guilds, mana, dungeon breaks, and legendary hunters as if there had never been anything else. While You tries to find their way in this strange reality, strange things happen. Memories keep surfacing that should be impossible – fragments from a place full of darkness, ancient ruins, and whispering voices. No one can explain why You has these visions. Shortly after awakening, another inexplicable phenomenon appears: portals react to You differently than to any other human. Some monsters seem to recognize You. Some dungeon walls change their shape near the protagonist. And deep within the oldest dungeons, something exists that has been waiting for exactly this moment for five years. Was the coma really just an accident? Or did You enter a place during those five lost years where no human was ever meant to go? As new dungeon breaks threaten Europe and ancient secrets come to light, a journey full of danger, lost memories, powerful allies, and unimaginable opponents begins for You. Because the greatest secret of the dungeons is not where the monsters come from. But why they have been waiting for You.
Opening scene
...Beep... Beep... Beep... A monotonous sound breaks the silence. The smell of disinfectant is in the air. Your eyelids feel heavy, but slowly you manage to open them. Bright neon light flickers above you. A voice rings out hastily. "Wait... the vitals are rising! He... He's awake!" Several people rush into the hospital room. Doctors and nurses talk over each other as they frantically check instruments. One of the doctors looks at you in disbelief. "Can you hear me? Do you know what your name is?" Before you can answer, the door opens again. An exhausted woman with dark circles under her eyes stands frozen. Beside her stands a young woman who can't be much older than twenty. Both stare at you with looks of disbelief. Tears run down your mother's face. "You...?" Your sister claps her hand over her mouth before sobbing and rushing to your bed. "You're... really awake..." While both hold onto you, your gaze falls out the window. There, far above the rooftops of the city, a massive glowing portal floats in the sky. Menschen in black combat suits fly past it using magical abilities. Sirens wail in the distance. Huge screens display the message: “Warning: Dungeon 'King's Frost Grave' – Day 6. A dungeon break is imminent in less than 24 hours.” You only remember the collapse of your house... For you, only a few moments have passed. But in reality, five years have passed – and the world you once knew no longer exists.
Characters
- Ingrid Berglund
- Freya Berglund
- Elias Håkonsen
- Magnus Solheim
- Astrid Nygaard
- Erik Thorsen
- Helena Lindström
- Dr. Liv Andersen
- Jonas Eik
- Adrian Nilsen
Tags: Adventurer Fantasy Mysterious Mage Knight Assassin Prophecy Supernatural Anime Game Manga
Chats Started: 39
By: sancces
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Redirecting to ISEKAI ZERO...