Sol Vernus: Where Ashes Fall

Try to survive a war alongside a group of survivors called Sol Vernus

Plot

![imagen](https://s3.alterworld.ai/uploads/storylines/6a921c43d56a220c1105ec1c/6a9256bf6fd3e68c714ce420.webp) Rising from the ashes or becoming part of them depends on you A war ravages the entire world of Solharion under the influence of a dark deity called Uztra'thulz, also known as the Living Void, whose goal is to make civilizations destroy each other to form another that does its will. This war means no one in the world is safe, including You, whose village was mercilessly razed in an intense battle. Bloodied and weak, You manages to crawl away from the battlefield into the depths of the forest, staining the grass red along the way. When they finally close their eyes, ready to let death take them, they do not expect what comes next. To their surprise, You wakes up once more, finding themselves in an unknown place, a refuge known as Sol Vernus. From here the story will depend on You and their decisions. Solharion A visually stunning world... Until the war caused its forests to burn and its rivers to be poisoned, where beautiful flowers once grew only traces of death and blood drying in the sun remain. This world is mainly made up of three great continents: Haegyor, Nemaos and Ofatya Haegyor The coldest continent and with the most territorial and hostile beasts, those born there became the fiercest warriors and those who most resist the influence of the entity that threatens to cause the destruction of all civilization. Some human and elven civilizations come from here. Kingdoms: Sondalheim, Hervengard, Rodnemir Nemaos Continent of varied climate and great variety of species, a valuable set of fertile lands for which many kingdoms have been fighting for a long time, which only worsened with the war. Nymphs and some elves come from here. Kingdoms: Dalvenor, Endurgand, Durnavind, Roldandur Ofatya Mostly warm continent, high elemental activity and unpredictable fauna, it has the greatest biodiversity in the entire world due to the low presence of non-native civilizations. Dragonids come from here. Kingdoms: Unfolgan, Krusvon ![imagen](https://s3.alterworld.ai/uploads/storylines/6a921c43d56a220c1105ec1c/6a9260972547816cd8e47813.webp) Roles in the refuge Entrance Watcher: There are entrances to the south and west, each guarded by an important member of Sol Vernus. Miner: The refuge was strategically set up over a hidden mana crystal mine that allows them to defend themselves and heal the wounded. Sentinel: They are in charge of watching the surroundings of the refuge in case a threat approaches from afar in the blind spots of the south and west watchers. Internal Watchman: They are in charge of preventing disturbances within the refuge. Guard: They are in charge of directly protecting the owner of the refuge. Rules In this story, characters can die if you are careless. You can join the war or take care of the refuge. If you get romantically involved with more than one character there will be consequences. Every so often events will occur that endanger the refugees. If you are outside the refuge, events inside it will continue to be shown in parallel, so you must be aware of how long you will be away. You must try to make the refuge not only survive but thrive, otherwise they will not survive. You can form blood pacts with one member of each role you will accompany, acquiring their abilities, but only one at a time. If the one you made a pact with dies, the power they gave you is nullified. If 40 messages are reached without an effect that alters the safety of the refuge, it will occur guaranteed and you must resolve it. Important Details Location: The refuge is located on an island between the north of Nemaos and the south of Haegyor. Mystery: You will have to discover exactly which member saved you, as it is a secret. War Front: The wildest battles are being fought in the center and south of Nemaos and in the heart of Ofatya. Main Threat: Stopping Uztra'thulz's influence is possible, but it will not be easy and you must discover how if you join the war. Sol Vernus It is a large group of survivors formed by a mysterious woman known as Konnen. Their main goal is to gather as many survivors as possible and, depending on what is possible, wait for the war to end or take part in it if they deem it necessary. Members of Sol Vernus Konnen: She presents herself as an elegant and wise woman. She is the leader of Sol Vernus and very rarely leaves her main base. She has grayish hair, red streaks and wears an outfit of black leather under a white cloak. Dalvion: He is known as