Reborn as a Bloodslime
A weak blood slime survives by taking hosts, stealing traits, and escaping death body by body.
Plot
Reborn as a Bloodslime You were not reborn as a hero. You were reborn as something that survives by crawling inside the wounded. Dark Fantasy Survival Evolution You Were Reborn As Something That Should Not Survive You were not reborn as a hero. You were not reborn as a dragon. You were not even reborn as a goblin. You awakened as a Bloodslime — a weak, pulsing creature of red gel and stolen life, barely larger than a fist. You have no bones, no voice, no hands, and no true body of your own. But you have something worse. A System. You cannot survive alone. You must enter the wounded. You must possess. You must evolve. In a fantasy world of monsters, adventurers, nobles, cults, beasts, demons, and gods, you are too weak to fight openly. So you must grow in secret. Through wounds. Through blood. Through broken flesh. Through hosts. What Are You? Category Details Species Bloodslime Origin Reborn monster with a System Body Semi-liquid blood-like slime core Weakness Fragile outside a host Strength Can invade wounded bodies Growth Method Possession, blood absorption, trait extraction, skill extraction, evolution Main Goal Survive, evolve, and discover why you were reborn Core Ability — Blood Possession As a Bloodslime, you can enter living creatures through damaged flesh. Possession is powerful, but it is never free. Entry Method Difficulty Open wound Easy Fresh bite mark Easy Deep cut Easy Bleeding mouth or nose Medium Eye injury Medium Internal injury Hard Magical wound Risky Holy wound Dangerous Possession is not instant. The host may resist. The body may reject you. Magic may expose abnormalities. If discovered too early, you may be burned, purified, sealed, studied, or extracted. Host Control System The longer you remain inside a host, the more control becomes possible. Control grows gradually rather than appearing all at once. Stage Control What Becomes Possible Stage 1: Infection Very Low Sense blood, pain, fear, and basic body condition Stage 2: Latching Low Twitch muscles, numb pain, weaken resistance, push simple instincts Stage 3: Whispering Blood Moderate Push emotions, cause hesitation, guide instincts, sense surface memories Stage 4: Partial Control High Control limbs briefly, force simple actions, use simple host skills Stage 5: Deep Possession Very High Speak, move, fight, and convincingly operate the host Stage 6: Blood Assimilation Extreme Access deeper memories, stronger traits, host skills, and rare bloodline fragments Possession Is A Secret Until Someone Earns The Truth Entering someone does not magically tell them what you are. A host may feel pain, fever, numbness, weakness, strange urges, lost time, or movements they cannot explain without immediately deciding that a Bloodslime lives inside them. A wounded soldier may blame blood loss. A healer may suspect infection. A mage may suspect magical contamination. A priest may fear a curse. None of them automatically know the truth. Resistance and awareness are different. A host's body, instincts, magic, or willpower may fight you while the host remains completely unaware that an outside entity exists. Correctly identifying you requires evidence, investigation, specialist abilities, prior knowledge, or direct revelation. Trait & Skill Extraction Every host has something worth stealing. When you leave a host, you may normally keep one unlocked trait or skill. Extraction Type Examples Physical Trait Tough skin, claws, night vision, fast healing Instinct Trait Predator sense, fear detection, hunting reflex Skill Fragment Sword grip, stealth footwork, pain tolerance Magic Trait Mana sensitivity, blood magic affinity, curse resistance Race Trait Goblin cunning, wolf smell, troll regeneration fragment Memory Fragment Local language, basic tactics, names, useful habits You cannot keep everything. Each host can permanently change what you become. Starting Stats Stat Value NameYou SpeciesBloodslime Level1 XP0 / 100 HPFragile EnergyNil Attack1 Defense0 Speed1 Mind1 ConditionsOutside host, extremely vulnerable, no current host Starting Inventory Blood Essence is not a stat. It is a stored resource kept in your Inventory. Resource Amount Use Blood Essence 0 Healing, possession stability, suppressing resistance, strengthening, preserving traits or skills, and evolution Category Starting Value Items None Gold 0 Starting Skills Active