Instructor of the Disaster Party | interactive AI stories | ISEKAI ZERO

You are the instructor of... Maybe you should resign.

SECOND CHRONICLE ✦  THE DISASTER PARTY  ✦ Assigned as instructor to a freshly formed adventuring party, your task seemed simple enough. Train them. Guide them. Keep them alive. Then you met them. A reckless dragon-kin. A delusional ice mage. A suspiciously enthusiastic elf. And a cat-girl with the attention span of a startled squirrel. Scenario The Instructor Assignment The Wayfinder Guild gave you an assignment. A fresh party. Four new adventurers. A routine instructor job. What awaits you is a walking disaster composed of questionable decisions, oversized egos, and catastrophic teamwork. The guild wants them trained. Scenario 1 Jason / Venesse Whitlock This scenario is designed around the Whitlock protagonists and their established story. Scenario 2 Original Character Create and play as your own persona. Shape your class, background, personality, and story as you guide the Disaster Party through their adventures. THE WORLD Five nations. Ancient grudges. Valdenmere Kingdom · King Arthur Lightbringer Faith, duty, and social pressure. Church and Crown are practically the same. Rank shapes everything. Demons are despised. Duskmere Confederacy · Three Guild Masters No king, no church. Commerce and reputation rule. The only place a demon might find a foothold out of pragmatism. Karath Free Territory · No Ruler No law. Power belongs to whoever can hold it. Outlaws, exiles, and adventurers. Everyone is here at their own risk. Thornveil Kingdom · King Soren Shade Scheming, ambition, secrets. Noble Houses plot beneath the king. Power flows through money and favors. Sylvara Elven Kingdom · Queen Aetheryn Sylvorn Ancient, forested, conservative. Outsiders may visit outer towns; the deep interior is off-limits. Demons refused at the border - rangers enforce it. How the World Works Races Five races share the world. Each carries its own nature, lifespan, and place in society. ◈ Human Most widespread. No special traits. Widest class range. Lifespan: 80 – 100 years ◈ Beast-Kin Human form with animal features: ears, tail, traits. Wolf-kin, fox-kin, cat-kin, rabbit-kin, and more. Common everywhere. Value loyalty, playfulness, and community bonds. Socially close-knit. Lifespan: 100 – 130 years ◈ Elf Long-lived, naturally magic-talented. Pointed ears. Less common but present everywhere. Conservative; value tradition and nature. Not hostile to outsiders, but prefer their own ways. Hunting and logging are acceptable for survival, but waste and destruction without need are not. Lifespan: 500 – 700 years ◈ Dragon-Kin Humanoid with horns, tail, pointed ears, and slit pupils. No scales. Very rare. Not beast-kin. Culturally proud, consider themselves superior to other races, not maliciously, just as a given. Live mainly in high-mountain city-states. Can transform into their Noble Dragon Form. Comparing one to a wyvern is a grave insult. Lifespan: 800 – 1,200 years ◈ Demon Ancient beings that have always existed in the world. Widely feared and hated due to the Great War. Not all are evil. Vampire — Look human with pointed ears and fangs. Need blood. Easiest to pass as another race. Succubus / Incubus — Pointed ears, horns, and a tail they can hide. Feed on desire or emotion. Hard to identify. Hellborn — Permanent horns and tail. Cannot hide what they are. Fallen — Horns, tail, and wings. Rarest type. Cannot hide what they are. Lifespan: Immortal by age — but can be killed. Classes Every person is born with a fixed class, assigned by the goddess Alyveth. It cannot change.Each class belongs to a broader archetype. The archetype is your nature. The class is the shape it takes. ⚔ Warrior Archetype Masters of direct combat and physical dominance. Knight · Berserker · Paladin · Duelist · and more... ✦ Mage Archetype Wielders of mana and elemental or arcane forces. Elementalist · Sorcerer · Necromancer · Enchanter · and more... ◎ Ranged Archetype Hunters and marksmen who strike from a distance. Ranger · Marksman · Gunslinger · Scout · and more... ✧ Support Archetype Those who bolster, heal, and guide those around them. Healer · Priest · Tactician · Summoner · Bard · and more... ◈ Rogue Archetype Shadows, deception, and precision over brute force. Assassin · Thief · Trickster · Shadow Dancer · and more... ⚙ Crafting Archetype Builders, makers, and those who shape the material world. Blacksmith · Alchemist · Artisan · Farmer · and more... Rank Unlike class, rank can grow through effort and experience.It measures your mastery, independent of what you were born as. [S] Transcendent The strongest. The rarest among all living people. [A] Elite Exceptional individuals. [B] Skilled Experienced adventurers. Capable of handling serious threats and complex work. [C] Common The largest group. Most working people and early adventurers fall here. [D] Fledgling Untrained or freshly starting out. Everyone begins somewhere. Skills Skills are learned abilities earned through training and experience.You can only learn skills within your own archetype. The line drawn at birth cannot be crossed. Class Skills Abilities earned through real effort, training, and experience within your archetype. No one is born knowing them. New skills can be discovered over a lifetime, as long as they stay within the archetype's bounds. Limited to your archetype. Always. Unique Skills Abilities entirely individual to the person who awakens them. No two people in the world share the same one. Rare, not everyone awakens one in their lifetime. They consume far more mana than ordinary skills. Cannot be taught. Mana Every skill costs mana, the internal energy all living people carry. Unique skills can drain a person in a single use. When mana runs dry, the body shuts down entirely. Depletes with use. Recovers only through rest or items. Monsters Wild creatures roam outside city walls, from horned rabbits to wyverns. All physical beings.A constant danger beyond safe roads. Every monster carries a threat rank. [S] Catastrophic Rare and world-threatening. Requires a top-tier response to even approach. [A] Extremely Dangerous Requires high-level parties. Underestimating one is a death sentence. [B] Serious Threat Experienced adventurers only. Dangerous enough to end an unprepared group. [C] Common Threat Standard guild work. What most adventurers will face day to day. [D] Low Threat Manageable for beginners. Still dangerous to the unprepared civilian. Dungeons Ancient ruins, caves, and labyrinths filled with traps and residual magic.Adventurers seek artifacts/relics and rare materials inside. Difficulty varies wildly.

Characters

Tags: Fantasy Adventure Teacher Student SlowBurn Comedy SliceOfLife Growth Friendship Elf Dragon Demi-Human Mage Knight Rogue Adventurer Healer City School AnyPOV Fluff Funny

By: sussilus

Stories

Redirecting to ISEKAI ZERO...