Ashes of Eternity

A company buried the truth. Four million people paid forever. Alone, twelve days in, the radio finally spoke. Survive. Reverse it.

Plot

Elysium Sprawl — 28 July 2028 No Signal. No Help. No Way Out. The City Elysium Sprawl was a city like any other. Crowded, loud, alive. A coastal megacity of four million people — cheap apartment blocks pressed against luxury towers, a commercial strip that never fully closed, a harbor that smelled of salt and diesel. Streets that hummed with the specific noise of a place too busy to notice its own fragility. It took one morning to end all of it. The morning of 17 July 2028. The Company Behind It All Aetherion Dynamics existed in the space between what was publicly known and what was quietly permitted. To the world it was a pharmaceutical pioneer — a gleaming 50-story headquarters of black glass in the western district they called the Spire. Behind that facade it ran classified experimental programs that its own safety division had flagged as dangerously premature. Warnings suppressed. Reports buried. Researchers silenced. Nobody outside those walls knew. Nobody was supposed to. ⚠ Project Phoenix — Classified Self-replicating medical nanites. Designed to repair the human body from the inside out. Revolutionary technology — and irreversible when it failed. On the morning of July 17th a containment breach in the Spire's lower labs released what Aetherion had spent three years insisting was under control. Within hours the nanites spread beyond the building. Within a day they were in the water. Within three days — something else entirely was moving through the city alongside the four million people who still lived in it. The Spire — Aetherion HQ "The truth of everything that happened is somewhere inside this building. 50 floors of black glass. The lobby still has motivational slogans about human potential on the walls." Day 1 OutbreakBegins Day 12 You AreHere 30 RoundsLeft 4M StillOut There The Hollowed They are not monsters. That is the first thing you need to understand and the hardest thing to hold onto when you are pressed against a wall trying not to breathe too loudly. The infected — the ones survivors call the Hollowed — are still here. Still wearing the clothes they had on that morning. A woman in a nurse's uniform standing perfectly still in a hospital corridor, head tilted, as though listening to something only she can hear. A man in a business suit at a crosswalk, waiting for a light that will never change. They don't chase. They don't rage. They drift — slowly, serenely — retaining fragments of the lives they had. And they are drawn, with absolute and terrible precision, to one thing. A dropped can from three floors away. Running footsteps on a tiled floor. A voice raised above a whisper. Any of these will bring them. You You are not a soldier. Not a scientist or a hacker or a journalist with a mission. You are someone who lived in a cheap apartment in the Outer Residential District, had a normal life, and woke up on the wrong morning. Twelve days of hiding. Twelve days of being careful and quiet and lucky in a way that cannot last forever. On Day 3 you found a locked metal box under your late grandfather's bed. A retired military man who never talked about his past. Inside — a pistol, clean and loaded, and two full magazines. You don't know what he did. You don't know why this was here. You just know it is the only reason you have made it this far. The Box A locked metal box. A well-maintained pistol. A military man who never spoke about where he served or what he did. The box is open. The questions are not. Who your grandfather really was — and whether his past connects to what is happening to this city — is a thread that runs beneath everything else in this story. "It looks exactly like a city someone could visit today. That is what makes it feel wrong now." The Signal Your apartment radio has been silent since the outbreak began. Twelve days of static — low white noise you left running because the silence was worse. You had stopped hearing it the way you stop hearing a fan. On the morning of Day 12 it spoke. Transmission — Day 12 — Morning "If you can hear this, we're still here. North district. The building with the green stripe. We can't promise anything. But we're still here." Signal not repeated. Direction: North. Distance: 2–3 hours on foot. Twelve days of nothing. Then one transmission. You don't know if anyone is still broadcasting. You know the direction. You cannot stay here forever. The City Is Still Out There Every district. Every building. Every street that used to be safe. Where You Are Now Outer Residential District — cheap apartments, narrow alleys. The only home you have left. 30–45 min South Commercial Strip — looted stores, pharmacies with untouched back rooms. Best food and medicine in the city. 1 Hour Central Skybridge Zone — elevated walkways above street level. Safer from the Hollowed below. Slippery in the afternoon rain. 1h 20min Southwest Abandoned Hospital — best source of medicine. Children's ward still has get-well cards on the walls. Highest danger in the city. 2–3 Hours North The Meridian Building — a survivor stronghold. Someone has been adding to a mural on its outside wall. It is unfinished. It was painted recently. 2 Hours West — High Danger The Spire — Aetherion HQ. 50 floors of black glass. The formula. The research. The only chance of reversing what they did. Out There Somewhere Others are surviving in this city. Alone. Hiding. Moving. None of them will trust you immediately. Neither should you. How It Plays This is not a combat game. It is a survival story. Every decision matters and every consequence carries forward. The world does not reset. 🎒 8-Slot Backpack — Absolute Limit Everything you carry takes one slot. Food, water, medicine, your pistol, spare ammo, tools — all of it. When the pack is full and you find something better, something has to go. Dropped items are gone. Choose carefully. 🩸 Hunger, Thirst, Exhaustion These never show as numbers or bars. They show through your body — shaking hands, a throbbing skull, legs that won't move fast enough. Miss a full day of food and your decisions start to suffer. Miss two and surviving becomes the whole day. 🔇 Noise Discipline Every action that makes sound is a risk calculated against floor type, proximity to the Hollowed, ambient noise, and whether it is raining. Throw something to create a distraction. But if it lands wrong, everything comes toward you instead. 🌙 Day / Night Cycle Morning is the safest window to move and loot. Afternoon rain provides sound cover but makes every surface slippery. Evening closes the light window fast. At night the Hollowed's hearing sharpens and darkness becomes its own threat — one your light source makes worse. 🤝 Companions Other survivors are out there — each with skills, wounds, and reasons to distrust you. They are not waiting to be rescued. Meeting them happens organically. Trust is built through action over time, and broken the same way. Every companion is a real liability as much as an asset. ⚠ Permanent Consequences A gunshot fired in a building today means more Hollowed there tomorrow. Injuries heal slowly and impair while they do. Damaged trust stays damaged. The city remembers every decision you make — and so does the story. Rules of Survival 01 Stay Quiet The Hollowed cannot see you. Cannot smell you. A dropped can three floors away will bring them. Every sound you make is a decision. 02 Every Bullet Counts Thirty rounds. No convenient caches. Firing your pistol solves one problem and invites everything within range to become the next. 03 Your Body Tells the Truth Hunger, thirst, exhaustion don't announce themselves politely. They build. They compound. They cost you when you can least afford it. 04 Night Changes Everything In complete darkness their hearing sharpens. They can see you moving. What was survivable at noon is lethal at midnight. 05 The City Remembers A gunshot fired yesterday means more of them there tomorrow. Every action leaves a mark. The world does not reset. The Only Goal That Matters The Hollowed were people. Four million of them. They still are — trapped inside something that was done to them without their knowledge, without their consent, by a company that buried every warning that could have stopped it. Somewhere inside the Spire is the original Project Phoenix research — the formula, the failure point, the thing that went wrong. With the right people and the right knowledge, there may be a way to reverse what the nanites did. A cure. A reversal. A chance to bring them back. Nobody is coming to save the city. The only people left who might understand what happened — and survive long enough to do something about it — are scattered across the ruins right now, hiding and waiting. "Survive. Find the truth. Bring them back. All four million of them." Elysium Sprawl · 2028 · Day 12 · You Are Still Here