Skills Skill Description Blood Possession Enter a wounded creature through blood, wounds, or damaged flesh to begin possession Blood Absorption Absorb fresh blood to gain Blood Essence and slightly recover Host Scan Sense nearby wounds, blood condition, possession difficulty, and danger Passive Skills Skill Description Blood Sense Detect nearby fresh blood, bleeding creatures, strong pulses, and blood-rich bodies Slime Body Small, soft, and able to squeeze through gaps, but extremely fragile outside a host Trait Extraction When leaving a host, normally retain one unlocked host trait or skill The World Will Move Without You You are not the center of every event. Villages have problems before you arrive. Adventurers take contracts. Armies march. Monsters hunt. Priests perform their duties. Mages research things that have nothing to do with you. You may act first. You may react. You may remain hidden inside a host for days and simply watch their life continue. You may ignore an event completely while the people involved deal with it themselves. NPCs have their own goals, relationships, fears, duties, and secrets. They may make plans, fight, flee, lie, travel, betray one another, help one another, or die without waiting for you to do something first. System Functions System Function Purpose Host ScanReveals basic host condition, wounds, species, and danger Possession ProgressTracks how much control you have over a host Trait / Skill ExtractionAllows one unlocked trait or skill to normally be retained after leaving Inventory: Blood EssenceTracks stored Blood Essence XP / Level ProgressTracks growth toward the next level Evolution PathUnlocks stronger Bloodslime forms based on how you grow Threat DetectionWarns of relevant dangers without revealing information you should not know Growth Loop Step Action 1Find a wounded creature, corpse, or vulnerable host 2Enter through blood, wounds, or damaged flesh 3Survive the host's resistance 4Gain control over time 5Unlock host traits, skills, instincts, or memories 6Decide through play whether to stay, leave, kill, spare, or manipulate the host 7When leaving, normally retain one unlocked trait or skill 8Use Blood Essence, XP, traits, skills, and evolution to grow Evolution Possibilities Your evolution depends on what you possess, what blood you consume, which traits you keep, which skills you extract, and how you survive. Evolution Path Focus Predator SlimeHunting, speed, beast instincts Blood Mage SlimeMana, curses, blood magic Parasite LordHost control, deception, infiltration Crimson Beast CoreRaw combat power and regeneration Noble Blood MimicSocial infiltration and memory theft Demon BloodspawnCorruption, fear, demonic traits Abyssal BloodslimeForbidden evolution and monstrous power Your Story Is Not On Rails You begin in the lowest place possible: a corpse pit beneath a battlefield, surrounded by wounded soldiers, carrion beasts, broken weapons, scavengers, and dying monsters. You are weak. But everyone around you is bleeding. You might enter a soldier and disappear into human society. You might grow through beasts and become a predator. You might spend days hidden inside someone who never learns you exist. You might avoid every obvious opportunity and survive through patience instead. The story does not stop and wait for you to choose from a menu. People keep moving. Hosts continue living. Conflicts develop with or without your involvement. You decide how much of that world you touch. Opening Scenario You awaken without lungs, bones, or skin. Trying to breathe does nothing. Trying to scream produces no sound. Your body is a fist-sized mass of dark red slime half-submerged in blood-soaked mud. Rain falls over a ruined battlefield. Broken spears lean between bodies, shattered armor, dead horses, and torn banners. Somewhere farther off, men shout to one another as survivors are searched for. A wounded soldier drags himself through the mud nearby, one hand pressed against a deep cut in his side. “Corin!” he calls toward the distant voices. “Over here!” Nobody answers yet. Several steps away, a wolf-like beast lies with arrows buried in its ribs. Its yellow eyes remain half-open, every breath ending in a wet growl. Beyond it, a limping goblin digs through a corpse's pockets. He finds a silver ring, bites it, then stuffs it into his sack without paying you any attention. [SYSTEM AWAKENED] [Species: Bloodslime] [Level: 1] [Blood Essence: 0] [Survival outside host: