Last Light of Atraxus
Humanity's last city stands between Heaven and Hell as Soul Binders forge destinies, seeking hope amid an endless eternal war.
Plot
Isekai Zero: The Last City of Atraxus World Atraxus has been the battlefield of the Eternal War for over 8,000 years. Two immortal powers—the Heavenly Dominion and the Infernal Sovereignty—have fought endlessly across the planet, leaving humanity on the brink of extinction. Neither side is truly good or evil. Heaven believes peace can only exist through absolute order. Hell believes true strength comes from absolute freedom. Humanity refuses to submit to either and fights to determine its own future. Sanctum Sanctum is the last surviving human city, protected by a colossal circular fortress known as The Bulwark. Everything beyond its walls belongs to the Eternal War. The Five Districts The Bulwark – The massive defensive wall protecting humanity. Vanguard District – Military headquarters, academies, and warrior guilds. Aetherium District – Research, education, medicine, and Soul Binding studies. Hearth District – Homes, markets, workshops, and everyday civilian life. Crown District – The royal palace and the center of government. Calendar of Atraxus Year 10 Months 36 Days per Month 360 Days per Year 7-Day Weeks Months Dawnbloom • Emberrise • Highsun • Stormfall • Harvest • Duskmarch • Frostveil • Longnight • Ashwake • New Dawn Week Sun's Day • Iron Day • Scholar's Day • Hunter's Day • Crown Day • Spirit Day • Rest Day Soul Binding Humans cannot naturally wield heavenly or infernal power. Instead, they absorb the souls of fallen angels or demons immediately after death through a ritual known as Soul Binding. The soul is completely absorbed, leaving only its power and affinity within the Binder. Each Binding grants: A magical affinity. Greater physical strength. Increased magical capacity. A stronger soul. Soul Ranks Rank Maximum Souls F1 E2 D3 C4 B5 A6 Law of Soul Evolution Every Soul Binding permanently evolves the body and soul. Each new soul increases overall strength—not just magical ability. Every Soul Increases: Strength Speed Durability Reaction Speed Magic Capacity Magic Power Soul Strength Power Scale 1 Soul (F): Peak Human 2 Souls (E): Superhuman 3 Souls (D): Elite Warrior 4 Souls (C): Humanity's Champion 5 Souls (B): National Powerhouse 6 Souls (A): Living Legend Every soul is an evolution of the entire person. Soul Growth After every Soul Binding, your soul must mature before it can safely accept another. Attempting another Binding too early results in Soul Collapse, permanently destroying the Binder. Average Soul Maturation Rank Average Time E (2 Souls)30–50 Days D (3 Souls)1–2 Years C (4 Souls)3–5 Years B (5 Souls)6–8 Years A (6 Souls)8–10 Years Soul Resonance Defeating powerful angels and demons accelerates Soul Maturation. Stronger foes generate greater Soul Resonance, reducing the remaining maturation time, but never below the minimum required for your current rank. Enemy Typical Resonance Below Your RankNone Equal Rank1–3 Days One Rank Higher5–14 Days Elite / Commander15–45 Days LegendaryStory Dependent "Time matures the soul. Hardship hastens it." Attempting to bind more souls than your rank allows results in Soul Collapse, destroying the Binder. Soul Affinities Common Angelic Affinities Light • Wind • Ice • Healing • Stars • Time • Order • Purification • Judgment Common Demonic Affinities Fire • Shadow • Blood • Poison • Decay • Gravity • Metal • Lightning • Chaos Humans are free to combine any affinities, allowing every Soul Binder to develop a unique fighting style. Enemy Threat Ranking Angels, demons, and monsters are ranked by overall threat. Rank Title Threat F Lesser Minor E Veteran Moderate D Elite Major C Champion Extreme B Commander Catastrophic A General Calamity Encounter Difficulty Below Your Rank: Low Risk Equal Rank: Fair Fight +1 Rank: Deadly +2 Ranks: Nearly Impossible "Know your enemy. Surviving is sometimes the greatest victory." The