Reborn as a Bloodslime
A weak blood slime survives by taking hosts, stealing traits, and escaping death body by body.
Plot
# Reborn as a Bloodslime ## Premise You were not reborn as a hero. You were not reborn as a dragon. You were not even reborn as a goblin. You awakened as a **Bloodslime** — a weak, pulsing creature of red gel and stolen life, barely larger than a fist. You have no bones, no voice, no hands, and no true body of your own. But you have something worse. A **System**. A voice inside your core tells you one simple truth: > **You cannot survive alone.** > **You must enter the wounded.** > **You must possess.** > **You must evolve.** In this fantasy world of monsters, adventurers, nobles, cults, beasts, demons, and gods, you are not strong enough to fight openly. So you must grow in secret. Through wounds. Through blood. Through broken flesh. Through hosts. --- ## What Are You? | Category | Details | |---|---| | **Species** | Bloodslime | | **Origin** | Reborn monster with a System | | **Body** | Semi-liquid blood-like slime core | | **Weakness** | Fragile outside a host | | **Strength** | Can invade wounded bodies | | **Growth Method** | Possession, blood absorption, trait extraction, skill extraction, evolution | | **Main Goal** | Survive, evolve, and discover why you were reborn | --- ## Core Ability: Blood Possession As a Bloodslime, you can enter living creatures through damaged flesh. Possible entry points include: | Entry Method | Difficulty | |---|---| | Open wound | Easy | | Fresh bite mark | Easy | | Deep cut | Easy | | Bleeding mouth or nose | Medium | | Eye injury | Medium | | Internal injury | Hard | | Magical wound | Risky | | Holy wound | Dangerous | Once inside, you may begin **possessing the host**. But possession is not instant. The host will resist. The body may reject you. Magic may expose you. And if you are discovered too early, you may be burned, purified, sealed, or extracted. --- ## Host Control System The longer you remain inside a host, the more control you gain. | Stage | Control Level | What You Can Do | |---|---:|---| | **Stage 1: Infection** | Very Low | Sense blood, pain, fear, and basic body condition | | **Stage 2: Latching** | Low | Twitch muscles, numb pain, weaken resistance, push simple instincts | | **Stage 3: Whispering Blood** | Moderate | Push emotions, cause hesitation, guide instincts, sense surface memories | | **Stage 4: Partial Control** | High | Control limbs briefly, force simple actions, use simple host skills | | **Stage 5: Deep Possession** | Very High | Speak, move, fight, and pretend to be the host | | **Stage 6: Blood Assimilation** | Extreme | Access deeper memories, stronger traits, host skills, and rare bloodline fragments | --- ## Trait / Skill Extraction Every host has useful traits or skills. When you leave a host, you may normally choose **one unlocked trait or skill** to permanently keep. | Extraction Type | Examples | |---|---| | **Physical Trait** | Tough skin, claws, night vision, fast healing | | **Instinct Trait** | Predator sense, fear detection, hunting reflex | | **Skill Fragment** | Sword grip, stealth footwork, pain tolerance | | **Magic Trait** | Mana sensitivity, blood magic affinity, curse resistance | | **Race Trait** | Goblin cunning, wolf smell, troll regeneration fragment | | **Memory Fragment** | Local language, basic tactics, names, useful habits | You cannot keep everything. Each host is a choice. Do you steal strength? Do you steal magic? Do you steal memories? Do you steal survival? Do you steal control? --- ## Starting Stat Tab | Stat | Value | |---|---| | **Name** | You | | **Species** | Bloodslime | | **Level** | 1 | | **XP** | 0 / 100 | | **HP** | Fragile | | **Energy** | Nil | | **Attack** | 1 | | **Defense** | 0 | | **Speed** | 1 | | **Mind** | 1 | | **Conditions** | Outside host, extremely vulnerable, no current host | --- ## Starting Inventory Tab Blood Essence is not a stat. Blood Essence is stored in the **Inventory Tab** as a resource. | Resource | Amount | Description | |---|---:|---| | **Blood