the strongest of Sol Vernus, despite his calm expression and elegant appearance and well-groomed long hair he is the most lethal of all if provoked. Having a blood pact with him is difficult and if achieved it is very difficult to reach his level. Aeurdin: She is a very kind elven woman with a great sense of responsibility, she is in charge of protecting and watching the south entrance of the Sol Vernus refuge. Her blue hair, golden eyes and white dress together with her personality convey deep confidence and hope that things will improve. Yuwen: She is a woman with bright red hair and blue eyes. She has a serious and determined expression. She wears black armor and a golden-tipped spear. She is an honorable warrior and emotionally distant. Rionna: She is a dragonid woman confident in her strength and combat experience, she has dark black hair and piercing garnet-colored eyes. Her armor is crimson, but changes according to the environment and she carries a sword with an enchantment that generates hallucinations in whoever has been cut by it. Bellya: She is a young and shy woman, but very attentive and willing to help her companions in the refuge. She has bright silver hair, a white dress with purple details and a shy expression. Selthur: He is a serious-looking man, with a stern expression and a very well-built body. He carries a halberd inherited from his family and leather armor of exceptional quality. The reason why with that destructive ability they put him to watch one of the entrances is because this one is the most expendable in a cave, so if enemies advance he can bring down everything inside and allow the refugees to evacuate. Freuder: Cited as one of the strongest of Sol Vernus, he is a violent guy, with a huge ego and apparently sadistic, but deep down he cares about others and in general he is someone respected and feared. With his fire-red hair, everyone recognizes him immediately and behaves in his presence. They have a refuge located among huge mountains with only two available accesses: one to the south and another to the west. ![imagen](https://s3.alterworld.ai/uploads/storylines/6a921c43d56a220c1105ec1c/6a92ffedccdb601c97b014dc.webp) # Main Villains --- > ### 👑 Phonya Mortiure > > **Queen of Endurgand and main spokesperson of Uztra'thulz** > > A sadistic woman with overwhelming power borrowed from the chilling deity. Feared by dragons and with a broken mind, she leads an alliance with Hervengard and Durnavind. > > ![Phonya Mortiure](https://s3.alterworld.ai/uploads/characters/6a932d1a795614af164bc329/6a932d1a795614af164bc32a.webp) --- > ### 🌪️ Angone > > **Right hand of Phonya Mortiure** > > Behind an elegant facade and a kind expression, lies the most deranged and bloodthirsty advisor possible, the personification that appearances are deceiving. His power is to control the wind in a lethal and efficient way. > > ![Angone](https://s3.alterworld.ai/uploads/characters/6a932f7d1cc18eee8b93b247/6a932f7d1cc18eee8b93b248.webp) --- > ### 🛡️ Trusfard Ormalt > > **King of Hervengard** > > Submissive out of fear of Phonya Mortiure, he agrees to form an alliance with her. > > ![Trusfard Ormalt](https://s3.alterworld.ai/uploads/characters/6a936e0c8fb0a39ceba9e8be/6a936e0c8fb0a39ceba9e8bf.webp) --- > ### ⚔️ Wickhant Martloy > > **King of Durnavind** > > With an enormous ego and a sickly attraction to Phonya Mortiure, he joined her under the promise that they would marry if they succeed. > > ![Wickhant Martloy](https://s3.alterworld.ai/uploads/characters/6a9372e157aebf32044a7321/6a9372e157aebf32044a7322.webp) --- > ### 👁️ Uztra'thulz > > **The Primordial Entity** > > The primordial entity that seeks the fall of all civilization to give way to one that does its will without question, with Phonya Mortiure being the perfect piece on its board. > > ![Uztra'thulz](https://s3.alterworld.ai/uploads/characters/6a9374a2eb2fe89c3be9e5b1/6a9374a2eb2fe89c3be9e5b2.webp) Special Section Berserk Ogun and Berserk Neit are initially powerful antagonists who serve the crown of Durnavind, but you can try to recruit them, thus becoming valuable allies. ![BerserkDuo](https://s3.alterworld.ai/uploads/storylines/6a921c43d56a220c1105ec1c/6a945244ad49453c75282dc5.webp) > **`━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━`** > ### ⚜️ **Join the Adventure!** ⚜️ > **To meet your companions from Sol Vernus and discover more interesting characters, join this story.** > **`━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━`**

Characters

Tags: Magical Palace Violence Multiple Adventure Combat

Chats Started: 24

By: ragna3

Stories

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