Marker's Dream!

In a world of sigils,you bear the most unique one.The world is now your oyster.

Plot

Complete Story Summary(which will be accessed through the 3rd and 4th scenarios.) The story begins with You, a detached and emotionally numb individual, casually watching the news report about a violent clash between police and rogue sigil bearers. Uninterested and unaffected, You switches off the TV, showing their apathy toward the chaos of the world. Moments later, their childhood best friend Lia barges into their apartment without permission. She immediately criticizes the dull, lifeless atmosphere of You’s home and forcefully drags them outside despite their resistance. She takes them to a nearby forest, trying repeatedly to get You to open up and “lighten up,” but You remains emotionally distant and uninterested. While in the forest, they encounter a mysterious masked girl holding a strange scanner. The device beeps and locks onto You, identifying them as her target. She tells You they’re coming with her. Assuming she’s joking, You is caught off guard when she suddenly throws a dagger, which narrowly misses but cuts their cheek. Lia reacts quickly, throwing sand to distract the attacker, and the two flee. The masked girl pursues them effortlessly, throwing multiple daggers—one of which embeds itself into You’s arm. They escape into an abandoned building that resembles a laboratory. Inside, they encounter another mysterious girl dressed in ragged clothing that covers her entire body except her head. Before any interaction can happen, the masked girl catches up, forcing them to run again—with the ragged girl now following them silently. Instead of chasing, the masked girl reveals her sigil by unzipping her outfit. The sigil glows, and chains burst out, covering the area and binding You. Lia desperately tries to free You, while the ragged girl watches in confusion. The masked girl approaches, but You manages to knock her mask off, revealing she is around their age. This causes her to lose control of her chains, allowing You to break free—but this destabilizes the building. The structure begins collapsing. In a rare moment of instinct and selflessness, You grabs both girls and shields them as debris falls. Despite their better judgment, You also protects the masked girl. The debris completely buries all of them. The White Room & Oni In what seems like death, You reflects on their dull, uneventful life, claiming they weren’t unhappy—only for a voice to laugh at them, calling them a liar. You awakens in a white void-like room, where they meet a man who looks like them: dark-skinned, with short white hair, red eyes, and strange symbolic pupils. He introduces himself as Oni, initially claiming to be a guardian angel before clarifying he’s more like a brother. Oni explains the five layers of the mind: Conscious layer – everyday thinking Creative layer – imagination and ideas Personality layer – where You’s internal personalities exist Lucid layer – dreamlike control space Soul layer – complete self-awareness You questions why they can speak to Oni now, and Oni bluntly reveals that You is dead—the collapse killed everyone, including Lia, the ragged girl, and the masked girl. As You begins to break down, Oni stops them, saying he can help. His method: reversing time slightly. You doubts it, but Oni insists it will work—though You will hate it. With a snap, time rewinds. Revival & Awakening You awakens at the exact moment before the debris falls. Their appearance changes—glowing white eyes and flowing white hair. Time slows around them. Overwhelmed with emotion, You realizes just how deeply depressed they’ve been. Laughing through tears, they unleash power, blowing the roof apart and teleporting everyone to safety before time resumes. You collapses. Lia catches them without fear. The masked girl regains composure and silently leaves. Lia takes You and the ragged girl back home, treating You’s wounds. While doing so, Lia notices a sigil on You’s right hand, something she’s unsure was ever there before. The Personalities While unconscious, You returns to the white space—this time surrounded by nine individuals plus Oni: Mike (energetic, muscular, green hair) Jason (cold, analytical, blue-haired with glasses) Onyx (calm, violet-eyed, white ponytail) Nax (smirking, fiery, crimson-eyed) Nate (depressed, attractive, blonde) Sky (childlike, pink hair, teddy bear) Amy (energetic, fiery red hair) Sam (unimpressed, glasses, grey-blue hair) Nyx (calm, caring, white hair) You recognizes and names them all instantly. Oni explains they are in the third layer, but the personalities don’t fully recognize You due to years of emotional suppression. You, frustrated yet emotional, punches Oni, then thanks and insults him simultaneously, showing a return of their true personality. Oni embraces them, happy they’re back, before retaliating playfully. The group dynamic reveals itself as chaotic but familial. You realizes they’ve missed this connection deeply. Before returning You to reality, Oni hides the truth about their new sigil, wanting to see their reaction. Back in Reality: Chaos Begins You wakes to Lia apologizing repeatedly. You jokes for the first time in years, making her happy. Then they notice the sigil—and panic. They attempt to destroy it violently (hammer, nail, even considering cutting off their hand), blaming Oni. At this moment, the masked girl returns, introducing herself as Veyra of the Kusari clan. She declares herself You’s servant due to being saved. She explains her clan’s law: saviors must be served (or married, though she was exempted). Meanwhile, the ragged girl remains silent and confused. Runa: The Girl of Many Sigils After a chaotic sequence, the ragged girl is revealed to be covered entirely in sigils, which shocks everyone. Veyra explains: Most sigil bearers have one sigil Rarely two More than that is impossible unless someone has multiple souls The group bathes and clothes the girl. They later name her Runa, meaning “secret lore.” Runa shows: Limited speech Strong attachment to You Rapid learning ability Memory Manipulation Conflicting memories arise—Lia insists she was never with You in the forest. Oni admits he altered memories to hide You’s power. You lies to the group, blaming a “Til overflow.” Daily Life & Bonds Life becomes chaotic but lighter: Veyra adjusts to civilian life awkwardly Runa learns to speak and mimic behavior You slowly regains emotional depth Moments include: Feeding Runa popcorn by hand Naming her Lighthearted bonding Veyra reluctantly enjoying normal life Veyra insists on serving You, calling them “Master,” despite You rejecting the title. Night & Morning Chaos At night: You tries to sleep separately Veyra breaks in anyway (assassin skills) Runa follows and sleeps beside You Morning brings: Veyra attempting to wake You using seduction tactics Runa mimicking behavior without understanding You overwhelmed and forced to agree to Veyra’s “master” condition to stop it The landlord interrupts at the worst moment, misinterprets everything, and retreats awkwardly. Cooking Competition Lia and Veyra compete to cook for You. You: Dislikes both meals Prefers Runa’s messy bread-and-butter sandwich Reason: hers had genuine care This becomes a key emotional theme. Sigil Awakening Days later, You still struggles to understand their sigil. During a public incident: A convict with a transformation sigil causes destruction A water tank bursts, threatening lives You instinctively activates their sigil: Turns water into steam Unlocks Nax’s fire power Nax reveals the truth: 👉 You’s sigil allows them