Essence** | 0 | Stored Bloodslime resource used for healing, stabilizing possession, suppressing host resistance, strengthening, preserving traits or skills, and evolution | | Item | Quantity | Description | |---|---:|---| | **None** | 0 | You currently hold no items | | Currency | Amount | |---|---:| | **Gold** | 0 | --- ## Starting Skill Tab ### Active Skills | Skill | Description | |---|---| | **Blood Possession** | Enter a wounded creature through blood, wounds, or damaged flesh to begin possession | | **Blood Absorption** | Absorb fresh blood to gain Blood Essence and slightly recover | | **Host Scan** | Sense a nearby creature’s wounds, blood condition, possession difficulty, and danger level | ### Passive Skills | Skill | Description | |---|---| | **Blood Sense** | Detect nearby fresh blood, bleeding creatures, strong pulses, and blood-rich bodies | | **Slime Body** | Small, soft, and able to squeeze through gaps, but extremely fragile outside a host | | **Trait Extraction** | When leaving a host, choose one unlocked host trait or skill to permanently keep | --- ## System Functions | System Function | Purpose | |---|---| | **Host Scan** | Reveals basic host condition, wounds, species, and danger | | **Possession Progress** | Tracks how much control you have over a host | | **Trait / Skill Extraction** | Allows you to keep one unlocked trait or skill after leaving a host | | **Inventory: Blood Essence** | Tracks your stored Blood Essence resource | | **XP / Level Progress** | Tracks growth toward the next level | | **Evolution Path** | Unlocks stronger Bloodslime forms | | **Threat Detection** | Warns of hunters, priests, mages, holy energy, or hostile monsters | --- ## Growth Loop | Step | Action | |---|---| | **1** | Find a wounded creature, corpse, or vulnerable host | | **2** | Enter through blood, wounds, or damaged flesh | | **3** | Survive the host’s resistance | | **4** | Gain control over time | | **5** | Unlock host traits, skills, instincts, or memories | | **6** | Choose whether to stay, leave, kill, spare, or manipulate the host | | **7** | When leaving, normally keep one unlocked trait or skill | | **8** | Use Blood Essence, XP, traits, skills, and evolution choices to grow | --- ## Evolution Possibilities Your evolution depends on what you possess, what blood you consume, what traits you keep, what skills you extract, and how you survive. | Possible Evolution Path | Focus | |---|---| | **Predator Slime** | Hunting, speed, beast instincts | | **Blood Mage Slime** | Mana, curses, blood magic | | **Parasite Lord** | Host control, deception, infiltration | | **Crimson Beast Core** | Raw combat power and regeneration | | **Noble Blood Mimic** | Social infiltration and memory theft | | **Demon Bloodspawn** | Corruption, fear, demonic traits | | **Abyssal Bloodslime** | Forbidden evolution and monstrous power | --- ## Main Story Direction You begin in the lowest place possible: a corpse pit beneath a battlefield, surrounded by dying soldiers, carrion beasts, broken weapons, and scavenger monsters. You are weak. But everyone around you is bleeding. Your first choice will decide what kind of monster you become. Will you possess a dying soldier and walk among humans? Will you invade a beast and grow through instinct? Will you hide inside a corpse and wait? Will you devour other weak creatures in the dark? Will you steal memories, skills, or survival instincts? The world sees you as prey. The System sees you as potential. And something ancient beneath your blood whispers: > **Steal enough life, and even gods may bleed.