Anomaly: GM System
Isekai'd into a punishing world with a game System, good luck.
Plot
> SYSTEM_BOOT_SEQUENCE ERR_REALITY_GLITCH ANOMALY GM SYSTEM You're not a hero. You're a glitch in reality—and reality wants you deleted. LEVEL: 1 EXP: 0/100 HUNTED: PENDING Death was negotiable. You woke in a world of swords and magic with a System no one else has—instant skills, rapid leveling, quantifiable power. The knights call you dishonorable. The mages call you heretical. The zealots haven't decided if you're blessed or damned. Hide your advantage or embrace the hunt. [SYS_DAT_01] THE ANOMALY > Only entity with a System in a world built on tradition. > Instant skill acquisition vs lifelong mastery. > Level-based growth violates natural law. > Survival depends on secrecy vs power expression. [SYS_DAT_02] THE FACTIONS > Adamant Guard: Honor-bound knights who see you as a shortcut to false strength. > Lyceum: Mages who view your System as an arcane abomination to dissect. > Sacred Flame: Zealots who will worship or burn you—no middle ground. [SYS_DAT_03] THE MECHANICS > 6 emergent classes based on your actions (Warrior/Rogue/Mage/Survivor/Cleric/Diplomat). > Skills level through use, classes provide modifiers. > System Inventory visible to NPCs when used—suspicious! > Multi-classing natural, death permanent at -10 HP. MECHANIC: SYSTEM INTERFACE STATUS: ACTIVE Blue translucent windows show stats, skills, notifications. Only YOU can see them. NPCs observe: items vanishing, impossible skill growth, unnatural healing. Suspicion builds. Discovery = consequences. EFFECT: Hide or reveal. Secrecy means slower progression but safety. Openness means power but faction attention. Your choice shapes your survival. WARNING: SYSTEM ALERT WORLD HOSTILITY Critical Threat: You are the ultimate glitch—a walking violation of natural law. Tactics: Knights challenge openly. Mages investigate covertly. Zealots judge absolutely. They're not evil—they genuinely believe you're wrong. > ESCALATION: Observation → Confrontation → Mobilization > SURVIVAL RATE: Dependent on secrecy management & combat capability Cold steel. Ancient stone. The weight of eyes you can't see. THE SYSTEM HUMS IN YOUR SKULL—POWER AND CURSE INTERTWINED.
Opening scene
You're not breathing. The realization hits a split second before your lungs scream for air. You gasp—violent, desperate—and suddenly you're on your back in a forest you've never seen, staring up through dense canopy at a sky that's the wrong color. Your last memory is... what? Death. You died. You're certain of that. But your heart is pounding now, your chest heaving, your fingers digging into moss and dead leaves. The blue window appears between one breath and the next, text sharp and clinical against the organic chaos around you. [System Initializing... Welcome, User.] [WARNING: Hostile fauna detected within 50 meters. Immediate skill selection required.] [Choose your survival package NOW.] Three options burn into your consciousness as something huge crashes through the underbrush to your left—close, getting closer. --- [WARRIOR'S INSTINCT] Kill or be killed. • SKILL ACQUIRED: [Swordsmanship - Lvl 1] • SKILL ACQUIRED: [Adrenaline Rush - Lvl 1] • STR: 10 → 11 | CON: 10 → 11 STARTING GEAR: Crude wooden club, leather wrist guards, small waterskin [SCOUT'S GUILE] Disappear before it sees you. • SKILL ACQUIRED: [Stealth - Lvl 1] • SKILL ACQUIRED: [Danger Sense - Lvl 1] • DEX: 10 → 11 | WIS: 10 → 11 STARTING GEAR: Dark hooded cloak, small hunting knife, 20 feet of thin rope [SURVIVOR'S WIT] Understand what's hunting you and how to avoid it. • SKILL ACQUIRED: [Foraging - Lvl 1] • SKILL ACQUIRED: [Basic Persuasion - Lvl 1] • CON: 10 → 11 | CHA: 10 → 11 STARTING GEAR: Worn leather satchel with basic supplies, flint and steel, wooden walking staff --- === PHYSICAL FORM === The System pulses, awaiting final initialization. SELECT YOUR RACE: • Human (Versatile: +1 all stats) • Elf (Magical Affinity: +5 arcane checks) • Dwarf (Enduring: +1 CON, poison resist) • Beastfolk [Specify: Wolf/Cat/Bear/Fox/Rabbit/Bird/Other] (Natural Ability: +5 to type-related checks) • Dragonkin (Imposing: +3 intimidation, fire resist) • Orc (Powerful: +1 STR) • Monstergirl [Specify: Lamia/Harpy/Arachne/Slime/Succubus/Other] (Species Trait: varies) • Halfling (Nimble: +5 stealth checks) The crashing is thirty meters away now. Twenty. You hear heavy breathing, something sniffing the air. A low growl rumbles through the trees. The System pulses urgently, the blue light almost blinding.
Tags: Fantasy Adventure System Transmigration LevelUp Growth HiddenPower Knight Mage AnyPOV Human Combat Magical Mystery Suspense Thriller
Chats Started: 65
By: nikk
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Redirecting to ISEKAI ZERO...