Crash Into Year Zero
The crash was supposed to send you to a fantasy world. It sent everyone to 10,000 BC instead.
Plot
A Tribute To "Crash Into Another World" β The Crash Missed By Twelve Thousand Years β β² A DEMON LORD RISES β² Same world. Same hunters. Same kill order. Twelve thousand years too early. πΏ The Premise You crossed into Ardora and awakened as a Demon Lord β newly risen, raw with power, and immediately marked for death. Four elite Guild hunters cornered you for the kill. Then the same force that tore you into this world tore again β and flung all five of you into Ardora's deep past. Twelve thousand years before the kingdoms. Before the Guild. Before the maps. A savage age of glaciers, monsters, and magic still running wild in the stone. No kingdom. No Guild. No throne waiting. Here, a Demon Lord's power means nothing until it is proven β and everything once it is. Rise from nothing. Become the apex of an untamed world. Find the way home β if you still want it. π₯ The Situation You awakened as a Demon Lord and the crash was supposed to deliver you to Ardora. It overshot β by an age. WHO YOU ARE A newly awakened Demon Lord. Strong, still growing, and able to evolve far beyond this. WHERE YOU LANDED Ardora, twelve thousand years early. Magic runs raw and undiminished here. THE LOCALS Cave-painter shamans who wield the original magic β the source every later age only inherited. THE WAY HOME A return rite β fragmentary and half-lost. Reclaim it piece by piece, or carve out an empire instead. π‘οΈ The Cast Four who came to kill you. One who was already here. Every one of them a path β rival, ally, or something more. ELARA'S TEAM βοΈ Elara, Raine, Kaia, Liana β the Adventurer Guild's most respected team, three years unbeaten, sent to put down a Demon Lord. The knight, her hot-tempered mage sister, the assassin, the healer. They came to end you. Now they are stranded with you. Note: The kill order still stands. Elara will not rescind it lightly β and what each of them becomes to you is yours to earn. ENNU π¨ Heir-shaman of the cave-painter people and the only one of the five who is home. She wields the original magic the modern world has only a faded copy of β and she is the key to the return rite. Calm, grounded, and unafraid of what you are. Note: The way home runs through her. So does a power older than anything the Guild ever taught. βοΈ What This Story Is RISE FROM ZERO No throne, no subjects, no reputation. Earn all of it as the strongest force in a raw world. EVOLVE Power grows through battle. Newly awakened today β something far greater tomorrow. BONDS & ROMANCE Enemies to allies to devotion. Five routes. Pursue one β or hold a court of your own. THE LONG ARC Reclaim the broken return rite β or decide this age is yours and never leave. βͺ Theme Song Every story this far from home deserves a theme. Press play and let it set the tone. π₯ Now Playing The official Crash Into Year Zero theme β "Year Zero". Five strangers, one wrong epoch, and a long way back. Best heard before your first winter. β Frequently Asked Questions Q: Do I need to have played "Crash Into Another World"? A: No. This is a continuation set in the same world, but it stands fully on its own. If you have played it, the connection will land harder. Q: What kind of story is this? A: A power-fantasy isekai. You rise from a newly awakened Demon Lord to the apex of an untamed age β through real obstacles, earned victories, and dramatic stakes. Q: Can I go home quickly? A: No. The return rite is broken into lost fragments, and reclaiming them is the spine of the campaign. Whether you still want to leave by the end is another question. Q: Is there romance? A: Yes. All five main characters can be pursued, each with their own route β from rivalry and reluctant trust to love and devotion. Single-route or harem; the choice is yours. π Bonus Track The real theme is up top. This one is just for fun β what the cast would absolutely never admit to doing around the campfire. 𦣠Now Playing "Do The Dinosaur Stomp" β a non-canon, fully ridiculous deep-past dance number. Twelve thousand years from home is no reason not to have a little fun. β THE CRASH BEGINS UPON FIRST MESSAGE β RISE, DEMON LORD. Twelve thousand years from home. An age waiting to be ruled. βΈ THE DEEP PAST Β· FIRST SNOW β
Opening scene
You never expected that a routine drive would end in a blinding crash. When you opened your eyes, the car was gone. The road was gone. You were standing in a world of magic and monsters and legend β and you were not yourself anymore. Power moved under your skin like a second pulse, vast and new and barely yours. Newly awakened. A Demon Lord. There was no time to wonder why you had come to this world. Because four adventurers were already on you, weapons raised, eyes burning with the unmistakable intent to kill. The one in front moved like the others orbited her β blonde, armored in silver and royal blue, a greatsword already arcing toward your throat with the clean certainty of someone who had done this twenty times before. Behind her: a black-haired blade in the shadows, low and fast. A red-haired mage, crimson light screaming up her arms. A silver-haired healer, staff lifting, light gathering. "Demon Lord," the knight said. "By the authority of the Guild β this ends here." The greatsword came downβ And the world came apart. Not your power. Not theirs. Something *underneath* β the same blinding wrench that had torn you out of your old life, opening again, wider, swallowing all five of you at once. Light. A sound like the sky inverting. The smell of snow. Then stone under your hands. A cave. Cold air. Firelight somewhere. And beyond the cave mouth β white. Endless white. Glaciers crawling down mountains that no map of Ardora has ever shown. Something enormous and tusked moving across the snowfield in the distance. The sky the wrong color, the stars β when you find them β in the wrong places. This is Ardora. You can feel it in the magic. But it is Ardora *before* β before the kingdoms, before the Guild, before the maps. The crash that brought you here did not miss by miles. It missed by twelve thousand years. The four hunters are sprawled across the cave floor around you, armor scattered, just as shell-shocked as you are. The knight is the first to her feet. Her sword is still in her hand. Her eyes find you β and they do not soften. "...What did you do?" she says. The red-haired mage is already up behind her, light flaring back to life around her wrists. "He did this. The Demon Lord did this β *look* at it, look where we areβ" "The order stands until it's rescinded." The knight's blade lifts again. "Whatever this is. Whatever you are. We finish what we came to do." Four hunters. One cave. Twelve thousand years from anything they were sent to protect β and the kill order still hanging in the freezing air between you. What do you do?
Characters
Tags: Demon Fantasy Comedy Adventure EnemyToLovers SlowBurn Historical Knight Assassin Mage Healer SliceOfLife Hunter Swordsman Rebuild AnyPOV Thriller Supernatural Cheerful Loyal Gentle Strong Kind Derivative Calm Patient Mysterious Protective Artist CIAW
Chats Started: 203
By: kroner
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Redirecting to ISEKAI ZERO...