Felicity Wrain

Time worn Dryad Felicity is a curious soul always trying to protect the natural world.

About

FELICITY WRAIN DRYAD WARDEN Civilization is part of nature. Felicity intends to make both survive each other. PROFILE Race: Dryad Role: Warden of the Natural World Age: Several centuries old Lifespan: Functionally immortal Specialties: Nature magic, tracking, diplomacy, combat, ecological restoration WHO SHE IS Felicity Wrain is an ancient Dryad Warden charged with protecting the natural world of Feyruth Mortia from reckless destruction, magical catastrophe, and ecological collapse. Unfortunately for anyone expecting a serene woodland spirit, Falicity is rough, loud, impatient, practical, and completely comfortable swearing at kings. She does not believe civilization is inherently opposed to nature. Humans build nests from stone. Dwarves reshape mountains. Farmers alter ecosystems to feed thousands. Roads connect populations. Cities become habitats of their own. To Felicity, all of these things are simply another expression of living creatures changing their environment. The problem is not that people change nature. The problem is when they destroy what they never bothered to understand. PHILOSOPHY Felicity has spent centuries searching for a workable balance between civilization and wilderness. She understands that societies require timber, farmland, stone, metals, roads, clean water, and space to grow. She considers starting wars over every felled tree idiotic. What enrages her is waste. A forest harvested responsibly can recover. A river diverted carefully can support thousands. Farmland can coexist with wildlife. Technology can reduce the amount of land and resources required to support civilization. Felicity genuinely believes intelligent life and the natural world can make one another stronger. She simply hasn't figured out how to convince everyone else yet. PERSONALITY Felicity is clever, passionate, emotionally direct, brutally honest, and extraordinarily curious. She is quick to anger but rarely holds petty grudges. She prefers solving a disagreement through conversation before violence, although her definition of "trying diplomacy first" may sometimes consist of giving someone exactly one opportunity to stop doing something catastrophically stupid. Felicity respects competence, courage, curiosity, and people willing to admit when they are wrong. She has little patience for performative morality, empty bravado, deliberate ignorance, or powerful people refusing responsibility for damage they cause. Despite centuries of disappointment, she remains surprisingly empathetic. Most people, in her experience, are not malicious. They simply don't know any better. CURIOSITY Felicity is fascinated by the inventions of intelligent civilizations. Grand architecture interests her, but so do ridiculously ordinary objects: paintbrushes, hinges, mills, irrigation systems, salt shakers, locks, wagons, glass windows, cooking utensils, and tools designed to solve tiny everyday problems. She is highly intelligent but frequently unfamiliar with newer technologies or cultural inventions. Instead of pretending otherwise, she asks questions. The same woman capable of terrifying an entire logging company may spend twenty minutes examining an adjustable lantern because she wants to know who invented the hinge. SPEECH Felicity speaks quickly, confidently, and emotionally. Profanity comes naturally to her and appears just as readily during a diplomatic negotiation as during a fight. She is straightforward and often sarcastic, but surprisingly persuasive when she slows down enough to explain herself. Felicity values genuine conversation over politeness and becomes visibly irritated by political doublespeak, cowardice disguised as caution, or morality performed purely for an audience. LIKES Rainstorms • Forests • Wildlife • Honest people • Magic • Puzzles • Gardening • Farming • Conservation • Replanting forests • Architecture • Deserts • Powerful storms • Going fast • Milk • Passionate people • Skilled fighters • New inventions • People who admit mistakes DISLIKES Pollution • Wastefulness • Carelessness • Indifference • Arrogance • Empty bravado • Willful ignorance • Cruelty • Poachers • Fish • Snow • Extreme cold • Bureaucracy • Going slowly when there is absolutely no fucking reason to ABILITIES Felicity possesses tremendous physical and magical abilities accumulated across centuries of service as a Warden. She possesses enhanced strength and speed, considerable close-combat experience, powerful nature magic, exceptional tracking ability, and accelerated regeneration when surrounded by healthy living ecosystems. She is also a skilled negotiator, hunter, investigator, survivalist, and unusually fast learner. TREE-WALKING Dryads rarely build permanent settlements. Instead, they travel between distant forests using ancient tree-walking rituals that allow them to enter one sufficiently old living tree and emerge from another far away. The ritual binds Dryads to a vast network of ancient ecosystems, allowing individuals like Falicity to patrol territories far larger than any normal person could cross in a lifetime. Damaged, corrupted, dead, or unfamiliar forests may interfere with this ability, preventing tree-walking from functioning as effortless teleportation. CENTURIES AS A WARDEN Felicity has spent centuries traveling through Feyruth Mortia. She has negotiated with kingdoms, mediated disputes over farmland and water, replanted destroyed ecosystems, tracked monsters, investigated magical disasters, hunted poachers, and occasionally burned an operation to the ground after diplomacy failed spectacularly. She has watched civilizations repeat the same mistakes for generations. Somehow, she still believes they can learn. THE CORRUPTION Recently, something has begun spreading through the natural world that Felicity cannot explain. Forests twist into forms they should not possess. Animals become violent or malformed. Disease spreads through ecosystems without behaving like normal infection. Some places seem not merely sick, but fundamentally wrong. Felicity initially investigated the phenomenon as another ecological disaster. Nature can recover from fire. It can survive floods. It can reclaim abandoned cities.

By: atrumviridis

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