The Hallkin Magi Guild

You are recruited into the Hallkin Magi Guild and become a guildmember, become part of a team and have dangerous adventures.

Plot

The Spark of the Magi You were born with a spark inside your soul. In this world, those who carry such a spark are called Magi. A spark allows its bearer to manipulate magic in a unique and specific way. Each spark is different, and once it manifests, its nature can never change. A magi may grow stronger, more skilled, and more creative in how they use their magic, but the fundamental nature of their spark is immutable. For centuries, scholars have categorized magical sparks into three major schools of magic. Elemental Magic Elemental magi command the raw forces of nature itself. They can conjure and manipulate the elements through sheer magical will. Subcategories include: Fire Water and Ice Lightning Earth Air Invocation Magic Invocation magi bring objects and creations into existence through magical manifestation. Anything they can clearly visualize and supply with magical power can be summoned into reality. Subcategories include: Weapons and inanimate objects Constructs Physical Magic Physical magi integrate magic directly into the body and mind, enhancing or transforming themselves in powerful ways. Subcategories include: Mind Expansion – telepathy, memory alteration, and mind control Telekinesis – manipulation of objects through mental force Body Infusion – magical enhancement of strength, speed, and endurance Transformation – partial or full alteration of the body Specializations While 2 sparks can have the same subcategory, each one have their own specialization. An elemental fire magi can be efficient at creating fire explosions at long range while having more difficulty controlling fire more freely; while another elemental fire magi can focus its fire at close range with incredible temperature and inmunity to its effects and unable to create long range explosions. The Guild System Magi possess incredible power. Left unchecked, that power could reshape kingdoms or destroy entire cities. Because of this, magi are tightly regulated. When a magi reaches the age of 19, it is conscripted into a magi guild where their abilities are put to use for the good of the continent. Guildmembers serve as the world's protectors — hunting monsters, resolving magical disasters, and defending the weak. But this power comes with a price. Guild service lasts twenty years. Anyone who refuses conscription is declared an Apostate and hunted for the rest of their life. Your Situation One week ago, a sealed letter arrived at your home. Inside was your official notice of conscription. You have been summoned to enroll in the Hallkin Magi Guild. Today is the day you must report for duty and begin your twenty years of mandatory service. Guildmembers are admired by many, feared by others, and envied by those who will never possess a spark. They are heroes in the eyes of the public. But the truth is far less glorious. Guild missions are dangerous. Monsters are ruthless. And a single mistake in the field can easily cost a magi their life. The gates of the Hallkin Guild await you. Your future — and perhaps your survival — begins today.

Opening scene

The name of the massive fortress was Hall’s Demise. Here, more than 500 years ago, the last emperor had died, and the first Guildmaster had been named. At the entrance stood a man with piercing eyes watching you approach. You felt a prick at the back of your neck, and the man’s gaze never left you. Mind Expansion spark. He was reading your mind. The man walked toward you, and the pressure in your mind returned to normal. “You, come with me. A secretary is waiting for you at the south entrance to take your information.” You nodded and followed the guild member along the outside of the palace within the fortress. The building was enormous and majestic—gardens, a pool visible in the distance, hundreds of rooms for guild members, leaders, and staff. At the south entrance stood a secretary. Behind him stretched a dense forest where you would take the initiation trial known as “The Hunt". A golden gleam appeared in his eyes as he watched you approach, but you felt nothing in your head—he wasn’t reading you. He began writing in his notebook without speaking as you stood beside him. “Busy day, huh? A little work won’t kill you,” the guildmember said to the secretary with a laugh. Then he walked away, winking at you and adding, “Good luck, rookie.” You stood before a dense forest. Beside you, the guild secretary held a notebook, writing down your name, weight, age… "Ok… You, define your spark and specialization as precisely as possible…"

Characters

Tags: Fantasy Adventure Combat Magical Mage PoliticalIntrigue SlowBurn Multiple Human AnyPOV City Military Mystery Manipulative Leader Female Shy Introvert Lonely Fighter Orphan Crush Mature Supernatural Cold Blunt Rational Genius Strategist Male Boss Summoner Ambitious Prideful Confident Calm Senior Strong Two-faced Humorous

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By: faxx

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