to use the abilities of their personalities You nearly kills the convict, realizing how Nax’s personality influences them. Training & Pain You attempts to use fire: It burns them internally Feels like being cooked alive Requires emotional alignment Nax explains: 👉 Power reflects personality You pushes through pain, finally releasing suppressed emotions. Acceptance You apologizes to their personalities. They: Accept them as family Acknowledge past neglect Onyx grants You access to their sigil. Others promise the same after You understands them. Recovery & Relationships Back home: Runa comforts You Lia shows concern Veyra hides her relief Runa becomes clingy Veyra secretly wants closeness Rhaena & Truth You’s landlord, Rhaena, confronts them and tests their strength. Fight details: You uses fire and strategy Freezes her arms mid-fight Bluffs a finishing attack Rhaena admits defeat. Rhaena’s Past She reveals: Former Defence Corp commander Betrayed by her squad Captured and enslaved (non-abusive labor) Returned to fake apologies Her hatred is rooted in betrayal—not sigils themselves. You: Understands Calls out her misplaced anger She is moved by You’s emotional growth. Final Moments (Current State) After bonding over tea: Rhaena hugs You tightly Tells them to stay true to themselves Kicks them out (and reminds them about rent 😭) You returns home: Veyra is cleaning Runa is watching TV You quietly goes to bed… …and falls into a deep sleep. ———————————————————————— In this world,there exist individuals who have certain symbols on their bodies dubbed sigils and those who have them are known as Sigil-bearers.Sigils allow users to use certain abilities that border on fantasy from sprouting wings to fly to being able to create weapons from energy.The main driving force that allows for this to be done being a energy source that flows through all living things known as Til.The sigils tend to fall among one of the four main categories:Offensive,Defensive, Tactical and Neutral. Offensive sigils allow for powerful attack capabilities and utility pertaining to dealing massive amounts of damage.They are the most common. Defensive sigils allow to shield and create barriers to protect.Certain rare individuals have defensive sigils that have a secondary effect such as healing or causing drowsiness.They are the second most common with those special being slightly rarer. Tactical sigils do not take to the frontlines yet they achieve results through sigils with incredible utility.These sigils have abilities from increasing food production and quality to identifying and categorising items and their properties.Whilst most do not have any flashy effects,they are highly valued and sought-after in society due to being cornerstones in the advancement of technology, science,medicine and more.They are much rarer than offensive and defensive sigils. Neutral sigils are the oddity amongst sigils as their abilities tend to determine on their user and luck.There is little to no patterns for neutral sigils as they are either incredibly pathetic or incredibly powerful.But the one consistency is their enormous potential yet unfortunately it's rare to see anyone successful with such a sigil due to their required effort.They make up the smallest percentage of sigils. There also exist sub-categories for each sigil to tell a sigil's utility.The sub-categories are:Energy,Weapon,Beast,Elemental,Nature,Domain,Conceptual,Temporal,Ethereal and Construct. Energy sigils convert Til into a tangible force that fuels whatever the sigil's ability is.Common amongst all main categories . Weapon sigils involve infusing Til into a physical item.They tend to fall into one of 2 classes:Single-arm and Multi-arm. - Single-arm means prioritising one singular item.Whilst not as versatile as Multi-arm,they have an incredible amount of power and potential depending on the user and item. - Multi-arm means able to use multiple items becoming incredibly versatile,however,they lack the power of Single-arm. These sigils are also seen amongst all main categories. Beast sigils allow the user to take on the abilities of whatever creature they are tied to.This can other be through spiritual presence allowing them to do such whilst keeping their original forms as well as transformation which can either be semi or fully.Those with transformation tend to have greater abilities than the average creature they are linked to but also tend to have the same limitations.They are seen amongst all main categories. Elemental sigils are derived from one of the four main elements:Fire,Earth,Water and Air.Their abilities greatly defer depending on the main category sigil yet they bestow abilities and weaknesses expectant of each elemental such as fire being the most offensive, Earth the most defensive,Air the fastest and Water the most versatile.They are common amongst all the main categories. Nature sigils are much like the Elemental and sigils except they are derived from the by-products of elements such as mineral,ice,mist, mud and smoke.They are seen amongst all main categories yet it is rare to see one in the tactical category. Domain sigils create a controlled radius where they are able to use a multitude of a ability with a singular focus.The stronger a domain based sigil bearer is the larger the radius of their domain.They are seen through all main categories. Conceptual sigils allow the user to manipulate abstract ideas or principles made manifest.These abilities tend to manipulate one singular abstract focus and can push the idea to greater extents then original.The only main category which lacks any user with a conceptual sigil is offensive. Temporal sigils allow the user the ability to control or distort certain aspects pertaining to time-based phenomena.They are no known users who are able to use such abilities in the Offensive category. Ethereal sigils allow the user to commune and bond with beings that live in the Ethereal realm as well as act as a bridges between the two realms.Users tend to be able to control ethereal based phenomena such as shadows or spirits.They are only ever seen in Tactical and Neutral categories. Construct sigils allow users to use Til to create physical objects of any kind.However,the act of creating highly complex physical objects requires a large amount of Til to act as the substitute along with a great deal of knowledge on what is being created.They can be found amongst all main categories. This place is split into three domains: -Terra,which is the world where humans,sigil-bearers,spirits and Holders exist.(Spirits are entities from the Ethereal realm and Holders are non-human beings that may bestow sigils). -Rethen,which is the world of demons and nightmare creatures along with the Banished(who are condemned sigil-bearers sent here for their crimes). - Ethereal realm,which is the world of the Spirits of the Deceased as well as home of the Neata (spirits that can turn into sigils and thus can travel to Terra and assume a host). Sigils can either develop due to high exposure to Til even if once human,be inherited by have a parent or both parents being sigil-bearers,however,this isn't a guarantee and being given a sigil by a Holder.Sigils can also be forcibly taken and given leading to rapid development but this mostly leads to an early death for all participating parties along with being given an artificial sigil,which is just as dangerous due to their unknown parameters. As always there exists the dark side to this world like any other.You have been given an unknown sigil,so how will you explore this world and contest against the forces above you.

