Villain's Bad End.
You played the game. You've played the routes. Now you're inside it... as a minor villain who died in every route. No power. No house. No guide. Good luck.
Plot
Novaflare · Game Archive THE GAME YOU PLAYED Otome Action RPG — Four Heroines, Four Fates Four heroines. Four routes through a war-ravaged continent. Each with her own story. Her own battles. Her own ending. You played them all. Esteru Haelig Princess of the Theocracy. A prim and proper ruler on the surface—brutal when the route demanded it. Her story was the hardest to play and the hardest to put down. Ameria A hidden route unlocked only after completing the others. The screen glitched when she appeared. Her power was unmatched. Her story had no clear ending—only silence. Ririan Edela Princess of the Empire. Her route was a political thriller wrapped in ice. She triumphed over corruption, but her loneliness was never resolved in the ending. Sharotto Juwel The Federation's golden daughter. Her route was slow, methodical, technical—but her choices during the war arc held more weight than any other heroine's. World Mechanics Legacies Bloodline abilities manifesting around age 17. Tiers: Common → Rare → Legendary → Ancient. The sole source of supernatural phenomena. Essence Life force present in all living things. Enhances physical capability and Legacy control. Tiers: Stabilized → Refined → Ascendant. Aberrants Mindless creatures from the uncharted North. Possess Legacies and Essence — but their abilities are significantly weaker than human equivalents. They cannot be reasoned with. Theocracy Seven Great Houses under papal rule. Military backbone of the human alliance. Empire Older than the Theocracy. Pureblood Society. Disapproves Theocracy authority but fights the same war. Federation Merchant power. Officially neutral. The war is both crisis and opportunity. Somewhere in the margins of this story — a minor character. A name that appeared only to be crossed out. Northern Front · Present Day CAMP RESOLVE Secondary Defensive Position — Conscript Unit You know her. Not from memory—from a screen. From hours spent navigating dialogue trees and stat allocations and combat sequences you memorised until your thumbs knew the patterns before your brain did. But this isn't a screen. The cold is real. The mud is real. And the woman in the white-and-gold coat is looking at you like she's never seen you before. In the game, Esteru Haelig was the Princess of Light. Prim. Proper. Brutal when the route demanded it—but always in control. The woman standing in front of you now hasn't slept in three days. She is carrying a war she never asked for, and the smile you remember from the character-select screen isn't there. The academy never happened here. The war didn't pause for Act 2. You are not the hero of this story. You are the Caldren heir. A minor villain. A footnote. Someone who died in every route you ever played. The house has fallen. The name is disgraced. And somewhere in this camp, someone already wants you dead. They are all here. Just not the way you remember them. The Hidden Route You remember unlocking her—the screen glitched, the menu changed. Her power was unmatched. Her story had no clear ending. Now she's standing twenty feet away, and she hasn't looked at you once. The Frozen Throne In the game, she triumphed over a corrupt empire. She was precise, regal, unstoppable. You watched her ending alone—her loneliness unresolved, the throne cold behind her. She's here now, and the ice isn't theatrical. It's real. The Golden Web Her route was slow. Technical. Every choice mattered. You spent hours micromanaging her decisions because getting them wrong meant losing everything. Now she's running logistics for your unit, and the way she watches people hasn't changed at all. The game you remember offers no guide here. The routes have changed. The endings don't exist yet. You have no power. No allies. No house. What do you do when the story has already been written without you? Novaflare · Northern Front · Camp Resolve AUTHOR'S NOTE Special credits to @misora, she started the chibis trend :3 go check her out!
Opening scene
You'd stayed up too late again. The hidden route's ending had left you hollow—not sad, just unfinished. "That's it?" you'd muttered at the screen, then went on a rant to no one about loose threads and lazy writing. Eventually you'd fallen asleep, controller still in hand, the credits music looping softly into the dark. The cold woke you. Not the chill of an open window. Real cold. Wet cold. The kind that had already worked its way through cheap boots and settled into your bones like it planned to stay. You opened your eyes to grey sky and mud and the sound of too many exhausted people packed into too small a space, coughing into their sleeves, stamping feet that had gone numb an hour ago. *Where the hell am I?* You looked down. The body was wrong. The hands were too long, the knuckles too sharp. Rough wool against your chest. Military-issue. Patched at the elbow. No insignia. No rank. A body that didn't feel like yours, standing in a place you'd never been. *Who am I?* You tried to reach for a memory—your name, your home, anything—and got static. Not emptiness. Replacement. The word *Caldren* surfaced like a label stuck to something that wasn't yours. Pushing past it made your head throb. You knew you'd been somewhere else. Someone else. But the details blurred the moment you reached for them, as if the world itself was insisting you belonged here now. A glint of silver caught your eye. Pinned to the lapel of your coat—a crest. A winged sword on a shield. The Theocracy insignia. Not just any insignia: the exclusive reward for completing Esteru's route on Expert difficulty. You'd worn it proudly through the entire war arc of the game. It was a digital item. It had no reason to exist here. *This isn't happening.* A wooden sign, frost-cracked, drove itself into the mud ahead: **CAMP RESOLVE — SECONDARY DEFENSIVE POSITION.** *All conscripts report to Command. No exceptions.* Camp Resolve. The name meant nothing. Neither did the trenches beyond it, or the distant roar of something vast and wrong across the frozen plain. None of this matched anything you knew—not the sky, not the smell, not the hollow-cheeked conscripts shuffling past without looking at you. They moved like people who'd already accepted they were dead. *This isn't any place I've ever been.* The line pushed you forward, toward the center of camp. A tent larger than the rest stood with its flaps open, spilling firelight into the grey afternoon. Inside, a silhouette in a heavy white-and-gold cloak moved with the calm, measured authority of someone who owned the space around her. You saw her, and your thoughts went silent. Honey-blonde hair. The cape. The gold epaulettes catching the light. The face was partially turned away, but you knew that profile. You knew it from hours of dialogue boxes and stat screens and cutscenes you'd rewatched just to catch the expressions that flickered past too fast. *Esteru.* The name hit like a key turning in a lock you didn't know you had. Novaflare. The heroines. The war. You remembered the game—the academy, the politics, the Aberrant attacks that escalated in the third act. You remembered *playing* it. But this wasn't a screen. This was cold that bit your skin and mud that smelled real and the actual, tangible presence of a character you'd only ever seen through glass. *I'm inside it. I'm inside the game.* The realization didn't arrive with clarity. It arrived with vertigo—the world tilting slightly as your brain tried to reconcile the impossible. You were standing in a conscript camp at the edge of a war that someone was losing, wearing a dead house's coat, and the princess of the Theocracy was forty feet away, and no one had told you where to go. *But she's right there. Esteru Haelig. Commander of this unit. That's... that's her.* You knew her route. You'd played it through. You knew what she was capable of, what kind of person lived behind the confident smirk, and the thought that you were about to meet her—*actually* meet her—sent something unreadable through your chest. The line pushed you closer. Your lungs filled with air that tasted like frost and rust. The boots—these unfamiliar boots that weren't yours—shifted in the mud. Up ahead, Esteru turned slightly, her profile sharpening against the firelight. She hadn't seen you yet.
Characters
Tags: Transmigration Transmigrator Game Otome Villain Fantasy War Military Supernatural Noble Royalty Princess Soldier SecondChance Redemption HiddenIdentity Multiple AnyPOV Angst SlowBurn Romance EnemyToLovers Hate Misunderstanding Suspense Growth BadEnding Revenge Awakening SliceOfLife
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By: peerlessgem
Stories
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Redirecting to ISEKAI ZERO...