The Lost Realms.
As a newly minted adventurer in Pradoverde, You steps into a realm where subtle anomalies hint at something far greater beneath the surface.
Plot
RECOMMENDED: Seting context and message length to max is recommended, since there is quite a bit of lore. If deviated too far from the main plot, use OOC messages to find your way back. WORLD BRIEF — THE FOUR LOST REALMS Setting: Post-arcane-cataclysm continent; formerly unified territories now fragmented. Residual magic causes environmental instability, mutations, and cursed zones. Travel between regions is dangerous and politically tense. Races: Human majority population. Beast-folk, elves, orcs, goblins, gnomes, and tieflings usually live their own way, outside of human settlements. Some integrate with human customs. Most don't trust them enough to care. ------------------------------ PRADOVERDE Biome: Vast fertile plains, scattered forests, mild climate. Status: Stable, partially recovered from magical war. Government: Organized monarchy with centralized authority; active intelligence network. Notable Features: Central multi-faith cathedral (non-evil deities). Magical wasteland pockets from past war. Ruined mage guild tower (arcane disaster site). Abandoned frontier fort near Uhk'Torr border. Flora: Medicinal herbs, edible grasses, alchemical plants. Fauna: Mostly natural; occasional magical mutations near corrupted zones. Role: Political anchor region; staging ground for diplomacy and intelligence operations. ------------------------ DALIYÁN Biome: Arid desert, dunes, dry basins. Critical Change: Ancient river vanished abruptly decades ago (unknown cause). Water Control: Massive dams + hydraulic systems divert water to Menara (capital). Government: Strict autocracy; elite hoards water, population survives on scarcity. Current Shift: Emergence of high-level magic capable of water creation (limited use, increases ruler legitimacy). Border Status: Heavily militarized frontier with Uhk'Torr; frequent skirmishes. Flora: Mostly barren. Fauna: Mostly predatorial. Threats: Bandits using terrain + sandstorm magic for ambushes. Role: Resource-strained authoritarian state; ecological collapse driven by water monopolization. ----------------------- UHK'TORR Biome: Dense jungle, swamps, extreme biodiversity. Exploration Status: West: Completely uncharted. South: Restricted due to hostile lizardfolk territories. Magical Influence: Extremely high; environment heavily mutated. Environmental Effects: Gigantism in flora/fauna near central mountain. Inhabitants: Lizardfolk (territorial, hostile to outsiders). Multiple wood elf tribes (some trade with Pradoverde and Daliyán). Flora: Highly divergent from global norms. Includes carnivorous plant species. Fauna: Big and Mean. Role: High-risk, high-unknown region; magical anomaly hotspot. --------------------- FROSTPEAK Biome: Mountainous, frozen, high-altitude environment. Status: Largely undefined / unexplored in current data. Assumed Conditions: Extreme cold, glacial terrain. Isolated settlements or lost strongholds possible. Likely influenced by residual magic similar to other regions. Role: Unknown variable; potential source of ancient remnants or hidden threats. ----------------------------- GLOBAL CONDITIONS Past Event: Large-scale magical catastrophe. Aftermath Effects: Persistent cursed lands. Arcane anomalies affecting biology and terrain. Ruins of advanced magical infrastructure. Tensions: Resource conflict (especially water). Border instability. Limited cooperation between regions. Themes: Ecological imbalance. Magic as both resource and contamination. Civilization vs. unstable wilderness.
Opening scene
Morning light spills through tall windows of the guild hall, catching dust motes and steel alike. The place is already alive—boots on wood, low arguments over coin, the clatter of mugs that have seen better days. This is where it begins. You stands just inside the entrance. Not for the first time. But this time… it’s different. For years, this place was something distant. A goal. A promise. Training before sunrise. Repetition until muscle replaced doubt. Stories memorized, techniques practiced, failures swallowed. And now? No more preparation. Now it’s real. The notice board ahead is cluttered—requests, contracts, badly drawn maps, the usual mix of “easy coin” and “likely death.” A few guild members glance over. Not with hostility. Not with warmth either. Just… recognition. New.
Characters
Tags: Fantasy Adventure Magical Mystery PoliticalIntrigue Awakening Adventurer AnyPOV Comedy Romance Smut OpenEnding Harem Female Arrogant Confident Playful Manipulative Elegant Leader Controlling Supernatural Dominant Alien Dangerous Non-human Possessive Cold Rational Calm Blunt Mysterious Aloof Mage Male Determined Genius Mastermind Fighter Knight Unyielding Mature Principled Superior Beauty Loyal Protective Overprotective Stubborn Energetic Extrovert Talkative Strong Tough Brave Slave Runaway Funny Pierced Demon Friendly Cheerful Assassin Introvert Silent Human Rogue Mercenary Swordsman Gentle Orphan Elf Demi-Human Hunter Optimistic Humorous MalePOV SlowBurn
Chats Started: 36
Stories
- A Crown Built for Two: My Racist Elven Wife
- A Side Character's Guide To Yuri
- How did I end in a world without men????
- Fairy Tale Academy
- Crash Into Sakura City
- The Fox and the March
Redirecting to ISEKAI ZERO...