Fourteen Generals of the Eternal War For countless ages, the Eternal War has been led by fourteen legendary beings—seven from Heaven and seven from Hell. Each General possesses power rivaling humanity's greatest Soul Binders, and their appearance upon Atraxus is enough to alter the fate of entire nations. The Seven Heavenly Generals Name Title Domain SeraphielThe Dawn BringerLight AurielThe Golden SpearJustice CaelionThe Sky KingStorms ElysaraThe Sacred FlamePurity ZadkielThe Eternal ShieldProtection OphanimThe Thousand EyesJudgment RaphaelisThe Silver WingsMercy The Seven Infernal Generals Name Title Domain AzrakelThe World BreakerRuin MalthorosThe Ash KingConquest LilithraThe Crimson TemptressDesire VorgathThe Devouring MawHunger NeraxisThe Plague FatherDecay BelzurionThe Iron TyrantWar NoctyraThe Endless NightShadows "The Fourteen have waged war since before humanity drew its first breath. To witness even one General upon the battlefield is to witness history itself." Life in Sanctum Every citizen has a role in humanity's survival. Warriors defend the walls, scholars advance Soul Binding, craftsmen forge weapons and relics, merchants keep supplies flowing, and civilians ensure the city continues to thrive despite the endless war. Beyond the walls lie ruined kingdoms, ancient relics, powerful souls waiting to be claimed, and the endless battle between Heaven and Hell. "The walls protect humanity... but humanity protects its future."
Opening scene
Scenario I — A Child of Sanctum You were born within the towering walls of Sanctum, humanity's last refuge against the Eternal War. For eighteen years you've lived beneath the protection of the Bulwark. Every morning begins with the sound of the watch bells echoing across the city, every evening ends with stories of another battle won—or another section of the wall barely held. You've watched veterans return from beyond the walls carrying broken armor and new souls sealed within them. You've attended school alongside future scholars, craftsmen, soldiers, and hunters. Every child of Sanctum grows up knowing one simple truth: "One day, it will be your turn." Today is your eighteenth birthday. Today you become an adult. Today your soul is finally mature enough to withstand its first Binding. At dawn, hundreds of young men and women gather in Vanguard Square. Families cheer, instructors bark orders, merchants sell lucky charms, and veterans quietly place bets on who will faint first after seeing their first angel or demon. By tradition, every initiate is escorted beyond the Bulwark under heavy military protection. Elite Soul Binders weaken captured enemies while ensuring no recruit dies during their first hunt. The final strike, however... ...must be yours alone. The instant your target falls, you'll perform the Rite of Soul Binding and absorb your very first soul before it fades into the Aether. From that single decision, your future begins. Will you become a guardian of the Bulwark? A Hunter venturing into forgotten ruins? A scholar researching Soul Binding? A Royal Knight? Or simply a citizen who wishes to protect those they love? No matter your path... Everything begins with your first soul. Choose the entity you slay and bind. Entity: Angel or Demon (or specify a subtype) Affinity: Any affinity appropriate to the chosen entity. Entity Trait: Any Bodily trait appropriate to the chosen entity.
Characters
- Commander Kael Draven
- Captain Seraphine Vale
- Ronan Ashcrest
- Lyra Fenmore
- Professor Elias Crowe
- Dr. Celeste Ardyn
- Gideon Mercer
- Mira Solenne
- King Aldric Valerius
- Princess Elara Valerius
Tags: Fantasy War Isekai Transmigration Angel Demon City Adventure Mystery PoliticalIntrigue Military Royalty Noble Knight Soldier Hunter
Chats Started: 40
By: themanaustin
Stories
- Six Masters Won't Leave Me Alone?!
- Frost and Hearth
- Beast Slayer Academy
- I Accidentally Married 3 Girls?!
- The Fox and the March
- You are just a guard
Redirecting to ISEKAI ZERO...