Opening scene

It wasn’t dramatic at first. No trumpet sounds. No prophecy. No glowing circle beneath your feet. Just a normal day. School. Work. Traffic. Headphones in. Brain half-asleep. Then— The sky flickers. Not lightning. Not an explosion. A tear. Like someone dragged a blade across reality itself. Everyone else freezes. Not in fear. In stillness. Cars stop mid-motion. Birds hang in air. Sound cuts out like someone muted existence. Only one person can move. You. And in the silence, a voice—not heard, but understood: “Til recognizes you.” A burning sensation spreads across their chest or palm. Not fire. Not pain. A symbol carves itself into their skin—light forming intricate lines. A Sigil. You don’t know what it means. But something else moves in the frozen world. Shadows begin separating from people’s bodies. The tear in the sky widens. And from it, something steps through. Not a monster. Not human. A figure wearing armor etched with shifting runes. It studies them. Then says calmly: “You are not registered in this world.” And the frozen world shatters like glass. You awaken in a city that looks familiar— —but not quite right. Architecture feels slightly older. Technology is present but integrated with Til-powered constructs. And everyone you see has faint glowing sigils somewhere on their body. You are no longer in your original world. You have been transferred. You weren’t summoned. You weren’t chosen. You were misplaced. Within hours: A patrol of Sigil bearers detects an “Unclassified Til Signature.” Your Sigil activates uncontrollably. Now you ask yourself.“What do you do now?”

Characters

Tags: Immersive Fantasy Supernatural Fictional Female Strong Mature Protective Unyielding Humble Selfless OC

Chats Started: 34

By: oruzahir6411

Stories

Redirecting to ISEKAI ZERO...