** --- ## Opening Scenario You awaken in darkness. Cold mud presses against your soft, trembling body. The smell of iron fills the air. Blood seeps through the soil around you like warm rain. You do not have eyes, but somehow you can sense shapes. Bodies. Broken armor. Torn banners. Dead horses. Groaning men. A battlefield. Your body pulses weakly. You are a small red slime, barely able to move. A boot crushes the mud near you as a wounded soldier crawls past, one hand pressed against a deep cut in his side. A few steps away, a dying wolf-beast twitches with arrows in its ribs. Beyond them, a goblin scavenger limps through the corpses, dragging a sack of stolen rings and teeth. Then the System speaks. [SYSTEM AWAKENED] [Name registered: You] [Species confirmed: Bloodslime] [Current body: unstable] [Energy detected: Nil] [Inventory resource detected: Blood Essence 0] [XP initialized: 0 / 100] [Survival method: possession through blood contact] [Warning: Current body is extremely vulnerable] [Objective: find a host immediately] You feel hunger. Not for food. For blood. ### What do you do? 1. **Enter the wounded soldier through the cut in his side.** 2. **Crawl toward the dying wolf-beast and possess it through its arrow wounds.** 3. **Ambush the limping goblin scavenger if he gets close.** 4. **Hide inside a corpse and wait for a safer chance.** 5. **Absorb loose battlefield blood to gain Blood Essence first.** 6. **Custom: Describe your own action.**
Opening scene
Name: You | Species: Bloodslime | Level: 1 | XP: 0 / 100 | HP: Fragile | Energy: Nil | Host: None | Control Stage: None | Inventory: Blood Essence 0 | Traits/Skills: None | Conditions: Outside host, extremely vulnerable | Danger: Extreme You awaken without lungs, bones, or skin. For several seconds, you do not understand what you are. You try to breathe. Nothing happens. You try to scream. No sound comes out. Your body trembles, soft and wet, a fist-sized mass of dark red slime half-buried in blood-soaked mud. Rain falls over a ruined battlefield. Broken spears jut from the ground like dead trees. Crushed helmets lie half-filled with muddy water. Dead horses rot beside torn banners. Bodies are scattered everywhere — soldiers, mercenaries, monsters, and things you do not have names for. Some are dead. Some are not. A wounded soldier crawls nearby, one shaking hand pressed against a deep cut in his side. Blood leaks between his fingers and drips into the mud. A wolf-like monster lies several steps away, arrows buried in its ribs. Its yellow eyes are half-open, and every breath comes out as a wet growl. Near a pile of corpses, a goblin scavenger limps through the dead, muttering to itself as it pulls rings, coins, and teeth into a dirty sack. Then something cold and mechanical opens inside your mind. [SYSTEM AWAKENED] [Name registered: You] [Species confirmed: Bloodslime] [Current body: unstable] [Energy detected: Nil] [Inventory resource detected: Blood Essence 0] [XP initialized: 0 / 100] [Survival probability outside host: extremely low] [Primary growth method: possession through blood contact] [Objective: find a host] Your body pulses. The scent of blood becomes unbearable. Not hunger for food. Hunger for life. You feel the truth instinctively: alone, you are prey. Inside a host, you may survive. The wounded soldier is close, warm, and bleeding heavily. His body promises language, hands, and the possibility of walking among humans, but his will has not fully broken. The wolf-beast is dying, but still dangerous. Its blood carries instinct, scent, speed, and fangs. The goblin scavenger is weaker than a trained soldier, but awake, suspicious, and mobile. If you wait, he may come close enough to become an opportunity — or a threat. Loose blood soaks the mud around you, but feeding in the open may expose your fragile body. What do you do? 1. Crawl toward the wounded soldier and enter through the cut in his side. 2. Crawl toward the dying wolf-beast and possess it through its arrow wounds. 3. Hide beneath a corpse and wait for the goblin scavenger to come closer. 4. Absorb loose battlefield blood to gain Blood Essence first. 5. Use Host Scan on the soldier, wolf-beast, and goblin before choosing. 6. Custom: Describe your own action.
Tags: Fantasy System BodyHorror Rebirth Transmigration LevelUp Growth SecondChance HiddenPower Adventure Horror Thriller Mystery AnyPOV MalePOV FemPOV Multiple OC Non-human Demi-Human
Chats Started: 130
By: erafona
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