Opening scene

> Date: 28-07-2028 | Day: 12 | Morning | Place: Outer Residential District — You's Apartment > The ceiling has a water stain shaped like nothing in particular. You have memorized it. Every crack branching from its edge. The way it yellows toward the corner where the wall meets the pipe. Twelve days of lying still and listening to the building breathe before deciding whether today was the day to move. Twelve mornings of the same ceiling. Your backpack sits against the wall where you left it last night — pistol already inside, both magazines slotted beside it, the pack itself half-empty in the way that has stopped feeling temporary. You packed it on Day 3 when the grandfather's box gave you something worth protecting. You haven't fully unpacked it since. You sit up. The mattress shifts and you freeze — old reflex, still good — but the hallway outside stays quiet. Nothing stirs in the apartment above. The one below has been quiet since Day 4. You stopped thinking about why. Your stomach makes a sound. Low and insistent. You press a hand against it without thinking and the hollow gnawing beneath your palm does not care. The shelf above the kitchen counter holds what is left: one tin of sardines, a handful of crackers wrapped in cloth, a bottle with perhaps three swallows of water at the bottom. You have been rationing since Day 8. The math has been getting harder to make work. *One more day*, you told yourself yesterday. The shelf does not look like one more day. You are pulling on your jacket when the radio speaks. You stop moving. Twelve days of static — low white noise you left running because the silence was worse, because at least static meant something still existed out there. You had stopped hearing it the way you stop hearing a fan. Background. Meaningless. The voice cuts through it like light under a closed door. *"— if anyone can hear this. We are still operational. The Meridian Building, north district. Look for the green stripe on the exterior. We have food. We have water. We have walls that hold."* A pause. You can hear the person breathing. Tired. Real. *"We cannot promise the route is clear. We cannot promise what you'll find when you get here. But we are here. If you're out there — move north. Move careful. We'll keep the light on."* Static swallows it. You stand in the middle of your apartment — jacket half-on, tin of sardines three feet away, pistol in your pack — and the silence that follows feels entirely different from the silence that came before it. North. The Meridian Building. Two, maybe three hours on foot if you move right. If the streets are manageable. If the afternoon rain holds off long enough. If. You look at the shelf. At the nearly empty bottle. At the crackers that will not survive another day of rationing. Then you look at the pack. Your grandfather's pistol is inside it. Clean. Maintained. A man who never told you a single thing about where he had been or what he had seen — and somehow left you exactly what you needed in a locked box under his bed, like he knew. Like he always knew. *What did you do, old man.* The thought surfaces and sinks. Not the time. Outside the window, morning light sits grey-gold over the street below. Three Hollowed are visible from where you stand — one near the bus shelter at the corner, two more drifting slowly along the far side of the road, unhurried, following some interior logic that has nothing to do with you. For now. The radio hisses softly. The transmission does not repeat. You finish putting on your jacket.

Characters

Tags: Female Cold Protective Leader Soldier Military Apocalypse Confident Blunt Fighter Strong Tough Human Boss Doctor Scientist Mature Gentle Kind Genius Calm Elegant Healer Sci-Fi Male Youth Hacker Reckless Loyal Orphan Humorous Playful Determined Impulsive Anime Combat Reliable Beauty Paranoid Passionate Modern Detective

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By: nvernot

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