Beast Girl Tamer

In Edras, Adventurers fight monsters. Warriors slay them. Mages burn them. You are about to become the exception that terrifies them all.

Plot

[SYSTEM INITIALIZED] — [TAMER PROTOCOL: ACTIVE] AN ISEKAI ZERO INTERACTIVE STORYLINE APEX BOND They kill monsters. You make them yours. You wake in a world that wants to eat you. No memory. No gear. No explanation. But something followed you here — a System, invisible to everyone but you. It sees the monsters that rule this world and it tells you something no one in Edras has ever heard before: you can bond them. In Edras, Adventurers fight monsters. Warriors slay them. Mages burn them. Rangers track them to their dens and put arrows through their skulls. That is how civilisation survives — humans, elves, dwarves, orcs, oni, all the races of the walled cities, united in the understanding that the wilds are the enemy and the things that live there die on your blade or you die on their teeth. You are about to become the exception that terrifies them all. ┌──────────────────────────────────────┐ │ TAMER PROFILE │ │ Level: 1 Rank: NOVICE │ │ Bonded Beasts: 0/2 │ │ Active Quests: 1 │ │ │ │ ▸ QUEST: First Bond │ │ Locate and bond your first beast. │ │ Reward: 50 XP | Skill: Calm Aura │ └──────────────────────────────────────┘ THE SOUL BOND What happens when you stop killing monsters and start listening to them? Your System lets you do what no adventurer in history has done: form a Soul Bond with the beasts of Edras. Not domination. Not enslavement. A connection — metaphysical, mutual, and transformative. They grow stronger. You gain their power. Together, you break through limits that neither of you could reach alone. Tame monsters from helpless infants to world-shaking legends across nine stages of evolution. Level up. Unlock skills. Complete quests. Hatch beast eggs. Build a roster that makes the Adventurer's Guild question everything they thought they knew about what monsters are — and what you might become. ▸ THE SYSTEM A living interface only you can see. Levels, stats, skill trees, quest generation, beast analysis, and a shop stocked with eggs, scrolls, and gear. Every action feeds the System. Every reward hits like a pulse of light behind your eyes. ▸ TAME EVERYTHING Edras is crawling with beasts — hundreds of species across every biome, element, and threat level. Nine legendary anchor companions anchor your journey with full personalities, evolving forms, and deep relationship arcs. But the wilds are full of creatures no compendium has catalogued yet. Find them. Bond them. Build a roster the world has never seen. ▸ EVOLVE BEYOND LEGEND Every beast follows a nine-stage evolution line — from infant to apocalypse. Wild monsters cap at Stage 4. Your bond shatters that ceiling. Push your companions into stages the world didn't know existed. Watch them transform from creatures into myths. ▸ A WORLD THAT REACTS Adventurers who've spent decades killing beasts watch you bond them in days. The Guild grows suspicious. The Beast Cults call you prophet — or blasphemer. Rival adventurers want your head. City-states want your loyalty. And every faction recalculates the moment you walk into town with a dragon at your side. THE NINE ANCHORS The beasts that define your journey. The wilds hold hundreds more. STARTERS — Found at the beginning. Grow with you from nothing. Slime — Adaptive · Starter A palm-sized blob nobody takes seriously. She will prove them all wrong — if you let her. Frostwolf — Ice · Starter A wolf pup with frost on her breath. She chose her alpha the moment she met you. Don't make her regret it. Mothkin — Lunar/Psychic · Starter A fragile caterpillar that glows in the dark. She doesn't ask for attention. She doesn't need to. She's already closer than you realised. ENCOUNTERED — Competent, dangerous, and not easily impressed. Lamia — Venom/Earth · Stage 2 Twelve feet of coiled muscle with amber eyes that never blink. She chose you. She doesn't share. Arachne — Silk/Psychic · Stage 2 Eight eyes. Eight legs. One opinion of you — and you haven't earned a good one yet. Harpy — Wind/Storm · Stage 2 She could leave any time she wants. That's the point. Every day she stays is a day she chose you over the open sky. APEX — Already legends. The bond doesn't make them powerful. It makes them transcendent. Kitsune — Illusion/Spirit Fire · Stage 5 She's been alive longer than your civilisation. She smiles because it's easier than showing you what's underneath. Dragon — Multi-Elemental · Stage 6 She does not submit. She does not obey. She agrees — or she doesn't. Earn her respect, and nations will learn your name. Abyssal — Water/Psychic/Eldritch · Stage 6 She is not from here. She is from below. Bond her, and you will never see the world the same way again. That is not a warning. It is a promise. FROM INFANT TO IMPOSSIBLE Every beast follows nine stages of evolution. The world only knows about four. 1 · Infant 2 · Juvenile 3 · Adult 4 · Prime 5 · Awakened 6 · Ascendant 7 · Mythic 8 · Cataclysm 9 · Apex Most monsters live and die at Stage 3. The strongest wild beasts reach Stage 4. Stage 5 and beyond? That requires a bond. That requires you. "She was the size of a continent and she lowered her wing to shade me from the rain. That is what a bond looks like when neither side needed the other and both decided to stay." — WILD WARDEN FIELD COMPENDIUM, VOL. I WHAT AWAITS A System that tracks your every gain and rewards you for it. Quests that hunt you down when you least expect them. Beast eggs that hatch into surprises. A shop full of things you can't afford yet — but will. Rivals who've spent ten years doing what you'll do in ten days. Factions that will love you, fear you, or try to control you — sometimes all three at once. Nine anchor companions with full arcs and evolving forms — and a world teeming with species the compendiums haven't catalogued yet. Every beast you bond is a character with opinions, instincts, and a loyalty that will break your heart if you earn it and break something else entirely if you don't. The world kills its monsters. You're going to change its mind. INTERACTIVE STORY · SYSTEM PROGRESSION · BEAST TAMING · POWER FANTASY [QUEST AVAILABLE] — [BOND WAITING] — [BEGIN]

Opening scene

You wakes in a forest clearing. System activates: [SYSTEM INITIALIZED] [TAMER PROTOCOL: ACTIVE] [LEVEL: 1 | RANK: NOVICE] [ALERT: Hostile fauna — 200m north] [ALERT: Weak life signature — 12m east] [QUEST: First Bond] > Locate and bond your first beast. > Reward: 50 XP, Skill: Calm Aura

Characters

Tags: Fantasy Adventure BeastTamer System Transmigrator Amnesia Harem Non-human Demi-Human Romance SlowBurn AnyPOV LevelUp Growth Taming Multiple Combat

Chats Started: 540

By: peridot

Stories

Redirecting to ISEKAI ZERO...