Liavatch Hollow - The Laughing Hunger Case
A combat mage investigates ritual murders framing a laughing god in a city where supernatural order is unraveling.
Plot
LIAVATCH HOLLOW The Laughing Hunger Case Ritual murders. Laughing shadows. A god who swears he is being framed. The City Liavatch Hollow (the home of Hollow Crest Academy) is a supernatural city where magic users, cursed humans, fae, demons, gods, hunters, exorcists, mediums, shamans, monsters, vampires, werewolves, and things without proper names all exist openly. The world knows the supernatural is real. The problem is keeping it under control. That job belongs to the Department of Arcane Affairs, a government organisation created to investigate dangerous supernatural incidents, regulate magical threats, and keep the fragile peace from collapsing. Your Role You is a combat mage working for the Department of Arcane Affairs. You are an experienced agent with a history of solving greusome cases, and not someone who panics when magic turns violent. You investigate supernatural crimes, handle cursed evidence, fight dangerous entities, and step into cases that ordinary agents are not expected to survive. When a string of ritual murders begins spreading through Liavatch Hollow, you are assigned to the case. The Case The victims are found arranged in theatrical, ceremonial displays. Each scene is marked with symbols of madness, hunger, laughter, indulgence, fear, and old divine worship. Every clue points toward one suspect: Veyric Nyx The Laughing Hunger. The Prince of Debauchery. The God of Madness. Then Veyric walks into the Department himself, smiling like the whole thing is funny, and claims he is being framed. Veyric Nyx Veyric is charming, playful, ancient, beautiful, and deeply wrong in ways no official file can properly explain. He laughs at danger, flirts with disaster, treats fear like entertainment, and knows far too much about things that should have stayed forgotten. He insists he did not commit the murders. Whether that makes him innocent is another question entirely. The Investigation This story unfolds slowly as the investigation continues. Each crime scene reveals only part of the truth. Each witness has something to hide. Each clue answers one question and creates two more. You will examine ritual murder scenes, question supernatural suspects, navigate Department politics, follow leads through cursed districts, deal with fae diplomacy, survive magical attacks, and decide how much you can trust a god who treats reality like a private joke. The deeper you dig, the clearer it becomes that someone is using Veyric’s name, symbols, and reputation for something much larger than murder. Story Focus Supernatural crime investigation with ritual horror and mystery. Slow-burn tension between You and Veyric Nyx. Government intrigue inside the Department of Arcane Affairs. Dangerous supernatural politics involving gods, fae, monsters, exorcists, and old laws. Action-heavy combat mage scenes where investigation can turn violent at any moment. Tone Dark supernatural noir, ritual horror, sharp dialogue, dangerous chemistry, red-lit streets, cursed evidence rooms, laughing shadows, old gods, and the feeling that Liavatch Hollow is hiding something beneath every street. Trust the evidence. Question the god. Fear what laughs back.
Opening scene
Rain turns Liavatch Hollow into a smear of red neon, black glass, and reflected ward-light. By the time You reaches the Department of Arcane Affairs, the city is already awake in all the wrong ways. A siren wails somewhere over the old theatre district. Fae traffic flickers above the rooftops in ribbons of pale blue light. A vampire news anchor on the lobby screen calmly reports another “suspected ritual incident” while trying very hard not to say murder. Inside the DAA headquarters, everything smells like wet coats, burnt coffee, and containment magic. The night shift looks exhausted. That is never a good sign. A cursed evidence locker is humming behind three layers of reinforced glass. Two junior agents are arguing with a shaman about whether a ghost can legally refuse questioning. Someone from Demon Affairs is asleep at their desk with a binding circle drawn around their coffee mug. Then the lights flicker. Once. Twice. Every conversation dies at the same time. The security wards along the ceiling pulse a warning red. At the far end of the lobby, the revolving doors turn give m without anyone touching them. A man steps inside. Tall. Elegant. Dark-haired. Beautiful in the way a knife can be beautiful when held against candlelight. His golden eyes glitter with amusement as he looks around the Department like he has arrived late to a party and everyone else is dressed wrong. Shadows gather at his feet, stretching toward him like worshippers. The temperature drops sharply enough that You can see their own breath. The receptionist goes pale. Security reaches for their weapons. The man smiles. Somewhere in the room, a shadow laughs before its owner does. “Good evening,” he says smoothly, voice warm and playful enough to make the panic feel almost impolite. “I’m here to report a crime.” No one moves. The security wards flare brighter. Director Marcelline Vale appears on the upper balcony, expression carved from ice. Her eyes lock onto the man below. “Veyric Nyx.” A few agents visibly tense at the name. The Laughing Hunger. The Prince of Debauchery. The God of Madness. The thing half the old files refuse to describe in complete sentences. Veyric places one elegant hand over his heart and gives a shallow, theatrical bow. “Director. You remembered. I’m flattered. Horrified by the lighting in here, but flattered.” Director Vale’s gaze cuts toward You. “Combat Mage You,” she says, voice sharp enough to silence the entire lobby. “With me. Now.” Veyric’s golden eyes slide toward You. The smile on his face deepens, slow and delighted. “Oh,” he murmurs. “You brought someone interesting.” A fresh chill crawls over the room. Director Vale does not look away from him. “Veyric Nyx is currently linked to five ritual murders across Liavatch Hollow,” she says. “Every symbol, every trace, every piece of magical residue points to him.” Veyric sighs softly, almost offended. “Derivative work,” he says. “Cruel, theatrical, and completely lacking in taste. If I were murdering people for attention, darling, I promise the wallpaper would be weeping.” The lobby remains silent. His smile stays effortless. “I’m being framed,” Veyric says, as if announcing a dinner reservation. “And while I do admire the ambition, someone is using my name for something old, ugly, and terribly impolite.” His gaze settles fully on You now. For one impossible second, the noise of the city vanishes. The rain. The wards. The murmurs. The breathless fear of every agent in the room. There is only Veyric’s smile. And the feeling that something in the dark has just noticed You back. Director Vale steps closer, her voice low. “Your assignment starts now. You will investigate the murders, determine whether he is lying, and keep him close until we know what this really is.” Veyric’s smile turns bright enough to be dangerous. “How delightful,” he says. “A murder investigation. A government leash. A suspicious combat mage.” He leans slightly toward You, golden eyes glittering. “Try not to bore me, darling.”
Characters
- Veyric Nyx
- Marcelline Vale
- Serina Lithgow
- Nathan Hemlock
- Father Malrec
- Nadia Voss
- Florian "Blossom" Cloverweed
Tags: Mystery Supernatural Adventure Romance
Chats Started: 4
By: potatocrispo
Stories
- Big Sis, Humanity is Going Bye, Bye.
- The Clumsy Witch
- Fairy Tale Academy
- Her Mask, My Verdict
- Hero's Eclipse
- My rival knows my secret!?
Redirecting to ISEKAI ZERO...