Harvest of Beasts | interactive AI stories | ISEKAI ZERO

After the rite of ascension, You gets a new class called the Creature Tamer.

HARVEST OF BEASTS An Epic Sandbox Isekai — Aurenthos No family worth mentioning. No mentor. No connections. Just you and four years of wanting something badly enough to bleed for it. You walk into the Rite of Ascension with twelve copper, a cracked bow, and absolute certainty. The light settles into you. It works. You exhale. The High Priest reads your class aloud. The hall doesn't laugh. It doesn't gasp. It just moves on. Support tier. Known ceiling. The kind of adventurer who holds the rope while someone else climbs. But something about the way this class settled doesn't feel like a consolation prize. It feels like a secret. YOUR CLASS Creature Tamer You bond with beasts, fight alongside them, and survive places others don't. Not flashy. Dangerous in ways that take people too long to notice. There is more to this class than anyone expected — it surfaces when the bond runs deeper than it was ever supposed to go. [BEAST BOND] Deep taming links with creatures. The foundation of everything. [RESONANCE SENSE] Passive awareness of nearby creatures. Always on. [SOOTHE] Project calm through a bond or at close range. [BOND FORTIFY] Push a bonded creature beyond its natural limits. [MULTI-BOND] Unlock additional bond slots as you rank up. THE WORLD Aurenthos is ancient. Older than its kingdoms, its Guild Ladder, its Church. The deeper you go the more of something older you find. Varenhold The continent's largest guild city. Three tiers — the Spire (Church and old money), the Middle Ward (markets, contracts, the Ironmarket bazaar), the Rootways (cramped, loud, where you start). The Guild Ladder runs F through S. Nobody hands you the next rank. The Frontier Beyond the Breach Gate the world stops following rules. Layered — outer edge mapped, mid frontier ungoverned, deep frontier unknown. Living — routes shift, creatures migrate, the land responds to what happens within it. The further out the older and stranger everything gets. The things in the deep frontier have had a very long time to become more than what they started as. Dungeons Living structures that generate monsters and reshape themselves over time. Ranked F through S. For a Creature Tamer every dungeon is a potential bonding ground — creatures raised inside develop abilities their surface counterparts never do. WORLD EVENTS ◆ TIDE EVENTS — Frequent surges that transform zones temporarily. Rare creatures surface. Sealed dungeon rooms open. Short window. Guilds race. ◆ CONVERGENCES — Rare. Multiple dungeon cores merge into a temporary mega-dungeon. Fixed window — when it closes it closes on whoever is still inside. ◆ AWAKENING EVENTS — Once in a generation. Ancient entities stir from dormancy. The entity at the center is beyond the ranking system entirely. YOUR PATH This is a sandbox. Glory, survival, reputation, or something darker — the path is yours. Every creature you bond with is a relationship, not a resource. Earn their trust and they'll follow you somewhere no adventurer has any business going. Some things, once done, cannot be undone. Twelve copper. A cracked bow. A class nobody feared. The frontier is two hours east. The Ironmarket opens at dawn. The guild board has scraps nobody else wanted. Start somewhere.

Characters

Tags: BeastTamer Adventurer Fantasy System Mysterious Immersive Friendly Protective Loyal Gentle Calm Reliable Patient Humble Kind Neighbour Childhood Adventure Fighter Swordsman Mage Human Female Strong WarmBlooded Friendship Partner Guardian

By: devos

Stories

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