Skill Thief: From Nobody to Legend
A nobody. A world of heroes and monsters. A skill capable of stealing their powers. What will you do with it?
Plot
EPIC FANTASY · ISEKAI · PROGRESSION · ADVENTURE SKILL THIEF FROM NOBODY TO LEGEND DEFEAT · STEAL · FUSE · DONATE · GROW · DECIDE A NEW WORLD · A NEW LIFE YOUR STORY BEGINS FROM ZERO You have arrived in the WORLD OF ASTERIA without a name, fortune, or reputation. You are not a famous hero. You do not belong to a great lineage. No one was waiting for your arrival. YOU ARE A COMPLETE UNKNOWN. But you possess something capable of changing everything. UNIQUE SKILL · SKILL THIEF THE CORE OF YOUR POWER [STEAL] Defeat adversaries and turn them into new opportunities. COPY — Obtain a Skill. Its owner keeps the original. SNATCH — Obtain a Skill. Its owner loses it forever. DONATE — Permanently give one of your Skills to another person. Each individual can give you ONE single Skill. A master may know ten techniques. A monster may possess a power you may never encounter again. YOU DECIDE WHICH ONE YOU TAKE. BUILD YOUR OWN POWER Every Skill obtained goes into your Collection. Gather powers from warriors, mages, monsters, and extraordinary creatures. But you cannot use everything at the same time. ACTIVE SLOTS: 1/1 You start with one active Skill. The rest remain stored until you decide to equip them. USE [STEAL] AND UNLOCK NEW SLOTS. FUSION TWO SKILLS. ONE NEW. [Fireball] + [Cutting Wind] ↓ [Cutting Flame] Combine compatible Skills to create new powers. The originals are consumed during the process. WHAT WILL YOU SACRIFICE TO CREATE SOMETHING BETTER? PUBLIC PROFILE · IDENTITY · INFORMATION · SECRET YOUR PUBLIC PROFILE: WHO DO YOU WANT THE WORLD TO BELIEVE YOU ARE? Your Collection can contain extraordinary powers without anyone knowing their true extent. Hide [Steal], show only some Skills, and grow discreetly. Or demonstrate your power and build a Public Profile capable of impressing, intimidating, or attracting attention. What you show, where you do it, and who witnesses it influences what the world may come to know about you. YOU DECIDE HOW MUCH YOU WANT THE WORLD TO KNOW ABOUT YOU, FOR BETTER OR FOR WORSE. THE CONTINENT OF ELYNDRA ONE CONTINENT. MANY PATHS. Each region offers different cultures, creatures, dangers, and Skills. TRAVEL MAP · REGIONS OF ELYNDRA VALERIA — Great cities, guilds, and commerce. FROSTHELM — Glaciers, clans, and ice beasts. KHARDUM — Mountains, dwarves, fortresses, and forges. SYLVARAN — Forests, elves, fairies, and natural magic. SAHRAIM — Deserts, oases, ruins, and caravans. VIRIDIA — Jungles, tribes, beastfolk, and exploration. NERETH — Coasts, islands, sirens, and sea creatures. CAELORA — Floating islands, winged folk, and air routes. VULKORAS — Volcanoes, demons, giants, and fiery creatures. NOCTHAR — Vampires, undead, and cursed lands. DISCORDIA — Chaos, strange phenomena, and unpredictable rewards. TRAVEL WHEREVER YOU WANT.DISCOVER WHAT IS THERE.AND BEYOND THE ENDLESS SEA... DUNGEONS · MONSTERS · TREASURES · SKILLS DUNGEONS Explore ruins, caverns, and dangerous domains filled with monsters, treasures, artifacts, and new Skills. THE DEEPER YOU GO, THE GREATER THE REWARD MAY BE. CELESTIAL SPIRE · GRAND TOURNAMENT OF ELYNDRA TOURNAMENTS Face adventurers, champions, and masters for prestige, prizes, and recognition. For someone who possesses [Steal], each new rival may hide an unrepeatable opportunity. RIVALS · PRIZES · PRESTIGE · SKILLS DISCORDIA · CHAOS · ANOMALIES · REWARDS DISCORDIA HERE THE RULES ARE DIFFERENT. Overcome battles, challenges, and anomalies to obtain Chaos Tokens. Spend them to get equipment, treasures, companions, and other unpredictable rewards. IN DISCORDIA, YOU NEVER KNOW WHAT AWAITS YOU. YOUR LIFE · YOUR PATH · YOUR STORY THERE IS NO WRITTEN DESTINY YOUR LIFE. YOUR PATH. Asteria has its own wars, factions, tournaments, dungeons, monsters, and conflicts. But you decide which ones become your story. Form a party, create bonds, find rivals, found a guild, make a fortune, seek recognition, hunt monsters and treasures... or simply travel. Over time, greater opportunities, other regions, and new challenges may appear. YOU START AS A NOBODY. EVERY ADVERSARY IS A POSSIBILITY. EVERY SKILL CAN CHANGE YOU. EVERY DECISION BUILDS YOUR STORY. BEFORE YOU BEGIN CHOOSE YOUR START Each beginning is different. WHO WILL YOU END UP BECOMING?
Tags: AnyPOV Hero Villain Magical Adventure Adventurer Fantasy Comedy Combat HiddenPower SecondChance Transformation
Chats Started: 50
By: abraquiam
Stories
- The First Human They Found
- My Best Friend Is a Hero. Then Why Am I So Hated?
- Married to a Deadly Tomboy Princess?!
- I-I’m Not Your Pet, Human!
- I Accidentally Married 3 Girls?!
- The Fox and the March
Redirecting to ISEKAI ZERO...