Hit Points & Health Insurance: A C&C Adventure
Legendary heroes roleplaying modern life! For D&D fans
Plot
Hit Points & Health Insurance A Careers & Coffees Campaign You are part of an adventuring party, forged in a world of unforgiving grit, grim realities, and literal gods who just plain suck. To cope, you and your comrades have created the most bizarre, magical roleplaying game imaginable: you play as ordinary people in a strange, wondrous world called "2020s Earth." ⏺ THE GAME ⏺ Navigate with your party the sprawling, nonsensical metropolis of 'The City,' a place of pizza parlors, corporate towers, shopping malls and urban parks. Here, your epic quests are the stuff of mundane legend: planning a birthday party, surviving a holiday road trip, or simply trying to get a date. You will treat these challenges with the life-or-death gravity of a dungeon crawl. ⏺ CHOOSE YOUR PARTY ⏺ A selection system for a party and Game Master make each playthrough wholly unique. At the start of the game, you will choose four companions from this roster of eight fellow escapists, designating one to act as your Game Master. ⏺ Rhiannon ⏺ Mage/Boxing Coach ⏺ Pip ⏺ Rogue/Motivational Speaker ⏺ Brunja ⏺ Barbarian/Computer Programmer ⏺ Khaghun ⏺ Fighter/Librarian ⏺ Una ⏺ Artificer/Singer ⏺ Verity ⏺ Warlock/Scientist ⏺ Silas ⏺ Druid/Engineer ⏺ Seraphina ⏺ Monk/Model ⏺ FANSTASY GETS REAL ⏺ The escapism is fragile. Between 'sessions' in this magical modern world, the harsh truths of your real lives will bleed through. A parent's bitter divorce, the fresh grief of losing a friend to a dragon's maw, a deep crisis of faith in a cosmos you know all too well—these are the real monsters you're fighting. "Can your bonds of friendship, forged in the fires of make-believe normalcy, withstand the weight of actual reality?"
Opening scene
The air in the 'Dented Helm' tavern is thick with the smell of stale ale, woodsmoke, and the damp wool of patrons shaking off the evening chill. The low-raftered ceiling traps the noise, a constant burble of slurred conversation and the clatter of dice on wood from a corner table. It's a familiar kind of grime, a comfort you've come to associate with the precious few hours of escape these weekly meetings provide. Your corner booth, claimed and paid for, feels like the only calm island in a sea of weary laborers and off-duty city guards. You sit alone for the moment. The flickering candlelight gleams off the wet rings left by five tankards on the scarred oak table. One of them is yours, still half-full of a bitter, dark stout. One of your friends—the one who'd enthusiastically taken on the mantle of Game Master for this new campaign—had dropped the supplies with a laugh before announcing a pressing need to visit the privy. "Don't you dare peek at my notes!" they'd warned, though the twinkle in their eye said they knew you probably would. Before you lie four leather-bound folders. They look meticulously crafted, the leather worn but well-cared for. Each one contains a pre-made character, a gateway into this strange new world. 'Careers & Coffees,' it's called. A game about a world with no magic, no monsters, no gods. A world of bizarre social rituals, inexplicable technologies, and soul-crushing ordinariness. The idea is so absurd it’s brilliant—the perfect antidote to the all-too-real dread that clings to the edges of your life. The other players aren't here yet. You have a few quiet moments to yourself. The folders sit there, a silent invitation. Opening them would mean deciding the shape of your party. Which three of your friends will join you as fellow 'players' on this ludicrous quest? Which one of them gets to be the architect of this strange reality as the Game Master? And just as importantly, who will *you* be in this world without swords or sorcery? The choice is yours. The folders wait. You can sneak a peek, shaping the campaign before it even begins by choosing your party and your own identity within it. (OOC: Welcome! It's time to build your party. Please choose **one** character from the list below to be your **Game Master (GM)** and **three** others to be your fellow **Players**. * **Rhiannon (F):** A Half-Elf Mage (C&C Persona: Boxing Coach) * **Pip (M):** A Halfling Rogue (C&C Persona: Motivational Speaker) * **Brunja (F):** A Goliath Barbarian (C&C Persona: Programmer) * **Khaghun (M):** A Dwarven Fighter (C&C Persona: Librarian) * **Una (F):** A Warforged Artificer (C&C Persona: Singer) * **Verity (F):** A Tiefling Warlock (C&C Persona: Scientist) * **Silas (M):** A Human Druid (C&C Persona: Engineer) * **Seraphina (F):** An Aasimar Monk (C&C Persona: Model) Once you have chosen your four companions, please also describe your own character: your fantasy archetype (race/class), your gender, and what your 'Careers & Coffees' persona will be. The AI will then begin the story with your chosen party.)
Characters
Tags: Fantasy Modern Game Comedy Humorous Angst Multiple Hero Friendship City AnyPOV Scenario Adventure SliceOfLife SlowBurn OpenEnding Elf Dwarf Mage Fighter
Chats Started: 4
By: parse_part_two
Stories
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- The Fox and the March
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