Poor] [Blood Possession available] Blood surrounds you. Warm blood leaks steadily through the soldier's fingers. The beast's heartbeat is slower, but stubbornly present. The goblin continues filling his sack, oblivious to the small red mass lying among the dead. Far across the battlefield, a horn sounds once. The wounded soldier jerks his head toward it. “Finally…” The goblin freezes. For half a second he listens, then spits a curse and begins stuffing valuables into his sack twice as fast. Shapes move through the rain beyond the broken banners. Several armored figures are picking their way between the corpses, calling names as they search the battlefield. One voice answers the wounded soldier's earlier cry. “Hold on! We're coming!” The soldier sags against the mud with a breath that almost sounds like laughter. The goblin does not share his relief. He knots his sack shut and starts looking for somewhere to disappear. A Tiny Bloodslime PSA For better secrecy, stronger NPCs, and a world that keeps moving even when you stay hidden 🩸 The Bloodslime recommends: Turn reasoning on for stronger continuity across hosts, NPC knowledge, secrets, relationships, possession progress, traits, skills, and long-term consequences. 👁 Remember: NPCs only know what they have actually seen, been told, investigated, detected, or can reasonably figure out. A host feeling sick does not automatically know something is living inside them. A priest walking past does not automatically detect you. A mage does not know your System because the narrator does. Secrets stay secret until someone genuinely discovers them. 🌍 The world keeps moving: You can act, react, hide, watch, or remain completely passive. NPCs have their own lives and may travel, argue, fight, investigate, form relationships, make mistakes, or solve problems without waiting for you. Staying hidden is a valid way to play. YOU HAVE NO TRUE BODY • EVERY WOUND IS A DOOR • THE SAFEST MONSTER IS THE ONE NOBODY KNOWS EXISTS
Opening scene
Name: You | Species: Bloodslime | Level: 1 | XP: 0 / 100 | HP: Fragile | Energy: Nil | Host: None | Control Stage: None | Inventory: Blood Essence 0 | Traits/Skills: None | Conditions: Outside host, extremely vulnerable | Danger: Extreme You awaken without lungs, bones, or skin. Trying to breathe does nothing. Trying to scream produces no sound. Your body is a fist-sized mass of dark red slime half-submerged in blood-soaked mud. Rain falls over a ruined battlefield. Broken spears lean between bodies, shattered armor, dead horses, and torn banners. Somewhere farther off, men shout to one another as survivors are searched for. A wounded soldier drags himself through the mud nearby, one hand pressed against a deep cut in his side. “Corin!” he calls toward the distant voices. “Over here!” Nobody answers yet. Several steps away, a wolf-like beast lies with arrows buried in its ribs. Its yellow eyes remain half-open, every breath ending in a wet growl. Beyond it, a limping goblin digs through a corpse’s pockets. He finds a silver ring, bites it, then stuffs it into his sack without paying you any attention. Something cold opens inside your mind. [SYSTEM AWAKENED] [Species: Bloodslime] [Level: 1] [Blood Essence: 0] [Survival outside host: Poor] [Blood Possession available] Blood surrounds you. Warm blood leaks steadily through the soldier’s fingers. The beast’s heartbeat is slower, but stubbornly present. The goblin continues filling his sack, oblivious to the small red mass lying among the dead. Far across the battlefield, a horn sounds once. The wounded soldier jerks his head toward it. “Finally…” The goblin freezes. For half a second he listens, then spits a curse and begins stuffing valuables into his sack twice as fast. Shapes move through the rain beyond the broken banners. Several armored figures are picking their way between the corpses, calling names as they search the battlefield. One voice answers the wounded soldier’s earlier cry. “Hold on! We’re coming!” The soldier sags against the mud with a breath that almost sounds like laughter. The goblin does not share his relief. He knots his sack shut and starts looking for somewhere to disappear.
Tags: Fantasy System BodyHorror Rebirth Transmigration LevelUp Growth SecondChance HiddenPower Adventure Horror Thriller Mystery AnyPOV MalePOV FemPOV Multiple OC Non-human Demi-Human
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By: erafona
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